Difference between revisions of "Sims 3:0x0563919E"
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| − | + | {{TS3AdvancedModdingHeader}} | |
| − | + | {{TS3Resource | |
| + | |name=Wall/Floor Compositor | ||
| + | |typeid= 0x0563919E | ||
| + | |expansion=The Sims 3 | ||
| + | }} | ||
| + | <br clear="all"> | ||
| + | __NOTOC__ | ||
| + | ==Overview== | ||
This resource provides the compositor rules for all the walls and floors on a lot. The format shares parts in common with [[Sims_3:0x033A1435|texture compositors]] and [[Sims_3:Catalog_Resource|catalog resources]]. | This resource provides the compositor rules for all the walls and floors on a lot. The format shares parts in common with [[Sims_3:0x033A1435|texture compositors]] and [[Sims_3:Catalog_Resource|catalog resources]]. | ||
| − | ==Overall Structure== | + | ===Overall Structure=== |
DWORD version 5 | DWORD version 5 | ||
DWORD compositor entry offset (From start of the resource - points to dword 2 below) | DWORD compositor entry offset (From start of the resource - points to dword 2 below) | ||
| Line 49: | Line 56: | ||
DWORD property ID (See [[Sims_3:0x033A1435#Properties]]) | DWORD property ID (See [[Sims_3:0x033A1435#Properties]]) | ||
BYTE 0 | BYTE 0 | ||
| − | BYTE Data type (See [[Sims_3:0x033A1435# | + | BYTE Data type (See [[Sims_3:0x033A1435#Data_Types]]) |
[Type dependent data] | [Type dependent data] | ||
| − | While the data types are identical to [[Sims_3:0x033A1435# | + | While the data types are identical to [[Sims_3:0x033A1435#Data_Types]], there is a slight difference with type 12 (Resource index). Rather than one byte, it is a word and refers to the external resource index rather than resources indexed in this resource data. |
| + | |||
| + | {{TS3AdvancedModdingHeader}} | ||
Latest revision as of 16:59, 15 December 2012
| Modding Reference by Category | |
|---|---|
|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
| Wall/Floor Compositor | ||
|---|---|---|
| TypeID: | 0x0563919E | |
| Game Version: | The Sims 3 | |
[edit] Overview
This resource provides the compositor rules for all the walls and floors on a lot. The format shares parts in common with texture compositors and catalog resources.
[edit] Overall Structure
DWORD version 5 DWORD compositor entry offset (From start of the resource - points to dword 2 below) -- section 1 data -- section 2 data DWORD 2 -- section 3 data
[edit] Section 1
DWORD s1count
REP s1count
WORD compositor resource index
DWORD 8
DWORD entry size (From after this DWORD to before final 0 byte)
DWORD 0
6 BYTES (Second sometimes 4)
DWORD subentrycount
BYTE 1
REP subentrycount
DWORD compositor rule (Refers to section 3)
BYTE 0
[edit] Section 2
DWORD s2count
REP s2count
WORD complate preset resource index
DWORD 2
DWORD 2
DWORD entry size (Size of following block of data)
IF entry size > 0
WORD 66
DWORD TGI offset (See Sims 3:Key table)
DWORD TGI size (See Sims 3:Key table - always 4)
--insert Sims_3:Catalog_Resource#Material_Block
--insert (empty) TGI Block List (See Sims 3:Key table)
BYTE tgicount
REP tgicount
WORD tgi index
[edit] Section 3
DWORD s3size (Size of the rest of the S3 data)
DWORD s3entries
DWORD s3count
REP s3count
DWORD compositor rule (Definition for pointers from S1 data)
REP until property id is 0
DWORD property ID (See Sims_3:0x033A1435#Properties)
BYTE 0
BYTE Data type (See Sims_3:0x033A1435#Data_Types)
[Type dependent data]
While the data types are identical to Sims_3:0x033A1435#Data_Types, there is a slight difference with type 12 (Resource index). Rather than one byte, it is a word and refers to the external resource index rather than resources indexed in this resource data.
| Modding Reference by Category | |
|---|---|
|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |