Difference between revisions of "Sims 3:0x01D0E75D"
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(Remove redundant tables that no one is maintaining. See Sims 3:Shaders. General tidy-up of the rest of the page.) |
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− | [[Sims 3: | + | {{TS3AdvancedModdingHeader}} |
− | < | + | {{TS3Resource |
− | + | |name=Material Definition - MATD | |
− | + | |typeid=0x01D0E75D | |
− | + | |expansion=The Sims 3 | |
− | + | }} | |
− | + | <br clear="all"> | |
− | + | ||
− | [[Sims 3: | + | ==Overview== |
− | + | This is a [[Sims 3:RCOL]] chunk. | |
+ | DWORD 'MATD' | ||
+ | DWORD version | ||
+ | DWORD // Material name hash or 0 | ||
+ | DWORD // [[Sims 3:Shaders|Shader]] name hash or 0 | ||
+ | DWORD length // Length from 'MTRL' or 'MTNF'; 16+(16*count)+(4*parmcount) | ||
+ | --if version < 0x103 | ||
+ | DWORD 'MTRL' // Used instead of MTNF if the internal list of resource keys is null. | ||
+ | DWORD 0 | ||
+ | WORD | ||
+ | WORD | ||
+ | --else if version >= 0x103 | ||
+ | DWORD IsVideoSurface // boolean | ||
+ | DWORD IsPaintingSurface // | ||
+ | DWORD 'MTNF' // Used if the internal list of resource keys is non-null. | ||
+ | // Note that it may still just be of zero length. | ||
+ | DWORD 0 | ||
+ | DWORD datasize // Size of the data block (total parms*4) | ||
+ | |||
+ | DWORD count | ||
+ | --count repeats of | ||
+ | DWORD param name hash // Valid values depend on the [[Sims 3:Shaders|Shader]] used | ||
+ | // see [[Sims 3:Shaders\Params|ShaderParams]] for another list | ||
+ | DWORD // [[Sims 3:0x01D0E75D#Param DataTypes|Data type code]] | ||
+ | DWORD data size (in DWORDS) | ||
+ | DWORD data offset // From 'MTRL' or 'MTNF' | ||
+ | |||
+ | --count repeats of | ||
+ | --data count repeats of | ||
+ | --insert data // see [[Sims 3:0x01D0E75D#Param DataTypes|Param Datatypes]] for possible typecode/size combos | ||
+ | --insert padding to DWORD boundry | ||
+ | |||
+ | ==Param DataTypes== | ||
+ | {|border="0" cellpadding="4" | ||
+ | |- valign="top" | ||
+ | | | ||
+ | {| class="wikitable" border="1" | ||
+ | ! colspan="3" | TypeCodes | ||
+ | |- | ||
+ | ! Id | ||
+ | ! Description | ||
+ | |- | ||
+ | | 1 || Float | ||
+ | |- | ||
+ | | 2 || Int | ||
+ | |- | ||
+ | | 4 || Texture | ||
+ | |- | ||
+ | |} | ||
+ | | | ||
+ | {| class="wikitable" border="1" | ||
+ | ! colspan="4" | DataType | ||
+ | |- | ||
+ | ! TypeCode | ||
+ | ! Size(in DWORDs) | ||
+ | ! Data | ||
+ | ! Description | ||
+ | |- | ||
+ | | 1 || 1 || Float || | ||
+ | |- | ||
+ | | 1 || 2 || Vector2 || | ||
+ | |- | ||
+ | | 1 || 3 || Vector3 || | ||
+ | |- | ||
+ | | 1 || 4 || Vector4 || | ||
+ | |- | ||
+ | | 2 || 1 || Int || | ||
+ | |- | ||
+ | | 2 || * || Int[] || | ||
+ | |- | ||
+ | | 4 || 4 || Texture|| A resource key index. In most cases it is a [[Sims 3:RCOL#References|RCOL reference]], however in the case of [[Sims 3:0x015A1849|GEOM]], it is a [[Sims 3:Key_table|Key Table]] index. This data is padded to 16 bytes with 00. | ||
+ | |- | ||
+ | | 4 || 5 || TextureKey|| [[Sims 3:Key_table|ResourceKey]](in ITG order) padded to 20 bytes with 00 | ||
+ | |- | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | ===Notes=== | ||
+ | # Valid texture reference types include { [[Sims 3:0x033A1435|TXTC]], [[Sims 3:0x00B2D882|DDS]], [[Sims 3:0x63A33EA7|ANIM]] } resource types. | ||
+ | |||
+ | {{TS3AdvancedModdingHeader}} |
Latest revision as of 17:56, 26 February 2013
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
Material Definition - MATD | ||
---|---|---|
TypeID: | 0x01D0E75D | |
Game Version: | The Sims 3 |
[edit] Overview
This is a Sims 3:RCOL chunk.
DWORD 'MATD' DWORD version DWORD // Material name hash or 0 DWORD // Shader name hash or 0 DWORD length // Length from 'MTRL' or 'MTNF'; 16+(16*count)+(4*parmcount) --if version < 0x103 DWORD 'MTRL' // Used instead of MTNF if the internal list of resource keys is null. DWORD 0 WORD WORD --else if version >= 0x103 DWORD IsVideoSurface // boolean DWORD IsPaintingSurface // DWORD 'MTNF' // Used if the internal list of resource keys is non-null. // Note that it may still just be of zero length. DWORD 0 DWORD datasize // Size of the data block (total parms*4) DWORD count --count repeats of DWORD param name hash // Valid values depend on the Shader used // see ShaderParams for another list DWORD // Data type code DWORD data size (in DWORDS) DWORD data offset // From 'MTRL' or 'MTNF' --count repeats of --data count repeats of --insert data // see Param Datatypes for possible typecode/size combos --insert padding to DWORD boundry
[edit] Param DataTypes
|
|
[edit] Notes
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |