Difference between revisions of "Sims 3:0x01D0E75D"

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(Remove redundant tables that no one is maintaining. See Sims 3:Shaders. General tidy-up of the rest of the page.)
 
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[[Sims 3:Main Page]] -> [[Sims 3:PackedFileTypes]]
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{{TS3AdvancedModdingHeader}}
<br/>[[Sims 3:Main Page]] -> [[Sims 3:RCOL]]
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{{TS3Resource
<hr/>
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|name=Material Definition - MATD
==Material Definition==
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|typeid=0x01D0E75D
This is a [[Sims_3:RCOL]] chunk.
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|expansion=The Sims 3
DWORD // 'MATD'
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}}
  {data} // unknown data content to end of chunk
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<br clear="all">
<hr/>
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[[Sims 3:Main Page]] -> [[Sims 3:PackedFileTypes]]
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==Overview==
<br/>[[Sims 3:Main Page]] -> [[Sims 3:RCOL]]
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This is a [[Sims 3:RCOL]] chunk.
 +
DWORD 'MATD'
 +
DWORD version
 +
DWORD // Material name hash or 0
 +
DWORD // [[Sims 3:Shaders|Shader]] name hash or 0
 +
DWORD length // Length from 'MTRL' or 'MTNF'; 16+(16*count)+(4*parmcount)
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--if version < 0x103
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DWORD 'MTRL'  // Used instead of MTNF if the internal list of resource keys is null.
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DWORD 0
 +
WORD
 +
WORD
 +
--else if version >= 0x103
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DWORD IsVideoSurface // boolean
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DWORD IsPaintingSurface //
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DWORD 'MTNF' // Used if the internal list of resource keys is non-null.
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// Note that it may still just be of zero length.
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DWORD 0
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DWORD datasize // Size of the data block (total parms*4)
 +
 +
DWORD count
 +
--count repeats of
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DWORD param name hash // Valid values depend on the [[Sims 3:Shaders|Shader]] used
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// see [[Sims 3:Shaders\Params|ShaderParams]] for another list
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DWORD // [[Sims 3:0x01D0E75D#Param DataTypes|Data type code]]
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DWORD data size (in DWORDS)
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DWORD data offset // From 'MTRL' or 'MTNF'
 +
   
 +
--count repeats of
 +
--data count repeats of 
 +
--insert data // see [[Sims 3:0x01D0E75D#Param DataTypes|Param Datatypes]] for possible typecode/size combos
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--insert padding to DWORD boundry
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==Param DataTypes==
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{|border="0" cellpadding="4"
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|- valign="top"
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|
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{| class="wikitable" border="1"
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! colspan="3" | TypeCodes
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|-
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! Id
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! Description
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|-
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| 1 || Float
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|-
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| 2 || Int
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|-
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| 4 || Texture
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|-
 +
|}
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|
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{| class="wikitable" border="1"
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! colspan="4" | DataType
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|-
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! TypeCode
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! Size(in DWORDs)
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! Data
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! Description
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|-
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| 1 || 1 || Float ||
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|-
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| 1 || 2 || Vector2 ||
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|-
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| 1 || 3 || Vector3 ||
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|-
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| 1 || 4 || Vector4 ||
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|-
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| 2 || 1 || Int ||
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|-
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| 2 || * || Int[] ||
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|-
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| 4 || 4 || Texture|| A resource key index.  In most cases it is a [[Sims 3:RCOL#References|RCOL reference]], however in the case of [[Sims 3:0x015A1849|GEOM]], it is a [[Sims 3:Key_table|Key Table]] index. This data is padded to 16 bytes with 00.
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|-
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| 4 || 5 || TextureKey|| [[Sims 3:Key_table|ResourceKey]](in ITG order) padded to 20 bytes with 00
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|-
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|}
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|}
 +
 
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===Notes===
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# Valid texture reference types include { [[Sims 3:0x033A1435|TXTC]], [[Sims 3:0x00B2D882|DDS]],  [[Sims 3:0x63A33EA7|ANIM]] } resource types.
 +
 
 +
{{TS3AdvancedModdingHeader}}

Latest revision as of 17:56, 26 February 2013

Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

Material Definition - MATD
TypeID:0x01D0E75D
Game Version:The Sims 3



[edit] Overview

This is a Sims 3:RCOL chunk.

DWORD 'MATD'
DWORD version
DWORD		// Material name hash or 0
DWORD		// Shader name hash or 0
DWORD length	// Length from 'MTRL' or 'MTNF'; 16+(16*count)+(4*parmcount)
--if version < 0x103
	DWORD 'MTRL'   // Used instead of MTNF if the internal list of resource keys is null.
	DWORD 0
	WORD
	WORD
--else if version >= 0x103
	DWORD IsVideoSurface	// boolean
	DWORD IsPaintingSurface //
	DWORD 'MTNF'		// Used if the internal list of resource keys is non-null.
				// Note that it may still just be of zero length.
	DWORD 0
	DWORD datasize	// Size of the data block (total parms*4)

DWORD count
--count repeats of
	DWORD param name hash	// Valid values depend on the Shader used
				// see ShaderParams for another list
	DWORD			// Data type code
	DWORD data size (in DWORDS)
	DWORD data offset	// From 'MTRL' or 'MTNF'

--count repeats of
	--data count repeats of  
		--insert data // see Param Datatypes for possible typecode/size combos
		--insert padding to DWORD boundry

[edit] Param DataTypes

TypeCodes
Id Description
1 Float
2 Int
4 Texture
DataType
TypeCode Size(in DWORDs) Data Description
1 1 Float
1 2 Vector2
1 3 Vector3
1 4 Vector4
2 1 Int
2 * Int[]
4 4 Texture A resource key index. In most cases it is a RCOL reference, however in the case of GEOM, it is a Key Table index. This data is padded to 16 bytes with 00.
4 5 TextureKey ResourceKey(in ITG order) padded to 20 bytes with 00

[edit] Notes

  1. Valid texture reference types include { TXTC, DDS, ANIM } resource types.
Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

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