Difference between revisions of "MTS2:Creator Guidelines/Body Shop/Sandbox"

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* '''Highlights and shadows:''' Even skin-tight items should have some highlights on areas like breasts, tummy, butt, knees, and thighs, and should have shadows on areas like underarms, crotch, middle of the back, etc...  See: [http://simswiki.info/wiki.php?title=Tutorials:How_to_Add_Shadows_and_Highlights How to add shadows and highlights]
 
* '''Highlights and shadows:''' Even skin-tight items should have some highlights on areas like breasts, tummy, butt, knees, and thighs, and should have shadows on areas like underarms, crotch, middle of the back, etc...  See: [http://simswiki.info/wiki.php?title=Tutorials:How_to_Add_Shadows_and_Highlights How to add shadows and highlights]
 
* '''Details:''' Details like buttons, seams, shadows, bellybuttons, etc., should be in the right place and look like they fit the shape they're texturing.  If you use photos as your texture base, you may need to adjust these significantly, and choose your photos wisely.   
 
* '''Details:''' Details like buttons, seams, shadows, bellybuttons, etc., should be in the right place and look like they fit the shape they're texturing.  If you use photos as your texture base, you may need to adjust these significantly, and choose your photos wisely.   
* '''Bump maps:''' Bump maps should fit the item well, and not just be a desaturated version of the regular texture.  If you can't view bump maps yourself, you should make a neutral bump map. See: [http://www.modthesims.info/showthread.php?t=268418] Tiptorial: Bump Maps] for more info.
+
* '''Bump maps:''' Bump maps should fit the item well, and not just be a desaturated version of the regular texture.  If you can't view bump maps yourself, you should make a neutral bump map. See: [http://www.modthesims.info/showthread.php?t=268418 Tiptorial: Bump Maps] for more info.
 
* '''Adult skintones:''' Skintones uploaded to MTS must be "barbie" below the waist - that is, you may include nipple details but not genitals or pubic hair.  Such items are welcome at our adult site, [http://www.sexysims2.com Sexy Sims].
 
* '''Adult skintones:''' Skintones uploaded to MTS must be "barbie" below the waist - that is, you may include nipple details but not genitals or pubic hair.  Such items are welcome at our adult site, [http://www.sexysims2.com Sexy Sims].
 +
* '''Choice of mesh:''' If you're retexturing a mesh, the style of textures should match the mesh shape (for example, a tuxedo on a skin-tight mesh doesn't make much sense), and the mesh should be one that's decently well-made.
  
 
|-
 
|-
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* '''Polygon count:''' Your poly count should be reasonable for the item, usually in line with the poly counts of a similar item from the game.
 
* '''Polygon count:''' Your poly count should be reasonable for the item, usually in line with the poly counts of a similar item from the game.
* '''Morphs:''' Fat and pregnant morphs should be made whenever possible, and should work properly.
+
* '''Morphs:''' Fat and pregnant morphs should be made whenever possible, and should work properly.  Unless there's a good reason not to for that particular creation, a fat morph is required.
 
* '''UV Map:''' The texture/UV map should not be seriously distorted.
 
* '''UV Map:''' The texture/UV map should not be seriously distorted.
 +
* '''Mesh shape:''' The mesh shape should generally be fairly realistic - looking as if it's subject to gravity, with body parts done in a believable sort of way (for example, no boobs the size of minivans that levitate around the collarbones, please).
  
 
|}
 
|}
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| Make sure your upload text contains at least the following information:
 
| Make sure your upload text contains at least the following information:
 
* The '''age(s) and gender(s)''' your creation(s) are for (example: "This works for young adult, adult, and elder females.")
 
* The '''age(s) and gender(s)''' your creation(s) are for (example: "This works for young adult, adult, and elder females.")
* The '''category''' your creationd appears in in CAS (example: "This outfit shows up in the everyday and formal categories.")
+
* The '''category''' your creation appears in in CAS (example: "This outfit shows up in the everyday and formal categories.")
* If you have made a new mesh, you need to include '''polygon counts''', which you can find by checking your GMDC in SimPE.
+
* If you have made a new mesh, you need to include '''polygon counts''', which you can find by checking your GMDC in SimPE.  You should also mention what '''morphs'' you have made - whenever possible, your mesh should have at least a fat morph.
 +
* If a '''mesh is required''' then you must provide a credit to the original creator, mentioning them by name ("Mesh by Soandso") as well as providing a clickable link to where the mesh may be found.  You should make it clear that the mesh is required but not included, if you have not included it with your files, so downloaders know they will need to get it separately.
 
|}
 
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| You will need to include certain screenshots with your creation.  You must:  
 
| You will need to include certain screenshots with your creation.  You must:  
  
* Have '''at least one picture of each item''' you are sharing, showing the whole thing from the front, and focusing on the item you're sharing (example: for eyes, you should zoom in on the eyes, not show a full body pic).
+
* '''For recolours of the same texture''', pick a colour and show at least one full size picture, and you can show swatches of the rest of the colours.
* '''For new hair or clothing meshes''', you should also show your creation from other angles - at least the back and sides.
+
* '''For recolours of different textures''' you need full size pictures of everything.
* '''For recolours''' where all the items are variations on the same textures, it's okay to show decent-sized swatches of each recolour, rather than full-size pics of everything.
+
* '''For new hair or clothing meshes''', you should also show your creation from other angles - at least the back and sides. For body/clothing meshes, you should show how the fat morph looks, and the pregnant morph, too, if you've done a pregnant morph.
 
* '''For skintones:''' If you're uploading a skin, please blur or otherwise cover the butt crack and crotch of both genders, and the female nipples.  Sims can wear extremely skimpy clothing, or you can blur or cover those areas in a photo editor.  Take several pictures of the bodies and faces, showing the different colours (if you've made more than one), and the different ages and genders.
 
* '''For skintones:''' If you're uploading a skin, please blur or otherwise cover the butt crack and crotch of both genders, and the female nipples.  Sims can wear extremely skimpy clothing, or you can blur or cover those areas in a photo editor.  Take several pictures of the bodies and faces, showing the different colours (if you've made more than one), and the different ages and genders.
  
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* '''In-game:''' You must actually load the game to take your pictures - pics from Body Shop are not sufficient as the lighting is not very good.  Create-a-Sim pictures are okay for TS2 content, but putting sims on a lot is usually better.
 
* '''In-game:''' You must actually load the game to take your pictures - pics from Body Shop are not sufficient as the lighting is not very good.  Create-a-Sim pictures are okay for TS2 content, but putting sims on a lot is usually better.
 
* '''Uncovered:''' You should take pictures of sims modelling your content in basic poses without arms or legs in the way, use short or pulled-back hair on a clothing model, no bangs/fringe obscuring makeup or eyes, nothing in the way of the view of your content (except for skintone censoring, if you've made a skin).
 
* '''Uncovered:''' You should take pictures of sims modelling your content in basic poses without arms or legs in the way, use short or pulled-back hair on a clothing model, no bangs/fringe obscuring makeup or eyes, nothing in the way of the view of your content (except for skintone censoring, if you've made a skin).
 
  
 
Tip: You may, of course, include additional other pictures presenting your creations however you like, and you can get as creative with them as you want.  :)
 
Tip: You may, of course, include additional other pictures presenting your creations however you like, and you can get as creative with them as you want.  :)

Latest revision as of 12:14, 20 November 2013

Contents

[edit] Sims 2 Body Shop Upload Guidelines

When sharing Body Shop content for The Sims 2 at Mod The Sims, we have some basic requirements to ensure that your creation is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games.


[edit] Quality

Textures
  • Clear: Textures should be crisp - not blurry or pixellated. See: Game Help: Blurry Body Shop projects, and make sure to turn up the Texture Detail setting on your in-game graphics options.
  • Brightness: Neon or bright colours are fine, but don't go too bright - 80% saturation is usually plenty for even neon textures, but more just looks blinding!
  • Black and white: Items meant to be black or white should use very light grey and very dark grey textures, not pure black and pure white. See: Tiptorial: Making black and white clothing the right way
  • Highlights and shadows: Even skin-tight items should have some highlights on areas like breasts, tummy, butt, knees, and thighs, and should have shadows on areas like underarms, crotch, middle of the back, etc... See: How to add shadows and highlights
  • Details: Details like buttons, seams, shadows, bellybuttons, etc., should be in the right place and look like they fit the shape they're texturing. If you use photos as your texture base, you may need to adjust these significantly, and choose your photos wisely.
  • Bump maps: Bump maps should fit the item well, and not just be a desaturated version of the regular texture. If you can't view bump maps yourself, you should make a neutral bump map. See: Tiptorial: Bump Maps for more info.
  • Adult skintones: Skintones uploaded to MTS must be "barbie" below the waist - that is, you may include nipple details but not genitals or pubic hair. Such items are welcome at our adult site, Sexy Sims.
  • Choice of mesh: If you're retexturing a mesh, the style of textures should match the mesh shape (for example, a tuxedo on a skin-tight mesh doesn't make much sense), and the mesh should be one that's decently well-made.
Meshes

If you have made or edited a 3D model (mesh) to make your Body Shop content then you also need to think about:

  • Polygon count: Your poly count should be reasonable for the item, usually in line with the poly counts of a similar item from the game.
  • Morphs: Fat and pregnant morphs should be made whenever possible, and should work properly. Unless there's a good reason not to for that particular creation, a fat morph is required.
  • UV Map: The texture/UV map should not be seriously distorted.
  • Mesh shape: The mesh shape should generally be fairly realistic - looking as if it's subject to gravity, with body parts done in a believable sort of way (for example, no boobs the size of minivans that levitate around the collarbones, please).


[edit] Files

Correct files
All Body Shop Content must be uploaded from your "Saved Sims" folder - not your "Projects" folder. Files from your Projects folder are unfinished and will not work properly. Do not upload files from your "Projects" folder!

The correct files are in "My Documents/EA Games/The Sims 2/SavedSims" and will be called something like 83edf5a_YourProjectName.package, where the first part is a randomly generated string, and the "YourProjectName" part is what you called your project when you made it in Body Shop. You can rename your files to be something more descriptive (they'll still work renamed) but please do not delete the ".package" extension. This extension is required for the game to find your files.

Please do not put your creations on full sims and upload them as .sims2pack files. We just need the finished .package file from Projects, not a full sim. Please also do not include any .bak files (backups made when editing a file in SimPE), thumbs.db files (Windows thumbnail database files, which can cause folders to crash if they become corrupted) or DS_Store files (Mac system file, also not needed).

Zip, Rar, or 7z
To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.

For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.

  • Do not include multiple archives with the same contents - that is, please don't put your files in both a .zip as well as a .rar because some people only want .zip files. Choose one format.
  • Do not double-compress your files... a .rar file inside another .rar file (or any other archive inside another) doesn't compress it anymore, and it makes it so we can't see the contents without downloading, and also just makes an extra step for the people downloading.
  • The file size limit on MTS is 50 mb. If you exceed this limit you will need to split your archives. This should probably never come up except for large worlds for The Sims 3, or huge sets of smaller items.


[edit] Information

Title & Description
Give your upload a descriptive title and write a text description for your upload, describing what you're uploading. Your title and description must be in English or provide an English translation. If you are not a native English speaker, using Google Translate is okay. You can also ask for help writing your description in the Creator Feedback Forum.
Information to include
Make sure your upload text contains at least the following information:
  • The age(s) and gender(s) your creation(s) are for (example: "This works for young adult, adult, and elder females.")
  • The category your creation appears in in CAS (example: "This outfit shows up in the everyday and formal categories.")
  • If you have made a new mesh, you need to include polygon counts', which you can find by checking your GMDC in SimPE. You should also mention what morphs you have made - whenever possible, your mesh should have at least a fat morph.
  • If a mesh is required then you must provide a credit to the original creator, mentioning them by name ("Mesh by Soandso") as well as providing a clickable link to where the mesh may be found. You should make it clear that the mesh is required but not included, if you have not included it with your files, so downloaders know they will need to get it separately.
Not Quite Perfect?

Let the people know if there are unavoidable issues or weirdness with your upload that downloaders should be aware of. Nobody's perfect, but you need to let your downloaders know if there is something odd to watch out for.

Title & Description
Give your upload a descriptive title and write a text description for your upload, describing what you're uploading. Your title and description must be in English or provide an English translation. If you are not a native English speaker, using Google Translate is okay. You can also ask for help writing your description in the Creator Feedback Forum.
Expansion/Stuff Packs required?
New meshes and items that are "skin-tight" such as skintones, eyes, makeup, etc. require only the base game. Recolours or retextures of Expansion Pack (EP) or Stuff Pack (SP) content will require that EP or SP, so you must mark it as required.


[edit] Screenshots

Screenshots
You will need to include certain screenshots with your creation. You must:
  • For recolours of the same texture, pick a colour and show at least one full size picture, and you can show swatches of the rest of the colours.
  • For recolours of different textures you need full size pictures of everything.
  • For new hair or clothing meshes, you should also show your creation from other angles - at least the back and sides. For body/clothing meshes, you should show how the fat morph looks, and the pregnant morph, too, if you've done a pregnant morph.
  • For skintones: If you're uploading a skin, please blur or otherwise cover the butt crack and crotch of both genders, and the female nipples. Sims can wear extremely skimpy clothing, or you can blur or cover those areas in a photo editor. Take several pictures of the bodies and faces, showing the different colours (if you've made more than one), and the different ages and genders.

Keep the following in mind for your screenshots, especially the required ones:

  • Size: 800 pixels wide by 600 pixels tall is a good size for the smallest pic you would want to upload. Your images can be up to 2560x1440 pixels, and 800 kb, so you have lots of space to work with!
  • Lighting: For most things, it's best to take pictures in an interior room with good lighting. For lots, pictures should be taken during a nice sunny day, for floorplans, take the pictures with the lights ON.
  • Clarity: Neither blurry, nor pixellated/crunchy. Do not size up small pictures to make a large one as this will blur them, and make sure not to use too much compression/too low quality when saving your images.
  • Distance: Take your pictures so that your creation fills the screen without anything cut off at top or bottom - neither zoomed in too close, nor zoomed out too far.
  • Distortion: If you resize your images, retain the aspect ratio so they don't get stretched or squashed. Take care when zooming in and out with the camera that you do not create a fisheye effect on your pictures.
  • Photoshopping: Do not apply filters like sharpen, contrast, etc. to the required pictures, as downloaders want to see what your creation will look like in their game, not your skills at using Photoshop.
  • Attached: All required images must be attached directly to the MTS upload, not just inserted using the img tag, so that even if the pics get deleted from your Photobucket (or other host), the upload on MTS is still complete.
  • Show all items: For most areas, if you are uploading a set, you must take all the required pics for each item in the set. If there is an exception, it will be noted.
  • Picture limit: You may upload up to 100 pictures for a single upload thread, so feel free to add some additional pictures just to show off your work to its best. Of course, keep it reasonable - nobody needs 50 pics to show off one sim or hair.
  • Inline pictures: Inline pictures are those that use the [img] tag to show up in with the description text. So that it doesn't take too long to load, please keep this to no more than 4 pictures done inline, unless you put them inside an [infobutton] tag. To do this, see our guide on post formatting.

Please remember, for your required pictures:

  • In-game: You must actually load the game to take your pictures - pics from Body Shop are not sufficient as the lighting is not very good. Create-a-Sim pictures are okay for TS2 content, but putting sims on a lot is usually better.
  • Uncovered: You should take pictures of sims modelling your content in basic poses without arms or legs in the way, use short or pulled-back hair on a clothing model, no bangs/fringe obscuring makeup or eyes, nothing in the way of the view of your content (except for skintone censoring, if you've made a skin).

Tip: You may, of course, include additional other pictures presenting your creations however you like, and you can get as creative with them as you want.  :)


[edit] Other

Uploads not allowed on MTS
These items are not allowed on MTS in any category.
Pay/Pirated Content

Everything required or recommended for an upload must be freely available, without having to pay.

  • No uploads requiring pay content: We do not host content (for example, recolours of a pay hair or object mesh) that absolutely require pay content to function in-game.
  • No optional pay, pirated, or stolen content: Even for optional or recommended content not absolutely required for the creation to work (for example, hair on a sim or a couch on a lot), this means:
    • No content you must pay for. This means you cannot use items that are pay, donation, subscriber only, "special gift", etc. type content, anything accessible only when you pay money or subscribe.
    • No content from sites that are repositories of unmodified content when it is still available from the original creator, whether these items are pay or free (no Booty or Simscave, torrents, sites full of stolen content or similar, but the Graveyard and sites that offer recolours or modifications with the mesh are okay).
    • No EA content simply converted to base game use with no other changes.
    • No pirated EA Store content. EA Store content, linked to the legitimate EA Store, is okay though. TS2 store content may be included, with proper credit, since the store is no longer available.
Other content not allowed
  • Items that belong on the adult site: No content posted on MTS can have visible nudity, sexual content, or adult content, and instead must be posted on our adult site, Sexy Sims. This means on MTS, you may not post:
    • Content that contains nudity, which we define as exposing the female nipples, or the butt crack/genitals of either gender, including semi-transparent stuff like a sheer bra. Items that are merely "sexy" like skimpy miniskirts or string bikinis are fine on MTS. Transsexual/transgender items are also not considered adult content unless they contain nudity.
    • Skintones containing genital details - female nipples are okay on MTS but see below regarding screenshots.
    • Images of skintones with uncensored female nipples. Please blur or cover the nipples, butt crack, and genital area when taking screenshots of your skintones.
    • Fine art uploads containing visible nudity.
    • Items with specifically sexual content (sex toys, sexual poses).
    • Items containing swear/curse words
    • Items relating to illegal drugs. Prescription and over-the-counter drugs, alcohol, and tobacco are okay on MTS though.
  • Sexualized children: We do not allow any sexy/sexualized content for baby, toddler, or child sims in any way - no breasts whatsoever on child sims, no "sexy" outfits, etc. If you want to make preteens, make a less developed body for teen sims. Sexualized child content is not allowed at our adult site either.
  • Offensive content: Racist, sexist, homophobic, transphobic, bigoted, hateful or otherwise offensive content will not be allowed. Again, also not allowed at our adult site.
  • Gore/violence: We do not allow uploads which feature prominent, graphic violence and/or gore. Examples of things we do not allow would include items centred around mass shootings, images showing explicit violent imagery, cannibalism, and infanticide. Limited violence and gore may be featured if not the dominant focus of the upload, and not excessively graphic. Think a PG-13 movie. If uncertain whether your upload crosses this line, we suggest making a thread in the Creator Issues forum asking for feedback from a moderator before uploading.
  • EXE installers: Creators are not allowed to post exe (or other executable) files for any area of the site but Modding Tools. If your content needs to be installed to a certain directory, you can compress your files and leave the directory structure intact, so you can tell people to just install to Program Files, for instance, and the files will go where they need to. Executable installers can easily hold viruses, and are generally not needed for installing most content.
  • Preorder bonus content: Certain items were only available if you preordered certain expansions or stuff packs from certain retailers. It's unfortunate if someone missed out on getting them, but they can't be redistributed here as EA has made it clear that they do not allow it.
  • Unmodified EP/SP/Store content: While it is common practice to modify and use bits and pieces of game content to create custom content, extracting content from an expansion, stuff pack, or Store item and uploading it unmodified is not allowed on this site. You are welcome to upload significantly modified versions of expansion, stuff pack, or Store content, but you can't just be ripping it and changing one tiny thing (or nothing) just so people who didn't purchase it can still use it.
  • Stolen/reuploaded content: This should go without saying, but do not upload content made by others and claim it as your own, in whole or in part. Don't upload the work of someone else without their permission... if they wanted to share it at MTS, they can easily upload it here themselves.
  • Uncredited content/violating permissions: If any part of what you have uploaded (mesh, textures, alphas, bump maps, coding, etc.) comes from somebody else's work, you MUST provide a link and credit in the text of your post, for the original author. State what you've used of theirs, the author's name, and give a link back to them. You must check the author's policies to see if you can use their content in the way you want, and you may not violate any policies stated. If there are no policies or they don't disallow your type of usage, or the site is permanently offline, then you can assume it's okay. Please see here for more details: Updates and Remixes of Creations.
  • Redirects: If you want to move a creation to another site, please remove your upload from MTS, don't just edit the text to point to a different site.
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