Difference between revisions of "MTS2:Creator Guidelines/Sims 3 CAS/Sandbox"
(13 intermediate revisions by one user not shown) | |||
Line 1: | Line 1: | ||
− | =Sims 3 | + | =Sims 3 CAS Content Upload Guidelines= |
When uploading a Create-a-Sim content for The Sims 3 to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games. | When uploading a Create-a-Sim content for The Sims 3 to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games. | ||
Line 9: | Line 9: | ||
{| class="nicetable" style="width:100%" | {| class="nicetable" style="width:100%" | ||
|- | |- | ||
− | | | + | ! style="text-align:left" | Textures |
− | * ''' | + | |- |
+ | | If you have made or modified textures for your creations: | ||
+ | * '''Clear:''' Textures should be clear, crisp, and not pixellated. | ||
+ | * '''Brightness:''' Neon or bright colours are fine, but don't go too bright - 80% saturation is usually plenty for even neon textures, but more just looks blinding! | ||
+ | * '''Black and white:''' For your main texture and for stencils/logos, most of the time for black or white, you should use very light grey and very dark grey, not pure black and pure white. | ||
+ | * '''Highlights and shadows:''' Even skin-tight items should have some highlights on areas like breasts, tummy, butt, knees, and thighs, and should have shadows on areas like underarms, crotch, middle of the back, etc. | ||
+ | * '''Details:''' Details like buttons, seams, shadows, bellybuttons, etc., should be in the right place and look like they fit the shape they're texturing. If you use photos as your texture base, you may need to adjust these significantly, and choose your photos wisely. | ||
+ | * '''Additional texture types:''' Additional texture types should be done well also, with bump maps fitting the item and looking correct, and speculars not set too shiny, etc. | ||
+ | * '''Adult skintones:''' Skintones uploaded to MTS must be "barbie" below the waist - that is, you may include nipple details but not genitals or pubic hair. Such items are welcome at our adult site, [http://www.sexysims2.com Sexy Sims]. | ||
+ | * '''Channels and CASTability:''' Simple designs in one colour should always be done with channels. Non-recolourable designs should generally only be used for more complex logos, patterns, etc. that cannot be split easily into recolourable channels. Whenever possible, an item should be made versatile to recolour with the Create-a-Style tool, with multiple channels for customization. | ||
+ | * '''Choice of mesh:''' If you're retexturing a mesh, the style of textures should match the mesh shape (for example, a tuxedo on a skin-tight mesh doesn't make much sense), and the mesh should be one that's decently well-made. | ||
− | + | [[Image:RightArrow.gif]] Tip: You can find great info on making quality textures in the [http://www.modthesims.info/wiki.php?title=Tutorials:TS3_CAS_Tutorials TS3 CAS Tutorials]. | |
− | * ''' | + | |- |
+ | ! style="text-align:left" | Meshes | ||
+ | |- | ||
+ | | These apply only if you have made a new 3D model or "mesh" for your creation: | ||
+ | * '''Polygon count:''' Your poly count should be reasonable for the item, usually in line with the poly counts of a similar item from the game. | ||
+ | * '''Morphs:''' Morphs should work properly, generally resemble the EA morph size/shape (unless you have a good reason otherwise, like specifically creating a new body type) and look nice. | ||
+ | * '''UV Map:''' The texture/UV map should not be seriously distorted. | ||
+ | * '''Mesh shape:''' The mesh shape should generally be fairly realistic - looking as if it's subject to gravity, with body parts done in a believable sort of way (for example, no boobs the size of minivans that levitate around the collarbones, please). | ||
− | + | |- | |
+ | ! style="text-align:left" | CAST Presets | ||
+ | |- | ||
+ | |Uploads which are purely of Create-a-Style presets (no new textures or meshes made yourself) must be done as a useful, versatile set: carefully thought out and with some sort of theme (for example, a full set of natural hair colours, or a range of basic recolours of mens' shirts). The same for textures above applies to CAST presets - not too bright or too dark, not pure black or pure white, etc. | ||
|} | |} | ||
Line 31: | Line 51: | ||
{{Template:Guidelines-InfoFiles-TitleDescription}} | {{Template:Guidelines-InfoFiles-TitleDescription}} | ||
− | |||
{| class="nicetable" style="width:100%" | {| class="nicetable" style="width:100%" | ||
Line 43: | Line 62: | ||
* If you have made a new mesh, you need to include '''polygon counts''' (for LOD1, or LOD0 if you're uploading a hair). If you don't know how to check your mesh's poly count, see [[Tiptorial:Poly Counts for Creators]]. | * If you have made a new mesh, you need to include '''polygon counts''' (for LOD1, or LOD0 if you're uploading a hair). If you don't know how to check your mesh's poly count, see [[Tiptorial:Poly Counts for Creators]]. | ||
|} | |} | ||
− | |||
{| class="nicetable" style="width:100%" | {| class="nicetable" style="width:100%" | ||
Line 49: | Line 67: | ||
! style="text-align:left" | Expansions Required | ! style="text-align:left" | Expansions Required | ||
|- | |- | ||
− | | | + | | Make sure to select only the expansions needed for the content you're uploading. New meshes usually require only the base game. Retextures/CAST Presets of Expansion pack (EP) or Stuff Pack (SP) content will require that EP or SP. If you are unsure about what EPs/SPs your content requires, ask before uploading in the [http://www.modthesims.info/forumdisplay.php?f=597 CAS Parts Forum] on MTS. |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|} | |} | ||
Line 68: | Line 78: | ||
! style="text-align:left" | Screenshots | ! style="text-align:left" | Screenshots | ||
|- | |- | ||
− | | | + | | You will need to include certain screenshots with your creation. You must: |
− | + | * Have '''at least one picture of each item''' you are sharing, showing the whole thing from the front, and focusing on the item you're sharing (example: for shoes, you need to zoom in on the feet, not a take a full-body pic). | |
+ | * '''For new hair or clothing meshes''', you should also show your creation from other angles - at least the back and sides. | ||
+ | * '''For creations with recolouable channels,''' show how they work taking at least one picture using different colours on the parts in Create-a-Style. For items like hair, eyes, makeup, etc., it's best to show a few pics of how your creation can look with different CAST styles (dark and light hair, dark and light eyes, etc). These pics can be collaged together if you like. | ||
+ | * '''For CAST presets''' where all the items are variations on the same textures (like hair or eye colours), it's okay to show decent-sized swatches of each preset, rather than full-size pics of everything. | ||
+ | * '''For skintones:''' If you're uploading a skin, please blur or otherwise cover the butt crack and crotch of both genders, and the female nipples. Sims can wear extremely skimpy clothing, or you can blur or cover those areas in a photo editor. You should show your skin's colour range, and pics of each age and gender it's for. | ||
− | + | {{Guidelines-ScreenshotsBigClearEtc}} | |
− | + | ||
− | + | ||
Please remember, for your required pictures: | Please remember, for your required pictures: | ||
− | * ''' | + | * '''In-game:''' You must put a sim on a lot and take pictures of them there, not in Create-a-Sim, as the way it renders textures is different and doesn't show what you really get in-game. Morphs and channels can be shown in CAS though. |
+ | * '''Uncovered:''' You should take pictures of sims modelling your content in basic poses without arms or legs in the way, use short or pulled-back hair on a clothing model, no bangs/fringe obscuring makeup or eyes, nothing in the way of the view of your content (except for skintone censoring, if you've made a skin). | ||
+ | |||
− | + | Tip: You may, of course, include additional other pictures presenting your creations however you like, and you can get as creative with them as you want. :) | |
− | + | ||
− | Tip: You may, of course, include other pictures | + | |
{{Guidelines-Screenshots-Tips}} | {{Guidelines-Screenshots-Tips}} | ||
|} | |} | ||
− | |||
− | |||
==Other== | ==Other== |
Latest revision as of 08:51, 26 November 2013
Contents |
[edit] Sims 3 CAS Content Upload Guidelines
When uploading a Create-a-Sim content for The Sims 3 to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games.
[edit] Quality
Textures |
---|
If you have made or modified textures for your creations:
Tip: You can find great info on making quality textures in the TS3 CAS Tutorials. |
Meshes |
These apply only if you have made a new 3D model or "mesh" for your creation:
|
CAST Presets |
Uploads which are purely of Create-a-Style presets (no new textures or meshes made yourself) must be done as a useful, versatile set: carefully thought out and with some sort of theme (for example, a full set of natural hair colours, or a range of basic recolours of mens' shirts). The same for textures above applies to CAST presets - not too bright or too dark, not pure black or pure white, etc. |
[edit] Files
File Types |
---|
You may upload your creation(s) as sims3pack files or package files within your rar/zip/7z file(s). You may also offer downloaders both types so they can choose which they prefer. |
Zip, Rar, or 7z |
---|
To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.
For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.
|
[edit] Information
Title & Description |
---|
Give your upload a descriptive title and write a text description for your upload, describing what you're uploading. Your title and description must be in English or provide an English translation. If you are not a native English speaker, using Google Translate is okay. You can also ask for help writing your description in the Creator Feedback Forum. |
Information to include |
---|
Make sure your upload text contains at least the following information:
|
Expansions Required |
---|
Make sure to select only the expansions needed for the content you're uploading. New meshes usually require only the base game. Retextures/CAST Presets of Expansion pack (EP) or Stuff Pack (SP) content will require that EP or SP. If you are unsure about what EPs/SPs your content requires, ask before uploading in the CAS Parts Forum on MTS. |
[edit] Screenshots
Screenshots | ||
---|---|---|
You will need to include certain screenshots with your creation. You must:
Keep the following in mind for your screenshots, especially the required ones:
Please remember, for your required pictures:
|
[edit] Other
Uploads not allowed on MTS | ||||
---|---|---|---|---|
These items are not allowed on MTS in any category.
|