Difference between revisions of "MTS2:Creator Guidelines/Lots and Houses/Sandbox"

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* '''Furnishing/decoration:''' For The Sims 2, furnishing/decorating the interior of your lot is not required however, you are required to apply walls and floor covering to each room. You may include both a furnished and an unfurnished version of your lot separately in your upload.
 
* '''Furnishing/decoration:''' For The Sims 2, furnishing/decorating the interior of your lot is not required however, you are required to apply walls and floor covering to each room. You may include both a furnished and an unfurnished version of your lot separately in your upload.
 
* '''Apartments:''' When uploading apartments for The Sims 2, they should all be at least lightly furnished - that is, all the furniture required for a Sim to live (bed, toilet, fridge etc.) without the downloader having to use cheats to keep their Sim alive.
 
* '''Apartments:''' When uploading apartments for The Sims 2, they should all be at least lightly furnished - that is, all the furniture required for a Sim to live (bed, toilet, fridge etc.) without the downloader having to use cheats to keep their Sim alive.
* '''Landscaping:''' Your lot should have nice landscaping that fits the overall style, with most styles of lots having at least some well-placed plants and terrain paint, while fancier lots should have more.  
+
* '''Landscaping:''' Your lot should have some landscaping - but not just randomly placed trees or plants, some thought needs to go into it.
 +
* '''Flat lot:''' Please make sure to start your building on a flat, level lot. You can still sculpt the terrain to your liking to make hills and valleys or whatever you wish, but the edges of the lot need to be level. If, for some reason, the design of the lot that you want to build absolutely requires an unlevel lot, you must make it VERY clear in the text of your post that it is an unlevel lot and thus should not be placed adjacent to any other lots, and that it can cause your neighborhood map to become unusable or have holes where it is placed.
 
|}
 
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{| class="nicetable collapsible collapsed" style="width:100%"
 
{| class="nicetable collapsible collapsed" style="width:100%"
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|Once you have finished building your lot in the game you will need to save it, and then exit the lot to return to the neighborhood view to package it to a file.  
 
|Once you have finished building your lot in the game you will need to save it, and then exit the lot to return to the neighborhood view to package it to a file.  
  
[[Image:Packaginglot.jpg|right|300px]]To package the lot, simply click on the lot from Neighborhood view, and click the '''*''' button as indicated in the screen shot below. This is also the perfect time to make note of the lot size and price:<br style="clear:both" />
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1) To package the lot, simply click on the lot from Neighborhood view, and click the '''*''' button as indicated in the screen shot below. This is also the perfect time to make note of the lot size and price
  
[[Image:Packagingtofile.jpg|right|300px]]Then select "Package lot to a file" and click the check mark:<br style="clear:both" />
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2) Then select "Package lot to a file" and click the check mark
  
[[Image:Packagingconfirmation.jpg|right|300px]]You'll get a confirmation screen telling you the name of the file, and where it has been saved.<br style="clear:both" />
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3) You'll get a confirmation screen telling you the name of the file, and where it has been saved.<br style="clear:both" />
  
 +
 +
[[Image:3steps.jpg|center|800px]]
 
|-
 
|-
 
! style="text-align:left" | Custom content in the sims2pack
 
! style="text-align:left" | Custom content in the sims2pack
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|
 
|
 
[[Image:Savecleansims2pack.gif|right]]Before uploading your lot, you MUST scan it with Clean Installer. Many people do not realize that by having custom content in your Downloads folder, it can attach itself to your lot files -- even if you didn't USE that content in the lot itself!
 
[[Image:Savecleansims2pack.gif|right]]Before uploading your lot, you MUST scan it with Clean Installer. Many people do not realize that by having custom content in your Downloads folder, it can attach itself to your lot files -- even if you didn't USE that content in the lot itself!
 +
 +
'''Sims: A lot that contains Sims in the file will not be accepted. You must move your sims out BEFORE packaging the lot.'''
  
 
The image is demonstrating using a sim in a sims2pack but the same works for lots - uncheck the unwanted content (in our example two unwanted meshes are being removed) and then click Save As and save a new sims2pack file with a new name.
 
The image is demonstrating using a sim in a sims2pack but the same works for lots - uncheck the unwanted content (in our example two unwanted meshes are being removed) and then click Save As and save a new sims2pack file with a new name.
Line 59: Line 64:
  
 
*You can ask a friend who can use Clean Installer to clean the lot for you (and hope they do it right).
 
*You can ask a friend who can use Clean Installer to clean the lot for you (and hope they do it right).
*You can take out your Downloads folder when building lots and make them with no custom content so you don't have to worry about things being included. See the below info under "Clean Lot" for more info on why this actually may be a good thing.
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*You can take out your Downloads folder when building lots and make them with no custom content.
*Another option is to have two or more different Downloads folders that you swap in and out as needed -- for example, one with everything you need to play your game, another one with just a few wallpapers for building simple lots, another one with medieval items for building castles, and so on. That way, you can keep track of what custom content you use while building. Keeping different sets separate can be a good thing anyway: then you don't need to page through 200 medieval stone walls in the catalogue when you're building a modern seaside villa.
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*Another option is to have two or more different Downloads folders that you swap in and out as needed -- for example, one with everything you need to play your game, another one with just a few wallpapers for building simple lots, another one with medieval items for building castles, and so on
  
We're very sorry if you're stuck in this situation and find it difficult to handle custom content in your lots, but we cannot allow users to freely upload lots with whatever content happens to have been included.  
+
If you are in this situation, we're sorry, but we cannot risk people's games just to allow people to freely upload randomly-CC-filled lots.  
 
|-
 
|-
 
! style="text-align:left" | Crediting your custom content
 
! style="text-align:left" | Crediting your custom content
 
|-
 
|-
 
|style="color:#000"|
 
|style="color:#000"|
[[Image:Custard01.jpg|right|300px]]
 
[[Image:Custard02.jpg|right|300px]]
 
  
 
'''You may include items of the following types with your upload:
 
'''You may include items of the following types with your upload:
  
 +
*'''Free, Redistributable Content:''' For a quick list of policies for a lot of major sites, see: [http://simswiki.info/Creator_Policies Creator Policies]
 +
*'''Content You Have Made Yourself:''' If you have made content yourself that you have used, you certainly may include that item as well. If it is a new mesh you need to include all of the regular information in the text of your post (poly counts, where it shows in the catalog, etc.) you would expect for a new mesh.
 +
*'''Terrain Paints:''' Do NOT remove any terrain paints from your sims2pack. This is the one exception to the non-redistributable policies/pay/must provide credit rules. If you remove terrain paints from a lot it can cause it to crash for downloaders. Due to this, all terrain paint creators should expect their content to be included no matter what. Please provide a link and credit for these items whenever possible, but if a terrain paint is not clearly marked with a creator's name/website, you may still include it and it will not be grounds for rejection.
  
*Free, Redistributable Content: For a quick list of policies for a lot of major sites, see: [http://simswiki.info/Creator_Policies Creator Policies]
+
{| class="nicetable" style="width:100%"
*Content You Have Made Yourself: If you have made content yourself that you have used, you certainly may include that item as well. If it is a new mesh you need to include all of the regular information in the text of your post (poly counts, where it shows in the catalog, etc.) you would expect for a new mesh.
+
|-
*Terrain Paints (TS2): Do NOT remove any terrain paints from your sims2pack. This is the one exception to the non-redistributable policies/pay/must provide credit rules. If you remove terrain paints from a lot it can cause it to crash for downloaders. Due to this, all terrain paint creators should expect their content to be included no matter what. Please provide a link and credit for these items whenever possible, but if a terrain paint is not clearly marked with a creator's name/website, you may still include it and it will not be grounds for rejection.
+
|'''Credit where credit is due'''
 +
*If your upload contains custom content, you MUST include a LINK and CREDIT for EACH and EVERY custom content file included in the upload.
  
If your upload contains custom content, you MUST include a LINK and CREDIT for EACH and EVERY custom content file included in the upload.
+
*When uploading to MTS, the custom content wizard will require that you indicate the creator of each item, enter a description, and provide a link to the creator's site, profile, or original upload thread.
  
When uploading to MTS, the custom content wizard will require that you indicate the creator of each item, enter a description, and provide a link to the creator's site, profile, or original upload thread. The beauty of this system is that once somebody has entered that info for an item (or if it was uploaded to MTS originally), nobody else has do that again - it automatically gets added as credit from that point on. You are, however, responsible for making sure the links and credits are correct, even if the custom content wizard fills in the wrong information (perhaps because someone before you has entered the wrong info).
+
*Please link to the creator's site if they have a site of their own, or if the creator posts at a forum site, link to the original upload thread or the creator's profile. You may NOT link to "ModtheSims" for items uploaded at MTS - you need to provide a more direct link to the actual creator.
  
Please link to the creator's site if they have a site of their own, or if the creator posts at a forum site, link to the original upload thread or the creator's profile. You may NOT link to "ModtheSims" for items uploaded at MTS - you need to provide a more direct link to the actual creator.
+
*Please note - if your lots contains CC that the original creator doesn't want shared, your lot will be removed at their request. Feel free to re-upload a version without that content.
 
+
|}
Keep in mind that if your upload contains an item that someone else made, and that artist does not want their work to be redistributed, your upload will be removed at their request. You would be allowed to upload a new version that does not contain their content
+
  
 
'''Items You Cannot Credit/Link: All items included with your upload must be properly credited. If you don't know where something came from, use something else.  
 
'''Items You Cannot Credit/Link: All items included with your upload must be properly credited. If you don't know where something came from, use something else.  
Line 92: Line 98:
 
*Please see the note under "Content that CAN be Included" under "Terrain Paints" for the exception to this rule!  
 
*Please see the note under "Content that CAN be Included" under "Terrain Paints" for the exception to this rule!  
  
 +
|-
 +
! style="text-align:left" | Items that cannot be included
 +
|-
 +
|style="color:#000"|
  
'''EA Store Content:''' All content by EA cannot be included in uploads. Please list it as Required but not included with a link, or as Recommended but not included with a link.  
+
'''EA Store Content:''' All content by EA cannot be included in uploads. Please list it as Shown or Required and credit with a link.  
 
+
  
 
'''Hacks:''' A lot with a hack or multiple hacks in the Sims2pack file will not be accepted.  
 
'''Hacks:''' A lot with a hack or multiple hacks in the Sims2pack file will not be accepted.  
 
  
 
'''Careers:''' A lot with a career or multiple careers in the Sims2pack file will not be accepted.  
 
'''Careers:''' A lot with a career or multiple careers in the Sims2pack file will not be accepted.  
  
 
+
'''Sims:''' A lot that contains Sims in the file will not be accepted. You must move your sims out '''before''' packaging the lot.
'''Sims:''' A lot that contains Sims in the file will not be accepted - please do everything you can to remove any trace of Sim history using Clean Installer.  
+
 
+
  
 
'''Redundant Recolours:''' If when you scan you lot with Clean Installer it contains unused recolours, please remove them from the Sims2pack file.  
 
'''Redundant Recolours:''' If when you scan you lot with Clean Installer it contains unused recolours, please remove them from the Sims2pack file.  
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|-
 
|-
 
|style="color:#000"|
 
|style="color:#000"|
    {{Guidelines-InfoFiles-EPRequired}}
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 +
When it comes to required Expansion Packs, all of the Packs that you have installed when building the lot will be required. For Stuff Packs, only the ones that are essential to the look of the lot (for example, you used a certain chair for a certain SP all over the house) are required. The only exceptions are that University Life is treated as a Stuff pack by the game, and Mansions and Gardens is treated as an Expansion Pack.
 +
 
 
|}
 
|}
 
<br style="clear:both" />
 
<br style="clear:both" />

Latest revision as of 15:20, 26 November 2013

Contents

[edit] Sims 2 Lot Upload Guidelines

When uploading a lot for The Sims 2 to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games.


[edit] Quality

  • Realism: Lots based on an actual building type or specific building should look like what it supposed to resemble (for example a castle should not just be a huge building with stone walls, but should look like an actual castle). Lots not intended to be realistic can be more fanciful, but should still have some logic to them, and be aesthetically pleasing.
  • Architecture: The way the lot is built should be unique, interesting, and more than just a basic box with four walls and a roof.
  • Playability: The layout of the lot should make sense and allow sims to get around easily, with access to all the items they would want to interact with.
  • Roofing: The roof pieces should connect each other nicely, and not leave gaps or connect at odd angles. The roof should fit the structure, look nice, and not just be an auto-roof (or resemble one).
  • Furnishing/decoration: For The Sims 2, furnishing/decorating the interior of your lot is not required however, you are required to apply walls and floor covering to each room. You may include both a furnished and an unfurnished version of your lot separately in your upload.
  • Apartments: When uploading apartments for The Sims 2, they should all be at least lightly furnished - that is, all the furniture required for a Sim to live (bed, toilet, fridge etc.) without the downloader having to use cheats to keep their Sim alive.
  • Landscaping: Your lot should have some landscaping - but not just randomly placed trees or plants, some thought needs to go into it.
  • Flat lot: Please make sure to start your building on a flat, level lot. You can still sculpt the terrain to your liking to make hills and valleys or whatever you wish, but the edges of the lot need to be level. If, for some reason, the design of the lot that you want to build absolutely requires an unlevel lot, you must make it VERY clear in the text of your post that it is an unlevel lot and thus should not be placed adjacent to any other lots, and that it can cause your neighborhood map to become unusable or have holes where it is placed.


[edit] Files

Packaging your lot
Once you have finished building your lot in the game you will need to save it, and then exit the lot to return to the neighborhood view to package it to a file.

1) To package the lot, simply click on the lot from Neighborhood view, and click the * button as indicated in the screen shot below. This is also the perfect time to make note of the lot size and price

2) Then select "Package lot to a file" and click the check mark

3) You'll get a confirmation screen telling you the name of the file, and where it has been saved.


3steps.jpg
Custom content in the sims2pack
Savecleansims2pack.gif
Before uploading your lot, you MUST scan it with Clean Installer. Many people do not realize that by having custom content in your Downloads folder, it can attach itself to your lot files -- even if you didn't USE that content in the lot itself!

Sims: A lot that contains Sims in the file will not be accepted. You must move your sims out BEFORE packaging the lot.

The image is demonstrating using a sim in a sims2pack but the same works for lots - uncheck the unwanted content (in our example two unwanted meshes are being removed) and then click Save As and save a new sims2pack file with a new name.

Never save over your original sims2pack file - there's a bug in Clean Installer with that and you'll just end up with a corrupt file.

  • For more information on using Clean Installer, please see the guide on the Clean Installer site, here.
  • If you are having trouble using Clean Installer, including errors or issues with empty packages, please see MTS2's Clean Installer Support Forums for help.

Using a Mac? On Vista and it won't run? Your options are, unfortunately, pretty limited:

  • You can ask a friend who can use Clean Installer to clean the lot for you (and hope they do it right).
  • You can take out your Downloads folder when building lots and make them with no custom content.
  • Another option is to have two or more different Downloads folders that you swap in and out as needed -- for example, one with everything you need to play your game, another one with just a few wallpapers for building simple lots, another one with medieval items for building castles, and so on

If you are in this situation, we're sorry, but we cannot risk people's games just to allow people to freely upload randomly-CC-filled lots.

Crediting your custom content

You may include items of the following types with your upload:

  • Free, Redistributable Content: For a quick list of policies for a lot of major sites, see: Creator Policies
  • Content You Have Made Yourself: If you have made content yourself that you have used, you certainly may include that item as well. If it is a new mesh you need to include all of the regular information in the text of your post (poly counts, where it shows in the catalog, etc.) you would expect for a new mesh.
  • Terrain Paints: Do NOT remove any terrain paints from your sims2pack. This is the one exception to the non-redistributable policies/pay/must provide credit rules. If you remove terrain paints from a lot it can cause it to crash for downloaders. Due to this, all terrain paint creators should expect their content to be included no matter what. Please provide a link and credit for these items whenever possible, but if a terrain paint is not clearly marked with a creator's name/website, you may still include it and it will not be grounds for rejection.
Credit where credit is due
  • If your upload contains custom content, you MUST include a LINK and CREDIT for EACH and EVERY custom content file included in the upload.
  • When uploading to MTS, the custom content wizard will require that you indicate the creator of each item, enter a description, and provide a link to the creator's site, profile, or original upload thread.
  • Please link to the creator's site if they have a site of their own, or if the creator posts at a forum site, link to the original upload thread or the creator's profile. You may NOT link to "ModtheSims" for items uploaded at MTS - you need to provide a more direct link to the actual creator.
  • Please note - if your lots contains CC that the original creator doesn't want shared, your lot will be removed at their request. Feel free to re-upload a version without that content.

Items You Cannot Credit/Link: All items included with your upload must be properly credited. If you don't know where something came from, use something else.

  • If you cannot remember where you got an item, consider asking at our Where Can I Find? Forum to see if anyone knows where it is from.
  • If you still cannot find where it was from, you need to remove it from your upload. However, please try to make sure that it is not an item that is fundamental to the look of your lot.
  • Try replacing the missing item with something else - but remember to re-take your screenshots.
  • Please see the note under "Content that CAN be Included" under "Terrain Paints" for the exception to this rule!
Items that cannot be included

EA Store Content: All content by EA cannot be included in uploads. Please list it as Shown or Required and credit with a link.

Hacks: A lot with a hack or multiple hacks in the Sims2pack file will not be accepted.

Careers: A lot with a career or multiple careers in the Sims2pack file will not be accepted.

Sims: A lot that contains Sims in the file will not be accepted. You must move your sims out before packaging the lot.

Redundant Recolours: If when you scan you lot with Clean Installer it contains unused recolours, please remove them from the Sims2pack file.

Zip, Rar, or 7z
To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.

For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.

  • Do not include multiple archives with the same contents - that is, please don't put your files in both a .zip as well as a .rar because some people only want .zip files. Choose one format.
  • Do not double-compress your files... a .rar file inside another .rar file (or any other archive inside another) doesn't compress it anymore, and it makes it so we can't see the contents without downloading, and also just makes an extra step for the people downloading.
  • The file size limit on MTS is 50 mb. If you exceed this limit you will need to split your archives. This should probably never come up except for large worlds for The Sims 3, or huge sets of smaller items.

[edit] Information

Title & Description
Give your upload a descriptive title and write a text description for your upload, describing what you're uploading. Your title and description must be in English or provide an English translation. If you are not a native English speaker, using Google Translate is okay. You can also ask for help writing your description in the Creator Feedback Forum.
Required information
  • Lot size: The lot's size, for example 2x3
  • Lot price: The price to purchase the lot
  • Included custom content: List custom content that has been included within the lot file or the archive, with links to the download page. Items that should be listed as included are:
    • Package files you have manually added to the archive alongside your sims2pack lot file (usually content you yourself have made)
  • Required, but not included custom content: List custom content you have used on the lot, but not included within the lot file or the archive, with links to the download page. This is a "shopping list" for your downloaders and is just the Package format content that you have used on your lot.

Every item used on your lot - included or not - must have a link and credit to the creator, and if the item is not included, your link must go directly to the place where the item can be downloaded (not just the main site or the creator's profile). This should look something like: "Wood Pattern 3 by Armiel: http://www.modthesims.info/download.php?t=511126" - what the item is, the creator's name, and a direct link to where the item can be downloaded.

If you haven't used any CC, then obviously there is no list to make - adding a note like "No CC" is not compulsory, but nice to have.

Required EPs/SPs

When it comes to required Expansion Packs, all of the Packs that you have installed when building the lot will be required. For Stuff Packs, only the ones that are essential to the look of the lot (for example, you used a certain chair for a certain SP all over the house) are required. The only exceptions are that University Life is treated as a Stuff pack by the game, and Mansions and Gardens is treated as an Expansion Pack.


[edit] Screenshots

The only way people can see your lot before downloading and checking it out in game is from the screenshots you take for your upload. Taking clear, large screenshots (as a rough guide you should aim for at least 600 pixels on the smaller side) will encourage people to look at and download your lot.

You'll need to include at least:
  • Front view: A picture of the front of your lot with all levels showing, from a low enough angle that it shows the structure well.
  • Floorplans: An overhead picture of each floor.

Please remember, for your required pictures:

  • No photoshopping: Do not apply filters like sharpen, contrast, etc. to the required pictures, as downloaders want to see what your lot will look like in their game, not your skills at using Photoshop.
  • As packaged: Your pictures should show your lot as you have packaged it, so that what downloaders see is what they'll actually get, or need to download, for the lot to look the same in their game.
Nice to have, but not mandatory:
  • Unobstructed views: If your lot has dense foliage blocking the view of the house.
  • Comparison pictures: If your lot is based on a real building.
  • Back picture: Showing the lot from the rear.
  • Other pictures: Showing the rooms, landscaping, etc. from a sim's eye view, to give an idea of the feel of the lot.


[edit] Other

Uploads not allowed on MTS
These items are not allowed on MTS in any category.
Pay/Pirated Content

Everything required or recommended for an upload must be freely available, without having to pay.

  • No uploads requiring pay content: We do not host content (for example, recolours of a pay hair or object mesh) that absolutely require pay content to function in-game.
  • No optional pay, pirated, or stolen content: Even for optional or recommended content not absolutely required for the creation to work (for example, hair on a sim or a couch on a lot), this means:
    • No content you must pay for. This means you cannot use items that are pay, donation, subscriber only, "special gift", etc. type content, anything accessible only when you pay money or subscribe.
    • No content from sites that are repositories of unmodified content when it is still available from the original creator, whether these items are pay or free (no Booty or Simscave, torrents, sites full of stolen content or similar, but the Graveyard and sites that offer recolours or modifications with the mesh are okay).
    • No EA content simply converted to base game use with no other changes.
    • No pirated EA Store content. EA Store content, linked to the legitimate EA Store, is okay though. TS2 store content may be included, with proper credit, since the store is no longer available.
Other content not allowed
  • Items that belong on the adult site: No content posted on MTS can have visible nudity, sexual content, or adult content, and instead must be posted on our adult site, Sexy Sims. This means on MTS, you may not post:
    • Content that contains nudity, which we define as exposing the female nipples, or the butt crack/genitals of either gender, including semi-transparent stuff like a sheer bra. Items that are merely "sexy" like skimpy miniskirts or string bikinis are fine on MTS. Transsexual/transgender items are also not considered adult content unless they contain nudity.
    • Skintones containing genital details - female nipples are okay on MTS but see below regarding screenshots.
    • Images of skintones with uncensored female nipples. Please blur or cover the nipples, butt crack, and genital area when taking screenshots of your skintones.
    • Fine art uploads containing visible nudity.
    • Items with specifically sexual content (sex toys, sexual poses).
    • Items containing swear/curse words
    • Items relating to illegal drugs. Prescription and over-the-counter drugs, alcohol, and tobacco are okay on MTS though.
  • Sexualized children: We do not allow any sexy/sexualized content for baby, toddler, or child sims in any way - no breasts whatsoever on child sims, no "sexy" outfits, etc. If you want to make preteens, make a less developed body for teen sims. Sexualized child content is not allowed at our adult site either.
  • Offensive content: Racist, sexist, homophobic, transphobic, bigoted, hateful or otherwise offensive content will not be allowed. Again, also not allowed at our adult site.
  • Gore/violence: We do not allow uploads which feature prominent, graphic violence and/or gore. Examples of things we do not allow would include items centred around mass shootings, images showing explicit violent imagery, cannibalism, and infanticide. Limited violence and gore may be featured if not the dominant focus of the upload, and not excessively graphic. Think a PG-13 movie. If uncertain whether your upload crosses this line, we suggest making a thread in the Creator Issues forum asking for feedback from a moderator before uploading.
  • EXE installers: Creators are not allowed to post exe (or other executable) files for any area of the site but Modding Tools. If your content needs to be installed to a certain directory, you can compress your files and leave the directory structure intact, so you can tell people to just install to Program Files, for instance, and the files will go where they need to. Executable installers can easily hold viruses, and are generally not needed for installing most content.
  • Preorder bonus content: Certain items were only available if you preordered certain expansions or stuff packs from certain retailers. It's unfortunate if someone missed out on getting them, but they can't be redistributed here as EA has made it clear that they do not allow it.
  • Unmodified EP/SP/Store content: While it is common practice to modify and use bits and pieces of game content to create custom content, extracting content from an expansion, stuff pack, or Store item and uploading it unmodified is not allowed on this site. You are welcome to upload significantly modified versions of expansion, stuff pack, or Store content, but you can't just be ripping it and changing one tiny thing (or nothing) just so people who didn't purchase it can still use it.
  • Stolen/reuploaded content: This should go without saying, but do not upload content made by others and claim it as your own, in whole or in part. Don't upload the work of someone else without their permission... if they wanted to share it at MTS, they can easily upload it here themselves.
  • Uncredited content/violating permissions: If any part of what you have uploaded (mesh, textures, alphas, bump maps, coding, etc.) comes from somebody else's work, you MUST provide a link and credit in the text of your post, for the original author. State what you've used of theirs, the author's name, and give a link back to them. You must check the author's policies to see if you can use their content in the way you want, and you may not violate any policies stated. If there are no policies or they don't disallow your type of usage, or the site is permanently offline, then you can assume it's okay. Please see here for more details: Updates and Remixes of Creations.
  • Redirects: If you want to move a creation to another site, please remove your upload from MTS, don't just edit the text to point to a different site.
Tips:
  • If your upload is rejected or marked as changes required and you're not sure why, ask in Creator Issues.
  • If you're not sure whether your lots are ready for uploading, use the Creator Feedback Forum to get feedback on it.
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