Difference between revisions of "MTS2:Creator Guidelines/Sims 3 Blueprints/Sandbox"
(Created page with "=Sims 3 Blueprint Upload Guidelines= Made a cool new blueprint for The Sims 3 and want to share? Please read the following guidelines carefully so you understand what we requ...") |
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− | * ''' | + | * '''Architecture:''' The way the blueprint is built should be unique, interesting, and more than just a basic box with four walls and a roof. |
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* '''Makeover:''' Blueprints which are a clone of a room from a Maxis/EA house/apartment with little or no changes won't be accepted. Again put some thought into it and create something unique. | * '''Makeover:''' Blueprints which are a clone of a room from a Maxis/EA house/apartment with little or no changes won't be accepted. Again put some thought into it and create something unique. | ||
− | + | * '''Create-a-Style:''' Get creative with and explore the options available with the CAST tool. Just make sure your finished CASTing works together with your lot's style, makes some sort of sense, and doesn't require sunglasses to view. Generally this should mean: | |
− | * ''' | + | **Use textures that look appropriate on surfaces. For example, some of the EA stone textures look great applied to a couch when the colours are tweaked to look like velvet. So you shouldn't feel too constrained by the categories. But most houses probably don't need a leopard print toilet or a wicker bathtub. |
− | + | **Your textures shouldn't be too bright/saturated, or too dark. Try to use full-saturation colours sparingly, and if you're making something black, you usually shouldn't use 100% black as it just looks like a "hole" without any dimension to it. Try using dark grey instead. | |
+ | **Avoid using some of the EA stone presets or very busy patterns in large areas, as they look very "repeaty" and can create an overwhelming effect. | ||
+ | **Try to use harmonious colours that work with the lot's style. Look at real-life decorating sites or magazines for inspiration | ||
* '''Aesthetics:'''Your blueprint should be attractive, interesting and enjoyable to look at. | * '''Aesthetics:'''Your blueprint should be attractive, interesting and enjoyable to look at. | ||
− | + | * '''Playability:''' The layout of the room should make sense and allow sims to get around easily, with access to all the items they would want to interact with. | |
− | * '''Playability:''' | + | |
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Revision as of 15:31, 29 November 2013
Contents |
Sims 3 Blueprint Upload Guidelines
Made a cool new blueprint for The Sims 3 and want to share? Please read the following guidelines carefully so you understand what we require for MTS uploads.
Quality
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Screen Shots
Keep the following in mind for your screenshots, especially the required ones:
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Custom Content
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Uploading
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Other
Uploads not allowed on MTS | ||||
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These items are not allowed on MTS in any category.
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