Difference between revisions of "MTS2:Creator Guidelines/Sims 4 Objects"
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* '''Catalog location''' | * '''Catalog location''' | ||
* '''In-game price''' | * '''In-game price''' | ||
− | * '''Polygon count''' | + | * '''Polygon count'''. |
Tip: Try to keep object prices in line with prices for similar game objects, and categorize items so they show up in a logical place in the catalog. | Tip: Try to keep object prices in line with prices for similar game objects, and categorize items so they show up in a logical place in the catalog. | ||
|} | |} | ||
− | { | + | {| class="nicetable" style="width:100%" |
− | + | |- | |
+ | ! style="text-align:left" | Polygon counts | ||
+ | |- | ||
+ | |If your creation does include a custom mesh, then identify the number of polygons it has and list the counts separately for each LOD - don't just add them together! | ||
+ | |} | ||
+ | {{Guidelines-InfoFiles-EPRequired}} | ||
==Screenshots== | ==Screenshots== | ||
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− | [[Image: | + | [[Image:Schmapple-Colors.jpg|right|300px]]Take some nice big (600 pixels or more on the smallest side is a good size to aim for), clear pictures of your objects. Your pictures should be taken in-game and should show the quality requirements are met. |
* '''Show all objects:''' Show all objects in your upload. It is a good idea to put them in a room/lot setting with base game objects so that the size of your object is obvious. | * '''Show all objects:''' Show all objects in your upload. It is a good idea to put them in a room/lot setting with base game objects so that the size of your object is obvious. |
Latest revision as of 15:36, 20 March 2018
Contents |
[edit] Guidelines for Sims 4 Meshes
Have you made a spiffy new object for your sims to use? This guide will walk you through every step of what we require on MTS. This information is relevant for all of Buy Mode, much of Build Mode (pretty much everything not wallpaper, floors, and terrain paint), and also for neighborhood decorations. Please make sure you read these guidelines carefully, as our standards have changed over the years, and there may be some items you weren't aware of before.
[edit] Quality
Textures |
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These quality guidelines apply to the texture part of your creation.
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Meshes |
If you have made a new mesh to share, then these will also apply to your item, in addition to the textures requirements listed above.
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[edit] Information
Title & Description |
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Give your upload a descriptive title and write a text description for your upload, describing what you're uploading. Your title and description must be in English or provide an English translation. If you are not a native English speaker, using Google Translate is okay. You can also ask for help writing your description in the Creator Feedback Forum. |
Not Quite Perfect? |
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Let the people know if there are unavoidable issues or weirdness with your upload that downloaders should be aware of. Nobody's perfect, but you need to let your downloaders know if there is something odd to watch out for. |
Information required for new meshes |
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You will need to include the following for each new mesh you are sharing
Tip: Try to keep object prices in line with prices for similar game objects, and categorize items so they show up in a logical place in the catalog. |
Polygon counts |
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If your creation does include a custom mesh, then identify the number of polygons it has and list the counts separately for each LOD - don't just add them together! |
Expansion Packs or Stuff Packs required? |
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Particular items may be added with expansion or stuff packs, and depending on how your creation is made and the item you based it on, your creation may not work for users who do not own that expansion/stuff pack. You need to be sure of which packs are necessary for the items you have made. If users don't have the EP, your stuff may not work! If you are unsure of whether or not your creation will require an expansion or stuff pack, you can ask about it in the appropriate Create forum (under the Create menu on MTS) before uploading.
Make sure you only mark the EPs/SPs required that your upload actually needs! Don't just mark them all! For specifics, please read: MTS2:Creator_Guidelines/Compatibility |
[edit] Screenshots
Screenshots | ||
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Take some nice big (600 pixels or more on the smallest side is a good size to aim for), clear pictures of your objects. Your pictures should be taken in-game and should show the quality requirements are met.
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[edit] Files
Zip, Rar, or 7z |
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To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.
For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.
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File Types |
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Upload your objects as package files. |
[edit] Other
Uploads not allowed on MTS | ||||
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These items are not allowed on MTS in any category.
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Definitions |
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Objects are some of the most popular items to make for the Sims game and can be defined as new objects or recolors.
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