Difference between revisions of "Career List"
(→University Careers: Added uni careers) |
|||
(6 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
==Introduction== | ==Introduction== | ||
− | In this guide you will find a list and a basic summary of Career paths and the jobs offered for your | + | In this guide you will find a list and a basic summary of Career paths and the jobs offered for your Sims 2 game. |
==Find a job== | ==Find a job== | ||
Line 11: | Line 11: | ||
===Politics=== | ===Politics=== | ||
Career Reward (Level 5): Enterprise Office Concepts Bushmaster Tele-Prompter | Career Reward (Level 5): Enterprise Office Concepts Bushmaster Tele-Prompter | ||
+ | |||
+ | [[Career_List/Chance_Cards#Politics|Chance Cards]] | ||
{|class="nicetable" | {|class="nicetable" | ||
|- | |- | ||
Line 1,491: | Line 1,493: | ||
!1 | !1 | ||
| class="shaded" | Rat Keeper | | class="shaded" | Rat Keeper | ||
− | |Yes, you tend rats for a living. It's not the greatest job, but at least it gets you started with a career in the biological sciences. The bites don't go too deep and no redness or irritation has started, so chances are you might live to see a promotion if you work on your skills. | + | |Yes, you tend rats for a living. It's not the greatest job, but at least it gets you started with a career in the biological sciences. The bites don't go too deep and no redness or irritation has started, so chances are you might live to see a promotion if you work on your skills. |
+ | | | ||
|M,T,W,T,Sa | |M,T,W,T,Sa | ||
|9:00am-4:00pm | |9:00am-4:00pm | ||
Line 1,583: | Line 1,586: | ||
==Pet Jobs== | ==Pet Jobs== | ||
===Security=== | ===Security=== | ||
+ | {|class="nicetable" style="" | ||
+ | |- | ||
+ | ! Level | ||
+ | ! Title | ||
+ | ! Description | ||
+ | ! Requirements | ||
+ | ! Job Days | ||
+ | ! Daily Work Hours | ||
+ | ! Pay (Dogs) | ||
+ | ! Pay (Cats) | ||
+ | |- | ||
+ | ! 1 | ||
+ | | class="shaded" | Snooper Department | ||
+ | | Your pet has entered the Security industry as a Snooper Deterrent. Sleeping on low-value goods isn't that exciting, but it's a living. To move into a Guard position, your pet must be taught to Stay. | ||
+ | | | ||
+ | | S, T, W, Th, S | ||
+ | | 7:00pm-2:00am | ||
+ | | ?113 | ||
+ | | ?130 | ||
+ | |- | ||
+ | ! 2 | ||
+ | | class="shaded" | Guard Pet | ||
+ | | It's time for your pet to sit tight and be alert while protecting the merchandise at local businesses. Being taught to Speak is the key to moving into a Contraband Sniffer position. | ||
+ | | Stay | ||
+ | | S, M, W, Th, S | ||
+ | | 5:00pm-12:00am | ||
+ | | ?200 | ||
+ | | ?230 | ||
+ | |- | ||
+ | ! 3 | ||
+ | | class="shaded" | Contraband Sniffer | ||
+ | | Your pet's nose is the terror of smugglers and evil-doers everywhere. But this is just a stepping stone. A promotion to the legendary Pet Corps calls for the ability to Play Dead. | ||
+ | | Speak | ||
+ | | S, Th, F, S | ||
+ | | 12:00pm-6:00pm | ||
+ | | ?353 | ||
+ | | ?406 | ||
+ | |- | ||
+ | ! 4 | ||
+ | | class="shaded" | Pet Corps | ||
+ | | Reaching the highest echelon in the Security industry is no small feat. As a decorated member of the fabled Pet Corps, your pet's days will be filled with high stakes and dramatic moments worthy of slow motion. | ||
+ | | Play Dead | ||
+ | | M, T, Th | ||
+ | | 8:00am-1:00pm | ||
+ | | ?670 | ||
+ | | ?770 | ||
+ | |- | ||
+ | |} | ||
===Service=== | ===Service=== | ||
+ | {|class="nicetable" style="" | ||
+ | |- | ||
+ | ! Level | ||
+ | ! Title | ||
+ | ! Description | ||
+ | ! Requirements | ||
+ | ! Job Days | ||
+ | ! Daily Work Hours | ||
+ | ! Pay (Dogs) | ||
+ | ! Pay (Cats) | ||
+ | |- | ||
+ | ! 1 | ||
+ | | class="shaded" | Vermin Chaser | ||
+ | | Your pet has entered the service industry. Chasing vermin isn't exactly glamorous, but sometimes it's better to give than receive. For your pet to be promoted to Therapy Pet, teach it to Shake. | ||
+ | | | ||
+ | | S, M, W, F, S | ||
+ | | 6:00pm-1:00am | ||
+ | | ?107 | ||
+ | | ?123 | ||
+ | |- | ||
+ | ! 2 | ||
+ | | class="shaded" | Therapy Pet | ||
+ | | Leave the rat chasing to lesser pets because improving lives is all about one-on-one therapy! Your pet must be taught to Come Here to get promoted to Seeing Eye Pet. | ||
+ | | Shake | ||
+ | | M, T, W, Th, F | ||
+ | | 8:00am-3:00pm | ||
+ | | ?190 | ||
+ | | ?218 | ||
+ | |- | ||
+ | ! 3 | ||
+ | | class="shaded" | Seeing Eye Pet | ||
+ | | After several fantastic therapy sessions, the higher ups want to see your pet in a guide's role. Your pet must be taught to Roll Over if it wants to be a Rescue Pet. | ||
+ | | Come | ||
+ | | M, T, W, F, S | ||
+ | | 8:00am-2:00pm | ||
+ | | ?335 | ||
+ | | ?385 | ||
+ | |- | ||
+ | ! 4 | ||
+ | | class="shaded" | Rescue Pet | ||
+ | | The top position in Service is teeming with excitement, fulfillment and financial rewards. A savior to adventurous but unlucky Sims everywhere, your pet has earned a place among the heroes of the Emergency Response Disaster Squad. | ||
+ | | Roll Over | ||
+ | | F, S, S | ||
+ | | 8:00pm-1:00am | ||
+ | | ?636 | ||
+ | | ?731 | ||
+ | |- | ||
+ | |} | ||
===Show Biz=== | ===Show Biz=== | ||
+ | {|class="nicetable" style="" | ||
+ | |- | ||
+ | ! Level | ||
+ | ! Title | ||
+ | ! Description | ||
+ | ! Requirements | ||
+ | ! Job Days | ||
+ | ! Daily Work Hours | ||
+ | ! Pay (Dogs) | ||
+ | ! Pay (Cats) | ||
+ | |- | ||
+ | ! 1 | ||
+ | | class="shaded" | Extra | ||
+ | | Your pet is an entry-level Extra on the set of the latest "Scrumptious Pets Morsels" TV ad. For your pet to be promoted, teach it to Speak. | ||
+ | | | ||
+ | | M, T, W, Th, F | ||
+ | | 9am-4pm | ||
+ | | ?125 | ||
+ | | ?144 | ||
+ | |- | ||
+ | ! 2 | ||
+ | | class="shaded" | Understudy | ||
+ | | No longer limited to noisy scenes filled with other no-named animals, your pet will now get a chance to truly act! Your pet must be taught to Roll Over to make it to Stunt Double. | ||
+ | | Speak | ||
+ | | M, T, W, Th, F | ||
+ | | 10am-4pm | ||
+ | | ?220 | ||
+ | | ?253 | ||
+ | |- | ||
+ | ! 3 | ||
+ | | class="shaded" | Stunt Double | ||
+ | | Real stars take risks, and what's riskier than jumping out of a burning building without a parachute? Your pet must be taught to Play Dead to become a Star. | ||
+ | | Roll Over | ||
+ | | M, T, Th, F | ||
+ | | 8am-1pm | ||
+ | | ?388 | ||
+ | | ?446 | ||
+ | |- | ||
+ | ! 4 | ||
+ | | class="shaded" | Star | ||
+ | | Your pet has made it to the big time and reached the highest level in Show Business! Endless pet treats and parties featuring the finest pet toys are some of the perks of celebrity status. | ||
+ | | Play Dead | ||
+ | | M, W, F | ||
+ | | 12pm-4pm | ||
+ | | ?737 | ||
+ | | ?847 | ||
+ | |- | ||
+ | |} | ||
=Seasons Careers= | =Seasons Careers= | ||
− | + | ==Adult== | |
===Gamer=== | ===Gamer=== | ||
===Education=== | ===Education=== | ||
Line 1,800: | Line 1,947: | ||
<br clear="all" /> | <br clear="all" /> | ||
− | ==Music== | + | ===Music=== |
===Adventurer=== | ===Adventurer=== | ||
Golden Skull of Jumbok IV - Level 6 | Golden Skull of Jumbok IV - Level 6 | ||
Line 1,997: | Line 2,144: | ||
==Teen and Elder== | ==Teen and Elder== | ||
+ | =Freetime Careers= | ||
+ | ==Adult== | ||
+ | ==Teen and Elder== | ||
− | + | =Related Links= | |
[[Game Help:Business Guide]] | [[Game Help:Business Guide]] | ||
[[Category:Game Help]] | [[Category:Game Help]] | ||
+ | [[Category:Sims 2]] | ||
+ | [[Category:Sims 2 Game Help]] |
Latest revision as of 20:16, 6 January 2019
Contents |
[edit] Introduction
In this guide you will find a list and a basic summary of Career paths and the jobs offered for your Sims 2 game.
[edit] Find a job
When your sim is ready to find a job, you can search on the computer or in the newspaper. It is also possible for your sims to work from home as well as purchase property to begin their own business (Open For Business Expansion Pack).
[edit] Base Game Careers
[edit] Adult Jobs
[edit] Politics
Career Reward (Level 5): Enterprise Office Concepts Bushmaster Tele-Prompter
Level | Title | Description | Requirements | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Campaign Worker | The salary is minuscule, but you get your feet wet in the political puddle by helping a favorite local candidate into office. The job requires long hours managing telephone teams and volunteer groups canvassing neighborhoods for votes. | Su, T, Th, F, S | 9-6 | §308 | ||
2 | Intern | Start out running errands for the SimCity Controller and try to work your way up to getting lunch for the mayor. Low pay, long hours. You'll need lots of charisma to advance in politics. | M, T, W, Th, S | 9-3 | §420 | ||
3 | Lobbyist | A special-interest group to influence local politicians hires you. Heavy social skills and lots of friends are needed to advance in this career—you must win friends and influence people. Charisma skill is essential to progress in a political career. | M, T, W, Th, F | 8-2 | §504 | ||
4 | Campaign Manager | Salary jumps, but overtime work increases. You must still maintain neighborhood relationships and domestic tranquility. You need to cultivate your "image". Practice charisma and develop that all-important spin control. Without it, your political career is sunk. But friends in the right places can sometimes be very useful. | Logic(2), Creativity(2), Friends(2) | S, M, Th, F, S | 8-5 | §602 | |
5 | City Council Member | Your first elected post, you've finally been admitted to SimCity's inner power circle. A well-paid job to be sure. The more persuasive and creative you are in pushing your own agenda through the council, the faster you will advance in the political machine. | Logic(3), Creativity(2), Friends(3) | M, T, W, Th, F | 9-3 | §679 | Enterprise Office Concepts Bushmaster Tele-Prompter |
6 | State Assembly Person | The voters trust you enough to represent their fair city in the State Assembly. Fortunately, SimCity is the state capital, so you'll be close to home. A lot of creative thought will be needed in meeting with state officials to be sure SimCity's local interests are protected and promoted. | Logic(4), Creativity(3), Friends(5) | M, T, W, Th, F | 9-4 | §756 | |
7 | Congressperson | The people have spoken once again, and elected you to Congress. You'll spend your time covering your district from your local office. Networking with neighbors and making new friends to keep political support must be balanced with maintaining a contented house and family. | Logic(7), Creativity(4), Friends(6), Charisma(8) | M, T, W, Th, F | 9-3 | §840 | |
8 | Judge | You win a position on the SimCity Central Court. Your peerless logical skill at reading human nature and deconstructing legal arguments will prompt your success and continuing rise in status. Cultivate friends in your spare hours. Watch mood indicators and keep alert—you're supposed to be clear-headed and impartial when the gavel comes down. | Logic(8), Creativity(5), Friends(8), Charisma(9) | M, T, Th, F | 10-2 | §1,138 | |
9 | Senator | You're authoring bills and chairing important subcommittees. You appear regularly on political talk shows and your influence is being felt around the Capitol. With a little more speaking experience and a few more friends, you may attain the most coveted Sim position: Mayor of SimCity! | Logic(10), Creativity(7), Friends(10), Charisma(10) | T, W, Th, F | 9-6 | §1,225 | |
10 | Mayor | As Mayor of SimCity, you're entitled to big bucks—you can finally afford that "house on the hill" where the town's elite citizens cluster. You are a master at the political game and it's obvious you enjoy the fame as well as the excitement of shaking up the entrenched bureaucrats. It's great to be powerful, isn't it? | M, T, W, Th | 10-4 | §1,315 |
- Insert carpool car here
- Insert clothing here
[edit] Medicine
Career Reward (Level 5): TraumaTime "Incision Precision" Surgical Training Station
Level | Title | Description | Requirements | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Emergency Medical Technician | Entry level, low paying, grunt work in a big medical lab—but a way to test your aptitude and interest in exploring a doctor's world. Taking x-rays, logging samples, and preparing test results are among your duties. | S,T,W,T,F,S | 8:00am–2:00pm | §280 | §560 | |
2 | Paramedic | You're attending medical school and working part time as a paramedic. You'll need to avoid fatigue while allowing time for study and riding in an ambulance on the night shift. Keep your vehicle and equipment clean and well-maintained. | 1 Cleaning | S.M,W,F,S | 8:00pm-2:00am | §385 | §770 |
3 | Nurse | You've made it through med school, and secured your first job at SimCity General Hospital. This is a mentally as well as a physically demanding job. Work on your logic skill and your bedside manner to get those patient referrals. | 2 Cleaning 1 Logic |
S,M,T,T,F | 7:00am-2:00pm | §476 | §952 |
4 | Intern | There's an "M.D." after your name, but it seems you spend more time doing paperwork and changing bandages than saving lives. Pay special care to develop your mechanical and logic skills; doctors must be multi-talented. The hours are steady, though, so you're earning more. | 4 Cleaning 2 Logic 2 Mechanical 1 Friend |
S,M,W,T,S | 9:00am-6:00pm | §574 | §1148 |
5 | Resident | You've been promoted to a night shift residency in the Emergency Room. This is an obviously stressful position, so make sure home is a comforting place. You'll need fun, rest, and proper meals, or you won't succeed. If you work on the proper diagnoses, care for those tough cases, and develop a good bedside manner, your promotion to General Practitioner will come quickly. | 5 Cleaning 3 Logic 3 Mechanical 2 Friends |
S,M,T,F,S | 6:00pm-1:00am | §672 | §1344 |
6 | General Practitioner | An altruistic streak has compelled you to join a Sim neighborhood clinic as a GP. The pay won't be high, but you'll help a lot of less fortunate Simcitizens through broken bones, pregnancies, and measles. You will be handling a lot yourself, but don't slack off on the skill-building—you may want a different job someday. | 6 Cleaning 4 Logic 4 Mechanical 3 Friends |
T,W,T,F,S | 10:00am-6:00pm | §770 | §1540 |
7 | Specialist | Congratulations. You've "hung up your shingle", gaining a traditional work schedule and golf game occasionally. Now you have more time to maintain a happy home and maybe a happy family. Keep making friends outside the home and building up your skills, if higher levels in this career track seem appealing. | 7 Cleaning 5 Logic 7 Mechanical 4 Friends |
T,W,T,F,S | 10:00am-4:00pm | §875 | §1750 |
8 | Surgeon | One of the elite, with an income advance to go with it. The job demands a rested, calm individual, so watch your emotional levels, eat right, and get plenty of sleep. And, you'll need home study time, especially in logic, to keep left brain skills sharp in the operating room. | 8 Cleaning 7 Logic 9 Mechanical 5 Friends |
T,W,T,F,S | 10:00am-4:00pm | §980 | §1960 |
9 | Medical Researcher | You created a new vaccination serum in SimCity's most advanced research clinic. You've now joined the ranks of the highest paid researchers in the world. If you decide to go for the top bucks, continue the skill building path up to Chief of Hospital Staff, where you get a cut of the profits. | 9 Cleaning 8 Logic 9 Mechanical 7 Friends |
W,T,F,S | 11:00am-6:00pm | §1356 | §2712 |
10 | Chief of Staff | You are one of the most respected physicians in SimCity. You spend office hours at the hospital. You are now a part owner and are making large profits keeping your fellow Sims in good health. | 10 Cleaning 10 Logic 9 Mechanical 9 Friends |
T,W,T,F | 9:00am-4:00pm | §1488 | §2976 |
[edit] Business
Level | Title | Description | Requirement | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Mailroom Technician | 9:00am–3:00pm | §168 | §336 | |||
2 | Executive Assistant | 1 Charisma | 9:00am-4:00pm | §252 | §504 | ||
3 | Field Sales Rep | 2 Charisma | 9:00am-4:00pm | §350 | §700 | ||
4 | Junior Executive | 2 Charisma 1 Creativity 1 Friend |
9:00am-4:00pm | §448 | §896 | ||
5 | Executive | 4 Charisma 1 Creativity 2 Logic 1 Friend |
8:00am-3:00pm | §560 | §1120 | ||
6 | Senior Manager | 4 Charisma 3 Creativity 3 Logic 1 Friend |
8:00am-3:00pm | §728 | §1456 | ||
7 | Vice President | 5 Charisma 3 Creativity 4 Logic 1 Friend |
8:00am-4:00pm | §924 | §1848 | ||
8 | President | 5 Charisma 4 Creativity 6 Logic 1 Friend |
8:00am-4:00pm | §1400 | §2800 | ||
9 | CEO | 6 Charisma 6 Creativity 7 Logic 1 Friend |
9:00am-4:00pm | §1663 | §3326 | ||
10 | Business Tycoon | 8 Charisma 7 Creativity 9 Logic 1 Friend |
10:00am-4:00pm | §2100 | §4200 |
[edit] Athletic
Level | Title | Description | Requirement | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Team Mascot | A young athlete has to start somewhere—even if it's sweating inside a cartoon animal suit. A very physical grunt job with lousy pay—but at least you can watch the game from up close. Besides water, the coach also expects you to prepare the players' snacks . . . a lot of snacks. | T,W,F,S,S | 15:00 - 21:00 | 154 | 308 | |
2 | Minor Leaguer | Welcome to the "Llamas," SimCity's minor league team. Your starting pay isn't much, and you'll have a lot of training time to deal with. Develop your body skill so you can rise through the ranks. | 1 Body |
M,W,F,S,S | 09:00 - 15:00 | 238 | 476 |
3 | Rookie | Advancing into the pros, you start out with the league minimum salary, which is the highest starting pay in the neighborhood. Keep working on your body and just hope an injury doesn't slow your advancement. | 2 Body |
M,T,F,S,S | 09:00 - 15:00 | 322 | 644 |
4 | Starter | You've made it off the bench and into the starting line up. Some money's coming in, but long practices take their toll on your mood. It's essential to get your rest and keep your body in prime shape—this is your livelihood. And since you're going to be interviewed more now, work on that charisma skill so you can get noticed. | 3 Body 1 Charisma 1 Friends |
M,W,F,S,S | 09:00 - 15:00 | 420 | 840 |
5 | All Star | You've become a household name in SimCity. You need to be comfortable speaking in front of a camera, not just playing in front of one. Improve your charisma and body and you'll be voted MVP in no time. | 6 Body 2 Charisma 2 Friends |
M,T,F,S,S | 09:00 - 15:00 | 539 | 1078 |
6 | MVP | You're heading through the mid-point of your career. There is a special need to work on relationship skills here and present a positive image. If the fans love you, that fills the stadium—and that fills your pay envelope. Meanwhile, family and friends (and even your house) might need attention too. | 8 Body 3 Charisma <b Mechanical 3 Friends |
M,T,T,Su | 09:00 - 15:00 | 893 | 1786 |
7 | Superstar | Major income, you've got those commercial endorsements, and you're at the top of your game. Your body works like a well-oiled machine but it's taking longer to recover from your injuries. How long can you remain "Number One?" It's probably a good time to start thinking about future opportunities—you may be retiring much sooner than you think. | 10 Body 4 Charisma <b Mechanical 4 Friends |
M,T,T,Su | 09:00 - 16:00 | 1190 | 2380 |
8 | Assistant Coach | You're retired from playing: a change both dreaded and welcome. But there's an opportunity to stay with the team you love—although this time you'll be carrying a play-book. Make sure you're still networking with friends because your relationships and charisma are going to get you further than your body skill can. | 10 Body 5 Charisma <b Mechanical 5 Friends |
M,T,T,Su | 09:00 - 14:00 | 1488 | 2976 |
9 | Coach | More prestige and a nicer paycheck, but longer work hours dealing with the media, game films, and the team's personal appearances. Thank goodness for those friends. They can help your career when you least expect it. | 10 Body 7 Charisma <b Mechanical 6 Friends |
M,T,T,Su | 09:00 - 15:00 | 1750 | 3500 |
10 | Hall of Famer | You are now a "living legend." The residents of SimCity shower you with a ticker tape parade, and your number is retired. The team gives you an office and salary as their "goodwill ambassador." This is as good as it gets! | 10 Body 7 Charisma <b Mechanical 8 Friends |
T,W,T | 11:00 - 17:00 | 3033 | 6066 |
[edit] Criminal
Level | Title | Description | Requirement | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Pickpocket | Entry-level two-bit thief—but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of creativity is helpful, too, if you are going to distract those marks while you dip into their pockets. | T,W,F,S,S | 11:00 - 17:00 | 196 | 392 | |
2 | Bagman | You're a foot soldier for a small-time mobster—making pickups and deliveries of dirty cash and "sensitive merchandise." You'll need to be quick on your feet to avoid the heat and rival punks. Work on your body skill will definitely pay off. | T,T,F,S,S | 17:00 - 01:00 | 280 | 560 | |
3 | Bookie | Make book on the dog track, horse races, and stadium games—where, one way or another, "the house" always wins. And this time "the house" is you. You never know when something may go wrong that requires some fast talking, so keep those creativity skills sharp. | 1 Creativity | M,T,F,S,S | 11:00 - 18:00 | 385 | 770 |
4 | Con Artist | Run schemes, scams, and swindles—anything to separate a naïve Sim from hard-earned cash. Profits increase, but this job needs inspired thinking and the power to persuade others. | 3 Creativity 1 Friend |
M,T,W,T,F | 09:00 - 15:00 | 490 | 980 |
5 | Getaway Driver | From two-bit crook to three-bit crook. To succeed as a driver, you'll need some strong physical skills and a mechanic's knowledge. But you want to get in on the main action, right? Work on your skills to show the boss how indispensable you are. | 4 Creativity 2 Mechanicay 1 Body 2 Friends |
M,T,W,T,F | 22:00 - 06:00 | 595 | 1190 |
6 | Bank Robber | Instead of just driving the money away, now you're inside the SimCity First National Bank when it goes down—which cuts you in for a bigger slice. But you'd like to try your hand at some sneakier, more challenging crimes. Better brains, brawn and buddies will move you up. | 5 Creativity 2 Mechanicay 1 Body 2 Friends |
M,T,W,T,F | 15:00 - 23:00 | 742 | 1484 |
7 | Cat Burglar | Higher scores, but more risk involved. Suddenly you're on the night shift. You cannot afford to let physical energy flag, or you'll botch a job. Mechanical skills are handy to keep your tools in good order and some creative problem solving will help you stay out of the slammer. Your friends are coming in very handy—more can only help. | 7 Creativity 4 Mechanicay 5 Body 3 Friends |
M,W,F,S,S | 21:00 - 03:00 | 896 | 1792 |
8 | Counterfeiter | You're getting more sophisticated. Why steal money when you and your gang can print your own? You're getting quite a reputation and people are seeking your advice. Better keep fit, you might need to do some overseas travelling soon. | 7 Creativity 7 Mechanicay 6 Body4 Friends |
M,T,W,T,F | 09:00 - 15:00 | 1064 | 2128 |
9 | Smuggler | Your business card says you're in the "Import/Export" business. Let's just say you supply everything people want that the law says they cannot have. You're bringing in and sending out goods by land, sea, and air, and earning the large profits all that implies. Your skills need to be fully honed to reach the apex of this illustrious career. | 9 Creativity 7 Mechanicay 7 Body 5 Friends |
Th,F,S,S | 02:00 - 08:00 | 1575 | 3150 |
10 | Criminal Mastermind | In your endless pursuit to take over the world, you've learned three things: one, always dress the part, two, crime really does pay, and three, never stop to reveal your nefarious plans before you actually carry them out. | 10 Creativity 10 Mechanicay 8 Body 7 Friends |
T,T,F,Sa | 17:00 - 23:00 | 1925 | 3850 |
[edit] Military
Level | Title | Description | Requirement | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Recruit | Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines gets mighty old. Better maintain prime physical shape to advance from the trenches. Not only will you be stronger, but your uniform will look even better on you than it does now. | S,T,T,F,S | 7:00am-1:00pm | §350 | §700 | |
2 | Elite Forces | Special training as a commando brings you more prestige, and as an added incentive you will be earning special hazard pay. Physical skills are important so get your body pumped up and strong. | 1 Friend | S,M,T,T,S | 7:00am-1:00pm | §455 | §910 |
3 | Drill Instructor | Now that you're an experienced vet, the base commander has "volunteered" you to impart your wisdom to a squad of green, malleable recruits. Charisma is important here, as you'll need to drill fear, loyalty, and discipline into those jar-heads. | 1 Mechanical 1 Body 2 Friends |
S,W,T,F,S | 7:00am-1:00pm | §560 | §1120 |
4 | Junior Officer | You finally gained entrance to the Officer's Club. No resting on your laurels though, you must keep your body in top physical condition if you want to advance. | 2 Mechanical 1 Charisma 1 Body 3 Friends |
M,T,W,T,F | 7:00am-1:00pm | §630 | §1260 |
5 | Counter Intelligence | Tracking the enemy with the latest equipment is your whole life right now. You know enough about the enemy strategy for them to really want to kill you—so you have to stay one step ahead of them for your sake and that of your troops. Work on your body and mechanical skills to keep those highly sensitive machines in top working order. | 2 Mechanical 2 Charisma 4 Body 4 Friends |
S,M,T,F,S | 8:00am-2pm | §700 | §1400 |
6 | Flight Officer | Somebody has to drop those troops, deliver that cargo, and guard the air space over SimCity. There's a pay grade advance here, but earning your wings will require additional training with a flight simulator program at the base. Mechanical skill is a must and body skill is not far behind. | 4 Mechanical 3 Charisma 5 Body 5 Friends |
M,T,W,T,F | 9:00am-3:00pm | §770 | §1540 |
7 | Senior Officer | You survived your Airborne tour and made it to "the brass". You're well respected and your counsel is often sought. More charisma training will improve your speeches and working out will help you maintain your fitness level. Work on these areas if you want to move on to Commander. | 5 Mechanical 3 Charisma 6 Body 6 Friends |
M,T,W,T,F | 8:00am-2pm | §812 | §1624 |
8 | Commander | Your great leadership accomplishments have brought you to the post of Commander. No more dodging bullets and crawling under barbed wire. But don't get all soft and flabby because it's been whispered that you're being considered as a potential candidate for astronaut. You'll have to show exceptional mechanical and body skills to get that honor. | 5 Mechanical 5 Charisma 7 Body 7 Friends |
M,T,W,T,F | 9:00am-3:00pm | §840 | §1680 |
9 | Astronaut | One of the highest achievements for a military lifer like yourself. Fame and fortune climb with each mission into space, and you're in the best physical shape of your life. Keep working on your skills if you want to become one of the most influential people in the country. | 6 Mechanical 5 Charisma 10 Body 8 Friends |
T,W,T,F | 9:00am-3:00pm | §1094 | §2188 |
10 | General | Your organizational genius has earned you the rank of general, the top of the top brass. Your day is filled with government officials requesting your wise counsel and a book deal for your memoirs is looking good. Is your home life as successful as your professional life? | 8 Mechanical 7 Charisma 10 Body 9 Friends |
M,T,W,T | 10:00am-4:00pm | §1138 | §2276 |
[edit] Slacker
Level | Title | Description | Requirement | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Golf Caddy | Spending your sunny days carrying someone else's clubs for a round of 18—what could be easier? Early morning tee times call for early work hours, but it's a terrific opportunity to schmooze with the wealthy at the local country club. | T,W,T,F,Su | 5:00am-10:00am | 126 | 252 | |
2 | Gas Station Attendant | The hours are doable. The pay is pretty lousy. On occasion you find yourself with odd headaches which result from the fumes. But hey, you've got all the delights of the snack cake and magazine racks right at your fingertips! Enjoy! | T,W,F,S,S | 10:00pm-3:00am | 154 | 308 | |
3 | Convenience Store Clerk | The customers are considerably less wealthy than those in your last job, but there is plenty of free soda pop and candy bars—not a bad trade. Besides, all your friends can hang out at the store late in the evening and read the comics while you pretend to work. | 1 Mechanical |
W,T,F,S,S | 9:00am-3:00pm | 210 | 420 |
4 | Record Store Clerk | Nothin' but tunes all day long, man . . . While you'll need to boost your charisma to maintain this cushy job, there's no easier way to get paid to listen to your favorite music all day long. | 1 Mechanical 1 Charisma |
M,T,W,T,F | 10:00am-3:00pm | 252 | 504 |
5 | Party D.J. | Those contacts you made at the record store certainly paid off—now you're spinning tunes at the best parties in town. Late nights and lots of mechanical skills are needed to keep those turn tables spinnin'. | 1 Mechanical 2 Charisma 1 Creativity 2 Friends |
M,T,T,Su | 9:00pm-2:00am | 385 | 770 |
6 | Projectionist | Show the finished product to the world, press a button here and there, and presto!—you're not working very hard for that tidy little paycheck, are you? Good thing you're a night owl. | 3 Mechanical 2 Charisma 1 Creativity 4 Friends |
M,T,F,S,S | 6:00pm-1:00am | 392 | 784 |
7 | Home Video Editor | The best part of your job? Seeing all the blunders those mega-stars make when filming. Making them look good can help to earn you friends, though you'll want to concentrate on making plenty of them yourself—never hurts to know the right people when you're looking to just be comfortable. | 4 Mechanical 2 Charisma 2 Creativity 5 Friends |
M,T,T,Su | 11:00am-5:00pm | 613 | 1226 |
8 | Freelance Photographer | That time in the editing room taught you well—you know how to get a good shot the first time around. Go everywhere, see everything, take gorgeous pics on someone else's dime, and look good doing it. It's a free-and-easy way to live, but requires lots of travel, as well as the connections to finance it. | 4 Mechanical 3 Charisma 3 Creativity 7 Friends |
M,T,T,Su | 2:00pm-7:00pm | 788 | 1576 |
9 | Freelance Web Designer | The move from Freelance Photographer to Freelance Web Designer isn't a big step in responsibility, but to the Internet illiterate, who don't know that your word processor does all the HTML layout for you, it's still pretty impressive. Play it cool, convince as many friends as you can that you're on the cutting edge of everything hip, and you might find yourself invited into SimCity's elite inner circle. | 4 Mechanical 4 Charisma 4 Creativity 10 Friends |
T,W,T | 10:00am-3:00pm | 933 | 1866 |
10 | Professional Party Guest | This is it, the ultimate lap of luxury, at no cost to you! Living the good life, partying and living at someone else's house, surrounded by more artificial friends than the best politicians in town. Enjoy it while you can . . . | 4 Mechanical 5 Charisma 5 Creativity 13 Friends |
F,S,S | 10:00pm-2:00am | 1400 | 2800 |
[edit] Law Enforcement
Level | Title | Description | Requirement | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Security Guard | A badge, a gun . . .and the graveyard shift. Since you're required to supply your own firearm and uniforms, it doesn't leave much in your pay envelope. | T,W,T,S,S | 8:00pm-2:00pm | 336 | 672 | |
2 | Cadet | You're going to the Police Academy, with a starting salary from the city burning a hole in your blues. Like a combination of boot camp and college, the experience can be physically and mentally draining. Improve your body skill so you can graduate and get a real job. | 1 Body |
T,W,T,F,Su | 9:00am-3:00pm | 448 | 896 |
3 | Patrol Officer | You're riding the mean streets of SimCity in a squad car—dangerous work without a lot of pay. Keep yourself in top physical condition and study up on your logic skills so you can be considered for a shield. | 2 Body |
M,T,T,S,S | 3:00pm-11:00pm | 552 | 1104 |
4 | Desk Sargent | A break from the mean streets, and a promotion with pay hike . . . but tons of paperwork. However, you're on regular hours with a reduction in physical demands. If you get tired of this desk job, improve those body and logic skills and you may be out on the street in a much more interesting job. . . | 3 Body 1 Logic 1 Friend |
M,T,W,T,F | 9:00am-3:00pm | 616 | 1232 |
5 | Vice Squad | You're attached to your first plainclothes job. Vice duty can be exciting, but your squad operates mostly at night. It's important to shine here, so you can be considered for detective training. Well-rounded skills, especially logic, will hasten that next promotion. | 4 Body 1 Logic 2 Friends |
M,Th,F,S,S | 10:00am-4:00pm | 686 | 1372 |
6 | Detective | You get your shield and continue plainclothes work. Logic needs to be sharp and friends are very important. Cleaning also comes into play here, if you want to step up the departmental ladder. | 5 Body 4 Logic 2 Cleaning 3 Friends |
W,T,F,S,S | 9:00am-3:00pm | 756 | 1512 |
7 | Lieutenant | Cases have a higher profile, and your experience has advanced you to a better pay rate. As a Lieutenant, you are a Detective Squad Leader, and you need to keep those skills sharpened. The stress of dealing with that thick unsolved folder of SimCity crimes can do damage to your home life. Try to emphasize "family time" and recreation when at home to achieve a proper balance. | 6 Body 5 Logic 4 Cleaning 5 Friends |
M,T,W,T,F | 9:00am-3:00pm | 826 | 1652 |
8 | SWAT Team Leader | An elite job with a good bonus in the form of "danger pay." But you've got to be very smart to be successful. Make sure you're making friends in high places. | 7 Body 6 Logic 6 Cleaning 6 Friends |
M,T,W,T,F | 11:00am-6:00pm | 875 | 1750 |
9 | Police Chief | You're finally "Top Cop". You can afford a substantial house on the hill and are one of the most influential people in SimCity. What more can you possibly do to protect the citizens of SimCity? | 8 Body 9 Logic 7 Cleaning 8 Friends |
T,W,T,F,Sa | 8:00am-4:00pm | 910 | 1820 |
10 | Captain Hero | Crime peoples beware! A new day has dawned on our most wonderful community. A day of righteous justice for all, for Captain Hero is here at last! With massive superpowers at hand Captain Hero fights crime on a daily basis, to the fullest extent of the law. | 9 Body 9 Logic 8 Cleaning 10 Friends |
M,F,S,S | 10:00am-4:00pm | 1225 | 2450 |
[edit] Culinary
In Progress
[edit] Requirements
Level | Title | Logic | Creativity | Cooking | Friends |
---|---|---|---|---|---|
1 | Dish Washer | 0 | 0 | 0 | 0 |
2 | Drive Thru Clerk | 0 | 0 | 0 | 0 |
3 | Fast Food Shift Manager | 0 | 1 | 0 | 0 |
4 | Host/Hostess | 1 | 2 | 0 | 1 |
5 | Waiter/Waitress | 3 | 2 | 0 | 2 |
6 | Prep Cook | 3 | 2 | 3 | 2 |
7 | Sous Chef | 4 | 4 | 4 | 3 |
8 | Executive Chef | 6 | 5 | 5 | 4 |
9 | Restauranteur | 7 | 7 | 8 | 6 |
10 | Celebrity Cheft | 8 | 10 | 10 | 7 |
[edit] Job Titles
Schokolade 890 Chocolate Manufacturing Facility - Level 6 Fatten your Sims' bank accounts - and their friends and family, too - with this finely engineered machine. Designed by world renowned chocolatiers at Bavarian Meltonwerks, the Schokolade 890 produced high-quality chocolate that Sims can pop into their mouths or pop into a box and sell in the 7 billion a year chocolate industry. Fun:1 + Cooking
Level | Title | Description | Requirement | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Dish Washer | You have to start somewhere, and in the restaurant industry, it's right at the bottom. But if you analyze the dirty dishes carefully, you'll learn EXACTLY what people like and don't like. Wash . . . and learn. | S,T,W,Th,S | 2pm-10pm | §126 | ||
2 | Drive Thru Clerk | Out of the frying pan and into the fire! You don't have to clean anymore, but dealing with hungry commuters and teen pranks will either make you or break you. Don't forget to smile! | 1 Creativity | S,T,Th,F,S | 5:00pm-9:00pm | §168 | §336 |
3 | Fast Food Shift Manager | Joy of joys . . . instead of fixing food you now have to fix problems: tangled register tape, clogged soda drink dispensers, and squabbling underpaid employees. Be creative about your problem solving or you'll be stuck picking taco toppings out of your hair for a long, long time. | 1 Logic 2 Creativity 1 Friend |
S,M,T,F,S | 5:00pm-10:00pm | §182 | §364 |
4 | Host/Hostess | If you never see another burger again, it'll be too soon. Now you're out of the kitchen, seating people and managing tables in a restaurant where people expect REAL food for the prices they're paying. Keep your eyes open and your smile painted on as you start learning about the industry—it's a dog-eat-food world out there, and you'll want to be well-prepared. | 3 Logic 2 Creativity 2 Friends |
S,W,Th,F,S | 10:00am-4:00pm | §242 | §484 |
5 | Waiter/Waitress | If you thought hosting was bad, just try waiting tables. THIS is a promotion? You'd better believe it! Be prepared to think on your feet to outwit and impress your often-crafty customers in pursuit of the Almighty Tip—all while wearing a snazzy uniform and those ubiquitous Pieces of Flair. | 3 Logic 2 Creativity 3 Cooking 2 Friends |
S,M,Th,F,S | 2:00pm-7:00pm | §308 | §616 |
6 | Prep Cook | You've memorized everything on the menu and managed to work your way into a position as a Prep Cook. It's not glamorous, but it's real kitchen work—and you look stylin' in that big white hat! Get comfortable with the slicing, dicing, and julienne fries—you're not going to get any farther in this industry if you don't know your basic cooking inside and out. | 4 Logic 4 Creativity 4 Cooking 3 Friends |
S,W,Th,F,S | 9:00am-3:00pm | §469 | §938 |
7 | Sous Chef | It's ironic that the more accomplished you become, the less you actually touch the food. As Sous Chef you're spending most of your time as a manager and cheerleader for your kitchen staff. If you want to keep moving up, you'll have to prove you've got the eccentric creativity needed to create novel dishes. Bon appetit! | 6 Logic 5 Creativity 5 Cooking 4 Friends |
S,M,W,F,S | 2:00pm-9:00pm | §812 | §1624 |
8 | Executive Chef | Finally recognized for your creative gifts, you've been given control of your restaurant's menu in order to create completely new and exciting dishes. It's a dream come true—but you're already dreaming of more. Keep challenging yourself as you work towards a new prize: a franchise of your own! | 7 Logic 7 Creativity 8 Cooking 6 Friends |
S,M,F,S | 9:00am-3:00pm | §1208 | §2416 |
9 | Restauranteur | Everyone's clamoring for a piece of the pie—YOUR pie, that is. Now that you've developed a distinctive culinary style, it's time to milk it for everything it's worth as a national brand. Keep everyone on their toes with your creative genius and you just might become a household name! | 8 Logic 10 Creativity 10 Cooking 7 Friends |
S,Th,F,S | 2:00pm-10:00pm | §1330 | §2660 |
10 | Celebrity Chef | You've finally arrived, and your face is selling more cookbooks than your food does! It's been a long road, but you've now got a TV show seen by millions, a successful restaurant chain, and a name that commands respect. Bask in your victory as you flaunt your celebrity in televised competitions and enjoy your new life as a media mogul! | T,W,Th | 3:00pm-8:00pm | §2170 | §4340 |
[edit] Science
Level | Title | Description | Requirement | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Test Subject | While earning a science degree, you're picking up a mediocre salary as a "human guinea pig" at a local kinetics lab. It's a way to introduce yourself to the scientific community, but it's tough to be charming after several hours in a wind tunnel. | M,T,W,T,Sa | 11:00am-5:00pm | 217 | 434 | |
2 | Lab Assistant | Cleaning rat cages, fixing delicate lab equipment for minimum wage—how's your mood today? A lot of logic-skill-building time is needed at home to advance. And guess what? You're on the graveyard shift. Work all night, sleep all day. | 1 Cleaning 1 Cooking |
T,W,T,F,Su | 4:00pm-10:pm | 322 | 644 |
3 | Field Researcher | This job takes you into the field, working on far-flung projects. However, your pay increases. Develop your logic skill and maybe you can actually teach about this stuff in the classroom, instead of doing it in remote, inhospitable places. | 3 Cleaning 1 Cooking 1 Logic |
M,T,T,S,S | 9:00am-3:00pm | 448 | 896 |
4 | Science Teacher | No amount of field research could have prepared you for the naked savagery of teaching a high-school science class. (At least it's a job with regular hours.) Keep those lab messes clean, and build logic skill to aid you in getting a different job. | 5 Cleaning 2 Cooking 1 Logic 1 Friends |
M,T,W,T,F | 8:00am-3:00pm | 525 | 1050 |
5 | Project Leader | It is up to you to manage a team of researchers in the quest for an important scientific breakthrough. Devise innovative experiments using your newly developed cooking and cleaning skills. If you really shine here, you may be on your way to becoming an inventor. | 6 Cleaning 3 Cooking 3 Logic 2 Friends |
T,W,F,S,S | 10:00am-5:00pm | 630 | 1260 |
6 | Inventor | Income has climbed, but to succeed as an inventor you'll need to put in long hard hours at the lab. Maintaining your home relationships may be harder now—there will be little time for socializing as you create the auto-recycling newspaper. | 6 Cleaning 4 Cooking 4 Logic 3 Friends |
M,W,F,S,S | 10:00am-7:00pm | 756 | 1512 |
7 | Scholar | You have been named Chairman of the Science Department at Sim University. The regents are depending on your leadership and logical thinking to invigorate the school's science curriculum. This is a high-paying, well-respected position with good hours and more time at home, but it takes a well-rounded skill set to guarantee success and promotion. | 7 Cleaning 5 Cooking 5 Logic 3 Friends |
M,T,W,T,F | 8:00am-1:00pm | 896 | 1792 |
8 | Top Secret Researcher | Your expertise with auto-recycling has led to a position on a highly classified, very demanding government project. The money is excellent, but you may be called to the lab at any time. Special care should be taken to stay happy and rested—a tired, cranky scientist might pose a security risk. If exceptional logic is demonstrated, a promotion to theorist may be in the cards. | 7 Cleaning 6 Cooking 8 Logic 3 Friends |
M,W,F,S,S | 10:00am-3:00pm | 1036 | 2072 |
9 | Theorist | The accolades from your research have earned you the highly paid position of theorist. You enjoy a higher salary-to-work-hours ratio than the one you had as an inventor. You must work hard to keep a high state of happiness and health. And only a successful theory can lead to the status and rewards you seek. | 9 Cleaning 7 Cooking 9 Logic 5 Friends |
T,W,T,F | 10:00am-2:00pm | 1522 | 3044 |
1 | Mad Scientist | With lecture fees and book advances, you're able to purchase the big house on the hill. The big question is, what experiments will you be conducting in its big cellar? | 10 Cleaning 9 Cooking 10 Logic 8 Friends |
T,W,T | 10:00pm-2:00pm | 2333 | 4666 |
[edit] Teen and Elder Jobs
Teens and Elders are offered the same jobs, each of which has only three levels instead of the ten adult careers have.
[edit] Politics
[edit] Medicine
[edit] Business
[edit] Athletic
[edit] Criminal
[edit] Military
[edit] Slacker
[edit] Law Enforcement
[edit] Culinary
[edit] Science
[edit] University Careers
In order for a Sim to get one of the jobs added with the University Expansion Pack, they must have graduated college.
[edit] Paranormal
Level | Title | Description | Requirement | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Psychic Phone Pal | Ring ring! Someone's calling with a question about love, life or the mysteries of our universe. Good thing you're here to be their Psychic Phone Pal! Although you're not getting paid very much, and your chair smells a little like old french fries, at least you can dispense your mystic wisdom in your underwear. | M,T,T,F,Sa | 8:00pm-3:00am | 252 | 504 | |
2 | Conspiracy Theorist | Is there a connection between rising sea levels and the distribution of government cheese? Does the UN have a secret plan to spy on us using trained fruit flies? What nefarious cabal controls the uneven ratio of hot dogs to buns? As a budding Conspiracy Theorist, your job is to raise these vital questions and many more . . . | 2 Creativity 1 Charisma |
T,W,F,S,S | 5:00pm-12:00am | 375 | 750 |
3 | Tarot Card Reader | The Llama . . . the Gnome . . . the Social Bunny . . .flowing through you, the future reveals itself to your clients, one card at a time. Just remember that you hold their destiny in your hands, and try not to be too specific. | 4 Creativity 2 Charisma 1 Friends |
M,W,T,F,Sa | 6:00pm-1:00am | 525 | 1050 |
4 | Hypnotist | Whether it's reviving long-buried memories of past lives or just getting another Sim to act like a chicken, the Hypnotist's work is never done. So get out that gold watch and start swinging . . . you are getting sleepy . . . | 5 Creativity 3 Charisma 2 Friends |
M,T,T,F,Sa | 11:00am-6:00pm | 672 | 1344 |
5 | Medium | The spirits of the departed call out to us all, and you, the Medium, are the conduit for their haunting voices. Just keep in mind that not everyone likes lo hear what their dead relatives have to say . . . | 5 Creativity 3 Charisma 1 Cleaning 1 Cooking 4 Friends |
M,T,W,T,Sa | 5:00pm-12:00am | 840 | 1680 |
6 | Douser | Whoever thought that you could make so much money getting a stick to point towards water? Just walk slowly, wait for that rod to wiggle, and then start digging. You might want to consult a city map, though, just to make sure what you're chasing isn't a sewer main . . . | 6 Creativity 3 Charisma 3 Cleaning 3 Cooking 6 Friends |
M,W,T,F,Sa | 5:00pm-12:00am | 1092 | 2184 |
7 | Police Psychic | Some cases defy all cracking, and that's when the cops come running to you for help. Close your eyes and reach out with your senses, and what is cloudy will become clear . . . but you might want to make sure the TV's off before you begin. | 7 Creativity 4 Charisma 6 Cleaning 4 Cooking 8 Friends |
M,T,W,T,F | 1:00pm-7:00pm | 1386 | 2772 |
8 | UFO Investigator | You have always known that unseen beings from distant stars watch us with strange eyes that hold an unknown purpose. And now you get to turn that suspicion into some cold, hard cash! Just be warned, those who are pursued may suddenly become the pursuer . . . | 7 Creativity 5 Charisma 7 Cleaning 4 Cooking 9 Friends |
M,W,T,F | 10:00am-5:00pm | 2100 | 4200 |
9 | Exorcist | Even today, dark forces from below reach out to take hold of unwitting Sims. That's where you come in, using your power over the spirit world to drive those unclean interlopers from the souls of those unfortunates who depend on you. | 8 Creativity 6 Charisma 8 Cleaning 5 Cooking 10 Friends |
W,F,Su | 9:00am-3:00pm | 2494 | 4988 |
10 | Cult Leader | Your legendary powers are now known far and wide, from this world to the next, and Sims from 'round the globe flock to hear your wisdom and live by your word. Just try not to believe all your own PR, or soon your devoted flock will stop gazing at your golden aura and start pecking at your feet of clay. | 10 Creativity 10 Charisma 9 Cleaning 7 Cooking 13 Friends |
Tu,Sa | 6:00pm-3:00am | 4725 | 9450 |
[edit] Show Business
Level | Title | Description | Requirement | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Screen Test Stand-In | Although a crash-test dummy could do your job, you've at least got a foot into the glamorous door of Show Business. Do your best to stand still as irritable technicians wave light meters in your face and try to offset the terrible wages by eating all you can from the set buffet. | T,W,T,F,Su | 10:00am-5:00pm | 420 | 840 | |
2 | Body Double | Nothing builds confidence like being told your butt is good enough to stand in for a major star's during those tiring shower shots. Keep building those skills, and someday you might get your face on the screen instead. | 1 Charisma 1 Body |
T,W,T,S,S | 1:00pm-8:00pm | 577 | 1154 |
3 | Bit Player | Your hard work has paid off, and now they're actually letting you say a few lines. Just remember: don't look at the camera, don't wave to your Mom, and keep the spinach out of your front teeth. | 2 Charisma 2 Body |
M,T,T,F,Su | 9:00am-4:00pm | 714 | 1428 |
4 | Commercial Actor | Hawking dish soap, cell phones and fast food might not be Hamlet, but it sure is starting to bring home the bacon. Best of all, your face is starting to become familiar to a wide audience. Try if you can, though, to pick the right products to represent: no one wants to be remembered as the Toilet Paper Guy. | 3 Charisma 3 Body 1 Friend |
T,W,T,F,Sa | 8:00am-5:00pm | 861 | 1722 |
5 | Cartoon Voice | Finally, a chance to play a real character. Except that your character isn't real, and your audience is more likely to be lying on the living room carpet than sitting in the plush seats. No matter how stupid you're being paid to sound, at least you're saving a fortune on wardrobe! | 4 Charisma 3 Body 1 Logic 2 Creativity 3 Friends |
M,T,W,T,F | 1:00pm-8:00pm | 1008 | 2016 |
6 | Supporting Player | You're finally starting to break into the big time, and your name now appears somewhere at the beginning of the picture instead of at the end near "Animal Wrangler" and "Key Grip". Keep a cool head, don't upstage your star and you'll be on your way to stardom in a flash. | 5 Charisma 5 Body 2 Logic 3 Creativity 5 Friends |
M,T,W,T,Sa | 6:00pm-1:00am | 1155 | 2310 |
7 | Broadway Star | Nothing gives a rising star's career a boost like headlining on Broadway! Just make sure you really strut your stuff in those musical numbers. You never know how many shows you've got left before today's boffo box office blowout hit turns into yesterday's news. | 6 Charisma 7 Body 3 Logic 4 Creativity 7 Friends |
T,T,S,S | 6:00pm-1:00am | 1312 | 2624 |
8 | Leading Man | You're making three films a year, you're deluged with scripts and you just got voted "Sexiest Man Alive" by three different tabloids. Try to keep your eye on your job amidst all this acclaim, since one bad picture is all it takes to bump you onto late night infomercials . . . | 7 Charisma 10 Body 4 Logic 5 Creativity 9 Friends |
M,T,T | 1:00pm-7:00pm | 2205 | 4410 |
9 | Blockbuster Director | Now you've got your chance behind the camera, and it's all in your hands. Try to keep in mind what it was like when you were in front of that camera as you coax the best out of your actors, and try not to think about how many millions you'll cost your bosses if you screw it up. No pressure. | 9 Charisma 10 Body 5 Logic 7 Creativity 11 Friends |
M,T,T | 10:00am-5:00pm | 3051 | 6102 |
10 | Icon | There's not a Sim in the world who's ever been to a movie or watched a TV that doesn't know who you are. All that's left is to frolic in your piles of cash and do the projects that you've always wanted to do while you wait for those Lifetime Achievement Awards to roll in. | 10 Charisma 10 Body 6 Logic 9 Creativity 14 Friends |
T,W,T | 4:00pm-9:00pm | 5022 | 10044 |
[edit] Artist
Level | Title | Description | Requirement | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Canvas Stretcher | At the bottom rung of the art world, you make sure every piece of canvas sold at Dave's Art Emporium is stretched tight over its frame. But it's no dead end: you're allowed to watercolor on leftover canvases, and you're able to build up some charisma and make artsy friends while ringing up purchases for the clientele. | T,T,F,S,S | 7:00am-2:00pm | 231 | 462 | |
2 | Street Caricaturist | Welcome to the streets of SimCity! With some charcoal pencils you bought at Dave's Art Emporium, you're all set to do caricatures of Sims passing by on the main drag. It's a great opportunity to meet some new people and develop contacts you'll need later on. | 1 Creativity | T,W<T,F,Su | 11:00am-6:00pm | 357 | 714 |
3 | Souvenir Whittler | Mr. Big, who runs the "Lucille, Largest Llama in the World" roadside attraction, hires you to whittle souvenir llamas for visitors who make the trek out to see Lucille. Even though you're a tool of the tourist trade, you have fun designing a caricature of each tourist or their favorite political figure on each wooden llama. | 3 Creativity 2 Mechanical 1 Friend |
M,W,F,S,S | 9:00am-4:00pm | 483 | 966 |
4 | Comic Book Penciller | One of your dream jobs is to work on a comic book, and this isn't just any comic, it's SpiderSim! You're making more contacts in the art biz, and throwing some dinner parties will show off your culinary expertise and win you even more friends. | 4 Creativity 3 Mechanical 1 Cooking 2 Friends |
M,T,W,T,Sa | 10:00am-5:00pm | 630 | 1260 |
5 | Wedding Photographer | Fabulous! Your network of great relationships is paying off as you become the most requested wedding photographer in SimCity. Keep developing your creativity with a camera, and you'll have a great portfolio if you choose to move into fashion photography later on. | 5 Creativity 4 Mechanical 2 Cooking 3 Charisma 4 Friends |
M,W,T,F,Sa | 8:00am-3:00pm | 808 | 1616 |
6 | Art Forger | Tired of making small potatoes as an honest artist, you've gone down the slippery slope into a life of crime forging famous artworks. Even so, you need to develop even more contacts in order to quickly find buyers for your fakes. | 5 Creativity 5 Mechanical 3 Cooking 4 Charisma 5 Friends |
M,T,W,T | 2:00pm-9:00pm | 1339 | 2678 |
7 | Fashion Photographer | Rod Ralloway, a world-famous model for SimStyle Magazine, hears of your expertise and calls you one day when his favorite photog is sick. You get a chance to build a career snapping shots of some of the most beautiful Sims in the city, but remember to keep in touch with your friends. | 6 Creativity 6 Mechanical 3 Cooking 6 Charisma 8 Friends |
M,W,F,Sa | 10:00am-5:00pm | 1785 | 3570 |
8 | Acclaimed Muralist | Murals! Murals! Murals! You abhor the sight of a blank wall or ceiling in any public space. Your passion is to create eye-catching murals on all spare surfaces to brighten up SimCity, and luckily, an annoymous but wealthy patron is footing the bill. | 7 Creativity 7 Mechanical 4 Cooking 7 Charisma 9 Friends |
M,T,T | 12:00pm-7:00pm | 2232 | 4464 |
9 | Conceptual Artist | As your art becomes even more conceptual and abstract, you need more interpretations and advice from your friends to strengthen your ideas. Invite them to parties and show off your work at the same time. | 9 Creativity 8 Mechanical 5 Cooking 7 Charisma 10 Friends |
M,T,W | 10:00am-5:00pm | 2625 | 5250 |
10 | Visionary | You are now a "living legend." Your thoughts and artistic works influence millions and appear in galleries, newsmagazines and on thought-provoking billboards around the world. | 10 Creativity 8 Mechanical 6 Cooking 7 Charisma 13 Friends |
T,T,S | 1:00pm-6:00pm | 4549 | 9098 |
[edit] Natural Scientist
Level | Title | Description | Requirement | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Rat Keeper | Yes, you tend rats for a living. It's not the greatest job, but at least it gets you started with a career in the biological sciences. The bites don't go too deep and no redness or irritation has started, so chances are you might live to see a promotion if you work on your skills. | M,T,W,T,Sa | 9:00am-4:00pm | 325 | 650 | |
2 | Algae Hunter | Who knows what wondrous treasures lurk in our rivers and streams? The Algae Hunter, that's who! Your job is sample collection, your focus is algae. You don't perform any of the official tests yourself, but at least you have a job that lets you enjoy the great (slimy) outdoors. | 1 Cleaning 1 Body 1 Mechanical |
T,W,T,S,S | 8:00am-3:00pm | 483 | 966 |
3 | Clam Wrangler | Let's face it: Clams are slippery little bivalves. Sometimes keeping their natural habitats in check requires a little wrangling, and that's where you come in. Long regarded as a jumping ground for the more prestigious careers in Natural Science, Clam Wrangling requires a strong body and quick reflexes. Work those skills and prestige may not be far off. | 2 Cleaning 3 Body 2 Mechanical |
M,T,T,F,Su | 9:00am-4:00pm | 672 | 1344 |
4 | Scatmaster | You are a Scatmaster—a freelance specialist in animal droppings. Your work comes in many forms - from tracking animals to determining their dietary habits. You're one of the best at what you do. Because, lets face it—this is a pretty niche field. | 3 Cleaning 4 Body 3 Mechanical 1 Friend |
M,T,W,T,F | 11:00am-6:00pm | 787 | 1574 |
5 | Soil Identifier | As a freelance Soil Identifier, you will be at the beck and call of construction teams, farmers, and city officials. Is it a Mesic sandy clay loam, or a Xeric loamy clay sand? To everybody else, it's just dirt. To you, it's SCIENCE! | 5 Cleaning 5 Body 4 Mechanical 1 Logic 2 Friends |
T,W,F,S,S | 9:00am-4:00pm | 945 | 1890 |
6 | Rogue Botanist | No more freelancing for you! You've found yourself a University sponsor, allowing you to do some real research of your own. The organization has deemed you their "Rogue Botanist", a suspicious yet handsomely paying title. | 6 Cleaning 5 Body 6 Mechanical 3 Logic 4 Friends |
M,W,F,S,S | 10:00am-5:00pm | 1134 | 2268 |
7 | Animal Linguist | More than just sitting and talking with a parrot all day, the position of Animal Linguist is a prestigious and important job. You are tasked with finding semantic patterns in the sounds of all kinds of critters, with the hopes of someday creating a universal language to unite all fauna! | 7 Cleaning 5 Body 6 Mechanical 6 Logic 6 Friends |
M,T,W,T,F | 10:00am-5:00pm | 1344 | 2688 |
8 | Unnatural Crossbreeder | An opening at a suspicious, privately owned offshore laboratory? Sounds good to you! The pay is great, the ethics are lax, and you've got access to pretty much any equipment you could possibly want. Just watch out for the Possumfish. It bites. | 7 Cleaning 5 Body 7 Mechanical 8 Logic 8 Friends |
M,W,F,S,S | 9:00am-4:00pm | 1554 | 3108 |
9 | Dinosaur Cloner | I mean, come on—everybody knows how to make dinosaurs. Find a DNA sample, splice and create a cloning vector, integrate the DNA into bacterial cells to accelerate growth . . . You know, easy stuff. But the real fact of the matter is that nobody has had the guts or a large enough financial endowment before. You've got both. | 8 Cleaning 6 Body 9 Mechanical 10 Logic 10 Friends |
T,W,T,F | 11:00am-6:00pm | 2283 | 4566 |
10 | Ecological Guru | Your breath is the wind, your body the earth. Your voice is the call of the wild. You are . . . the Ecological Guru. You tell people to change their environmental practices—and they listen. March yourself out on the world and make a difference—you're a veritable force of nature. | 8 Cleaning 8 Body 10 Mechanical 10 Logic 12 Friends |
W | 12:00pm-3:00am | 10497 | 20994 |
[edit] Pets Careers
[edit] Pet Jobs
[edit] Security
Level | Title | Description | Requirements | Job Days | Daily Work Hours | Pay (Dogs) | Pay (Cats) |
---|---|---|---|---|---|---|---|
1 | Snooper Department | Your pet has entered the Security industry as a Snooper Deterrent. Sleeping on low-value goods isn't that exciting, but it's a living. To move into a Guard position, your pet must be taught to Stay. | S, T, W, Th, S | 7:00pm-2:00am | ?113 | ?130 | |
2 | Guard Pet | It's time for your pet to sit tight and be alert while protecting the merchandise at local businesses. Being taught to Speak is the key to moving into a Contraband Sniffer position. | Stay | S, M, W, Th, S | 5:00pm-12:00am | ?200 | ?230 |
3 | Contraband Sniffer | Your pet's nose is the terror of smugglers and evil-doers everywhere. But this is just a stepping stone. A promotion to the legendary Pet Corps calls for the ability to Play Dead. | Speak | S, Th, F, S | 12:00pm-6:00pm | ?353 | ?406 |
4 | Pet Corps | Reaching the highest echelon in the Security industry is no small feat. As a decorated member of the fabled Pet Corps, your pet's days will be filled with high stakes and dramatic moments worthy of slow motion. | Play Dead | M, T, Th | 8:00am-1:00pm | ?670 | ?770 |
[edit] Service
Level | Title | Description | Requirements | Job Days | Daily Work Hours | Pay (Dogs) | Pay (Cats) |
---|---|---|---|---|---|---|---|
1 | Vermin Chaser | Your pet has entered the service industry. Chasing vermin isn't exactly glamorous, but sometimes it's better to give than receive. For your pet to be promoted to Therapy Pet, teach it to Shake. | S, M, W, F, S | 6:00pm-1:00am | ?107 | ?123 | |
2 | Therapy Pet | Leave the rat chasing to lesser pets because improving lives is all about one-on-one therapy! Your pet must be taught to Come Here to get promoted to Seeing Eye Pet. | Shake | M, T, W, Th, F | 8:00am-3:00pm | ?190 | ?218 |
3 | Seeing Eye Pet | After several fantastic therapy sessions, the higher ups want to see your pet in a guide's role. Your pet must be taught to Roll Over if it wants to be a Rescue Pet. | Come | M, T, W, F, S | 8:00am-2:00pm | ?335 | ?385 |
4 | Rescue Pet | The top position in Service is teeming with excitement, fulfillment and financial rewards. A savior to adventurous but unlucky Sims everywhere, your pet has earned a place among the heroes of the Emergency Response Disaster Squad. | Roll Over | F, S, S | 8:00pm-1:00am | ?636 | ?731 |
[edit] Show Biz
Level | Title | Description | Requirements | Job Days | Daily Work Hours | Pay (Dogs) | Pay (Cats) |
---|---|---|---|---|---|---|---|
1 | Extra | Your pet is an entry-level Extra on the set of the latest "Scrumptious Pets Morsels" TV ad. For your pet to be promoted, teach it to Speak. | M, T, W, Th, F | 9am-4pm | ?125 | ?144 | |
2 | Understudy | No longer limited to noisy scenes filled with other no-named animals, your pet will now get a chance to truly act! Your pet must be taught to Roll Over to make it to Stunt Double. | Speak | M, T, W, Th, F | 10am-4pm | ?220 | ?253 |
3 | Stunt Double | Real stars take risks, and what's riskier than jumping out of a burning building without a parachute? Your pet must be taught to Play Dead to become a Star. | Roll Over | M, T, Th, F | 8am-1pm | ?388 | ?446 |
4 | Star | Your pet has made it to the big time and reached the highest level in Show Business! Endless pet treats and parties featuring the finest pet toys are some of the perks of celebrity status. | Play Dead | M, W, F | 12pm-4pm | ?737 | ?847 |
[edit] Seasons Careers
[edit] Adult
[edit] Gamer
[edit] Education
[edit] Law
[edit] Journalism
REWARD Gootentaugen Award For Excellence in Journalism
Job Level: 6
"The Gootentaugen Award is reserved for those who demonstrate an excellent gift with the written word, or for those who show great potential for greatness.The finest writers, as they lay dying on their death beds, can point to a shelf full of Guttentaugens, and say "I have written great things." Then their pen drops, and only the Gootentaugens remain. Stand in the presence of this fantastic award and watch your mood improve."
[edit] Requirements
Level | Title | Creativity | Charisma | Cooking | Friends |
---|---|---|---|---|---|
1 | Yearbook Club Supervisor | 0 | 0 | 0 | 0 |
2 | Blog Writer | 0 | 0 | 0 | 1 |
3 | Internet Movie Critic | 1 | 1 | 0 | 2 |
4 | Fact Checker | 1 | 2 | 2 | 3 |
5 | Obituary Writer | 2 | 3 | 3 | 4 |
6 | Horoscope Writer | 4 | 4 | 4 | 5 |
7 | Sports Columnist | 5 | 6 | 4 | 7 |
8 | Investigatory Journalist | 6 | 8 | 5 | 9 |
9 | Magazine Editor | 7 | 9 | 5 | 11 |
10 | Media Magnate | 9 | 10 | 6 | 13 |
[edit] Job Titles
Level | Title | Description | Requirement | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Yearbook Club Supervisor | Pictures need to be in the right place and names properly aligned.
It's a lot of busy work but every journalist starts somewhere. |
1 Friend | M,T,W,T,F | 9:00am–3:00pm | §115 | |
2 | Blog Writer | The internet is a vast place just screaming for writers to come forth and write
about everything on their minds. With a little creativity you can go far |
2 Friends 1 Charisma 1 Creativty |
S,T,T,F,S | 1:00pm–6:00pm | §228 | §456 |
3 | Internet Movie Critic | Perks like free movie passes and buttered popcorn make the business of
reviewing films -- both good and bad ones -- a nice gig. |
3 Friends 2 Cooking 2 Charisma 1 Creativty |
S,M,W,F,S | 2:00pm-8:00pm | §287 | §574 |
4 | Fact Checker | Every detail and fact needs to be checked and double checked. In a
world filled with lawsuits and libel, you're the paper's last line of factual defense |
4 Friends 3 Cooking 3 Charisma 2 Creativty |
M,T,W,Th,F | 9:00am-4:00pm | §385 | §770 |
5 | Obituary Writer | In time every Sim must part with world and it's your job to honor
them...or at least write something interesting. Work on your Creativity to move onto bigger beats. |
5 Friends 4 Cooking 4 Charisma 4 Creativty |
S,W,Th,F,S | 11:00am-5:00pm | §457 | §914 |
6 | Horoscope Writer | Sims around the city read your column every day to see what their future
holds. What will the day bring according to you? |
7 Friends 4 Cooking 6 Charisma 5 Creativty |
M,T,W,Th,F | 10:00am-3:00pm | §668 | §1336 |
7 | Sports Columnist | The city is full of great teams and readers want to know your take on them.
Stay Charismatic and cook up a few more stories to stay on top. |
9 Friends 5 Cooking 8 Charisma 6 Creativty |
S,M,T,Th,S | 1:00pm-7:00pm | §874 | §1748 |
8 | Investigatory Journalist | You're on the case and nothing bad will cross your desk without investigation.
Blow the whistle and keep your readers informed. |
11 Friends 5 Cooking 9 Charisma 7 Creativty |
S,M,W,Th,S | 12:00pm-7:00pm | §1168 | §2236 |
9 | Magazine Editor | You're the editor in charge of the hottest magazine on the market -- if it's
stylish, interesting, or worth reading about, your staff is on it. |
13 Friends 6 Cooking 10 Charisma 9 Creativty |
M,T,W,F,S | 9:00am-4:00pm | §1460 | §2920 |
10 | Media Magnate | It isn't easy being the owner of countless media outlets, but the power
and wealth that accompanies the responsibility is more than enough compensation. |
M,T,W,Th,F | 10:00am-6:00pm | §2350 | §4700 |
[edit] Music
[edit] Adventurer
Golden Skull of Jumbok IV - Level 6
The Golden Skull of Jumbok IV was liberated from the ancient ruins discovered just outside of Riverblossom Hills. Jumbok IV, conqueror of the ancient regions Pleasantview and Veronaville, was known as a cruel, loud, and smelly ruler. Nevertheless, his skull, which as been coated in gold and enlarged to enhance its aesthetic beauty, is fitting for any home and inspiring to all. It can definitely be said that standing next to Jumbok's golden skull is better for you than standing next to the conquering Jumbok of old!
[edit] Requirements
Level | Title | Charisma | Mechanical | Body | Friends |
---|---|---|---|---|---|
1 | Ambassador's Intern | 0 | 0 | 0 | 0 |
2 | Spelunker | 0 | 0 | 1 | 0 |
3 | Multiregional Sim of Some Question | 2 | 0 | 2 | 1 |
4 | Deep Sea Excavator | 2 | 1 | 4 | 2 |
5 | Relic Liberator | 2 | 2 | 5 | 3 |
6 | Dread Pirate | 3 | 3 | 6 | 4 |
7 | Warhead Disarmer | 3 | 6 | 7 | 5 |
8 | Hostage Negotiator | 5 | 7 | 7 | 7 |
9 | International Sim of Mystery | 7 | 8 | 8 | 9 |
10 | Space Pirate | 9 | 9 | 10 | 11 |
[edit] Job Titles
Level | Title | Description | Requirement | Job Days | Daily Work Hours | Pay | Bonus |
---|---|---|---|---|---|---|---|
1 | Ambassador's Intern | Your life of adventure has begun! You'll need to head to the gym if you want to move out of the office for some real adventure! | 9:00am–4:00pm | §172 | § | ||
2 | Spelunker | You are fearless as you explore the deepest caves throughout the world. Your co-workers hold their breath every time you attempt another dangerous expedition. | 1 Body | M,T,T,F,S | 3:00pm-9:00pm | §225 | §550 |
3 | Multiregional Sim of Some Question | People are asking questions about your adventures, though there's always room for more. Work on your Charisma and Mechanical skills to get out of tricky situations. | 2 Charisma 2 Body 1 Friend |
M,T,Th,F,S | 2:00pm-8:00pm | §375 | §750 |
4 | Deep Sea Excavator | There is no depth too deep or sea creature too scary for you. The adventuring is picking up and your fame is spreading. | 1 Mechanical 2 Charisma 4 Body 2 Friends |
S,M,Th,F,S | 9:00am-3:00pm | §415 | §830 |
5 | Relic Liberator | If there's a priceless relic that isn't captured, it will be soon. Your nimble fingers and ridiculous acrobatic skills have foiled many an ancient tomb. | 2 Mechanical 2 Charisma 5 Body 3 Friends |
S,M,Th,F,S | 2:00pm-7:00pm | §580 | §1160 |
6 | Dread Pirate | Arrr! The Seven Seas belong to your fleet of terror -- no merchant ship crosses the ocean without the fear of conquest and piracy! | 3 Mechanical 3 Charisma 6 Body 4 Friends |
S,W,Th,F,S | 9:00am-4:00pm | §870 | §1740 |
7 | Warhead Disarmer | Few adventurers risk their lives for the good of others like you. Your Mechanical prowess guarantees no warheads will go off on your watch. | 3 Charisma 6 Mechanical 7 Body 5 Friends |
M,T,W,Th,S | 10:00am-4:00pm | §1050 | §2100 |
8 | Hostage Negotiator | When it comes time to talk the bad guys out of doing something stupid, you're the Sim they call. Keep working on your Charisma to handle these situations. | 5 Charisma 7 Mechanical 7 Body 7 Friends |
S,M,F,S | 9:00am-3:00pm | §1560 | §3120 |
9 | International Sim of Mystery | The unanswered questions surrounding your person have crossed borders -- you're now international. You'll need to be in top shape for your next assignment. | 7 Charisma 8 Mechanical 8 Body 9 Friends |
S,Th,F,S | 2:00pm-10:00pm | §1910 | §3280 |
10 | Space Pirate | You are the galaxy's most feared, and noble, pirate. You know every wormhole to use and moon to hide on -- adventuring like this has never been seen on the galactic level! | 9 Charisma 9 Mechanical 10 Body 11 Friends |
S,T,W,Th,S | 3:00pm-8:00pm | §2730 | §5460 |