Difference between revisions of "Sims 3:RCOL"
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+ | {{TS3AdvancedModdingHeader}} | ||
+ | |||
+ | |||
==Overview== | ==Overview== | ||
Format used by various resources in the Scenegraph. | Format used by various resources in the Scenegraph. | ||
==Format== | ==Format== | ||
− | + | DWORD - Version | |
− | DWORD - Version | + | DWORD - Count of Internal Public Chunks (see [[Sims 3:RCOL#References|References]]) |
− | DWORD - | + | DWORD - Index3 (unused) |
− | DWORD - | + | DWORD - ExternalCount |
− | DWORD - | + | DWORD - InternalCount |
− | DWORD - | + | |
+ | //Internal Chunks: These are the TGIs that identify each chunk | ||
+ | -Repeat InternalCount Times | ||
+ | QWORD - I64 | ||
+ | DWORD - TID | ||
+ | DWORD - GID | ||
+ | |||
+ | //External Resources: These are TGIs of referenced items (e.g. DDS Image) | ||
+ | -Repeat ExternalCount times | ||
+ | QWORD - I64 | ||
+ | DWORD - TID | ||
+ | DWORD - GID | ||
+ | |||
+ | -Repeat InternalCount times | ||
+ | DWORD - Position of the Chunk (absolute) | ||
+ | DWORD - Size of the Chunk | ||
− | + | ===References=== | |
− | + | Block references are 1 based (0 is reserved for null references), with a flag for the type of reference. | |
− | + | {| class="wikitable" border="1" ! colspan="3" | |
− | + | |- | |
− | + | !Flag | |
− | + | !Type | |
− | + | !Table | |
− | - | + | !Comments |
− | + | |- | |
− | + | |0x0xxxxxxx || Public || Internal Chunks || | |
− | + | |- | |
+ | |0x1xxxxxxx || Private || Internal Chunks || Add on the "Count of Internal Public Chunks" to get the actual index | ||
+ | |- | ||
+ | |0x2xxxxxxx || External || ||Appears to be unused | ||
+ | |- | ||
+ | |0x3xxxxxxx || Delayed || External Resources || | ||
+ | |- | ||
+ | |} | ||
− | |||
− | |||
− | |||
− | |||
==Chunks== | ==Chunks== | ||
− | The Type ID will also be the first chunk after the header. | + | The Type ID will also be the first chunk after the header(with the exception [[Sims_3:0x015A1849|GEOM]]). |
===Resource Types=== | ===Resource Types=== | ||
These are the possible resource types, they are named by their first chunk. | These are the possible resource types, they are named by their first chunk. | ||
− | {| border="1" | + | {| class="wikitable sortable" border="1" |
− | ! Type ID | + | ! Type ID!! Name!! Description |
− | ! Name | + | |
− | ! Description | + | |
|- | |- | ||
− | | [[ | + | | [[Sims_3:0x015A1849|0x015A1849]]|| GEOM|| Body Geometry |
− | | GEOM | + | |
− | | Body Geometry | + | |
|- | |- | ||
− | | [[ | + | | [[Sims_3:0x01661233|0x01661233]]|| MODL|| Object Geometry |
− | | MODL | + | |
− | | Object | + | |
|- | |- | ||
− | | [[ | + | | [[Sims_3:0x01D0E75D|0x01D0E75D]]|| MATD|| Material Definition |
− | | | + | |
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Sims_3:0x01D10F34|0x01D10F34]]|| MLOD|| Object Geometry LOD |
− | | | + | |
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Sims_3:0x02019972|0x02019972]]|| MTST|| Material Sets |
− | | MTST | + | |
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Sims_3:0x021D7E8C|0x021D7E8C]]|| TREE|| Speed Tree Data |
− | | TREE | + | |
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Sims_3:0x02D5DF13|0x02D5DF13]]|| S_SM|| Jazz State Machine |
− | | | + | |
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Sims_3:0x033260E3|0x033260E3]]|| TkMk|| Track Mask |
− | | | + | |
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Sims_3:0x0355E0A6|0x0355E0A6]]||BOND|| Slot Adjusts |
− | | | + | |
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Sims_3:0x03B4C61D|0x03B4C61D]]|| LITE|| Lighting Data |
− | | | + | |
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Sims_3:0x63A33EA7|0x63A33EA7]]|| ANIM|| Animated Texture |
− | | | + | |
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Sims_3:0x736884F1|0x736884F1]]|| VPXY|| Model Links |
− | | | + | |
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Sims_3:0xD3044521|0xD3044521]]|| RSLT|| Slot Definition |
− | | | + | |
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Sims_3:0xD382BF57|0xD382BF57]]|| FTPT|| Model Footprint |
− | | | + | |
− | | | + | |
|- | |- | ||
|} | |} | ||
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===Model Chunks=== | ===Model Chunks=== | ||
Possible chunks embedded in MODL and MLOD resources. | Possible chunks embedded in MODL and MLOD resources. | ||
− | {| border="1" | + | {| class="wikitable sortable" border="1" |
− | ! Type ID | + | ! Type ID!! Name!! Description |
− | ! Name | + | |
− | ! Description | + | |
|- | |- | ||
− | | [[0x01661233]] | + | | [[Sims_3:0x01661233|0x01661233]]|| MODL|| Object Geometry |
− | | MODL | + | |
− | | Object Geometry | + | |
|- | |- | ||
− | | [[ | + | | [[Sims_3:0x01D0E6FB|0x01D0E6FB]]|| VBUF|| Vertex Buffer |
− | | | + | |
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Sims_3:0x01D0E6FB|0x0229684B]]|| VBUF|| Vertex Buffer(Used in shadow meshes, no associated VRTF) |
− | | | + | |
− | | Vertex | + | |
|- | |- | ||
− | | [[0x01D0E6FB]] | + | | [[Sims_3:0x01D0E6FB#Swizzle_Info|0x00000000]]|| || Vertex Buffer SwizzleInfo |
− | | | + | |
− | | Vertex Buffer | + | |
|- | |- | ||
− | | [[0x01D0E70F]] | + | | [[Sims_3:0x01D0E70F|0x01D0E70F]]|| IBUF|| Index Buffer |
− | | IBUF | + | |
− | | Index Buffer | + | |
|- | |- | ||
− | | [[ | + | | [[Sims_3:0x01D0E70F|0x0229684F]]|| IBUF|| Index Buffer(Used in shadow meshes) |
− | | | + | |
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Sims_3:0x01D0E723|0x01D0E723]]|| VRTF|| Vertex Format |
− | | | + | |
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Sims_3:0x01D0E75D|0x01D0E75D]]|| MATD|| Material Definition |
− | | | + | |- |
− | | | + | | [[Sims_3:0x01D0E76B|0x01D0E76B]]|| SKIN|| Joint Definitions |
+ | |- | ||
+ | | [[Sims_3:0x01D10F34|0x01D10F34]]|| MLOD|| Object Geometry LODs | ||
+ | |- | ||
+ | | [[Sims_3:0x02019972|0x02019972]]|| MTST|| Material Sets | ||
|- | |- | ||
|} | |} | ||
+ | |||
+ | ===Jazz Chunks=== | ||
+ | Possible chunks embedded in jazz S_SM resources | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | ! Type ID!! Name!! Description | ||
+ | |- | ||
+ | | [[Sims_3:0x02D5DF13#S_SM_-_State_Machine_Definition|0x02D5DF13]]||S_SM||State Machine | ||
+ | |- | ||
+ | | [[Sims_3:0x02D5DF13#S_St_-_State_Definition|0x02EEDAFE]]||S_St||State | ||
+ | |- | ||
+ | | [[Sims_3:0x02D5DF13#S_DG_-_Decision_Graph|0x02EEDB18]]||S_DG||Decision Graph | ||
+ | |- | ||
+ | | [[Sims_3:0x02D5DF13#S_AD_-_Actor_Definition|0x02EEDB2F]]||S_AD||Actor Definition | ||
+ | |- | ||
+ | | [[Sims_3:0x02D5DF13#S_PD_-_Parameter_Definition|0x02EEDB46]]||S_PD||Parameter Definition | ||
+ | |- | ||
+ | | [[Sims_3:0x02D5DF13#Play_-_Play_Animation_Node|0x02EEDB5F]]||Play||Play Animation Node | ||
+ | |- | ||
+ | | [[Sims_3:0x02D5DF13#Rand_-_Random_Node|0x02EEDB70]]||Rand||Random Node | ||
+ | |- | ||
+ | | [[Sims_3:0x02D5DF13#SoPn_-_Select_on_Parameter_Node|0x02EEDB92]]||SoPn||Select on Parameter Node | ||
+ | |- | ||
+ | | [[Sims_3:0x02EEDBA5|0x02EEDBA5]]||SoDn||Select on Destination Node (Unused) | ||
+ | |- | ||
+ | | [[Sims_3:0x02D5DF13#SNSN_-_Next_State_Node|0x02EEEBDC]]||SNSN||Next State Node | ||
+ | |- | ||
+ | | [[Sims_3:0x02D5DF13#Prop_-_Create_Prop_Node|0x02EEEBDD]]||Prop||Create Prop Node | ||
+ | |- | ||
+ | | [[Sims_3:0x02D5DF13#AcOp_-_Actor_Operation_Node|0x02EEEBDE]]||AcOp||Actor Operation Node | ||
+ | |- | ||
+ | | [[Sims_3:0x02D5DF13#Stop_-_Stop_Animation_Node|0x0344D438]]||Stop||Stop Animation Node | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {{TS3AdvancedModdingHeader}} |
Latest revision as of 01:31, 10 July 2014
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
Contents |
[edit] Overview
Format used by various resources in the Scenegraph.
[edit] Format
DWORD - Version DWORD - Count of Internal Public Chunks (see References) DWORD - Index3 (unused) DWORD - ExternalCount DWORD - InternalCount //Internal Chunks: These are the TGIs that identify each chunk -Repeat InternalCount Times QWORD - I64 DWORD - TID DWORD - GID //External Resources: These are TGIs of referenced items (e.g. DDS Image) -Repeat ExternalCount times QWORD - I64 DWORD - TID DWORD - GID -Repeat InternalCount times DWORD - Position of the Chunk (absolute) DWORD - Size of the Chunk
[edit] References
Block references are 1 based (0 is reserved for null references), with a flag for the type of reference.
Flag | Type | Table | Comments |
---|---|---|---|
0x0xxxxxxx | Public | Internal Chunks | |
0x1xxxxxxx | Private | Internal Chunks | Add on the "Count of Internal Public Chunks" to get the actual index |
0x2xxxxxxx | External | Appears to be unused | |
0x3xxxxxxx | Delayed | External Resources |
[edit] Chunks
The Type ID will also be the first chunk after the header(with the exception GEOM).
[edit] Resource Types
These are the possible resource types, they are named by their first chunk.
Type ID | Name | Description |
---|---|---|
0x015A1849 | GEOM | Body Geometry |
0x01661233 | MODL | Object Geometry |
0x01D0E75D | MATD | Material Definition |
0x01D10F34 | MLOD | Object Geometry LOD |
0x02019972 | MTST | Material Sets |
0x021D7E8C | TREE | Speed Tree Data |
0x02D5DF13 | S_SM | Jazz State Machine |
0x033260E3 | TkMk | Track Mask |
0x0355E0A6 | BOND | Slot Adjusts |
0x03B4C61D | LITE | Lighting Data |
0x63A33EA7 | ANIM | Animated Texture |
0x736884F1 | VPXY | Model Links |
0xD3044521 | RSLT | Slot Definition |
0xD382BF57 | FTPT | Model Footprint |
[edit] Model Chunks
Possible chunks embedded in MODL and MLOD resources.
Type ID | Name | Description |
---|---|---|
0x01661233 | MODL | Object Geometry |
0x01D0E6FB | VBUF | Vertex Buffer |
0x0229684B | VBUF | Vertex Buffer(Used in shadow meshes, no associated VRTF) |
0x00000000 | Vertex Buffer SwizzleInfo | |
0x01D0E70F | IBUF | Index Buffer |
0x0229684F | IBUF | Index Buffer(Used in shadow meshes) |
0x01D0E723 | VRTF | Vertex Format |
0x01D0E75D | MATD | Material Definition |
0x01D0E76B | SKIN | Joint Definitions |
0x01D10F34 | MLOD | Object Geometry LODs |
0x02019972 | MTST | Material Sets |
[edit] Jazz Chunks
Possible chunks embedded in jazz S_SM resources
Type ID | Name | Description |
---|---|---|
0x02D5DF13 | S_SM | State Machine |
0x02EEDAFE | S_St | State |
0x02EEDB18 | S_DG | Decision Graph |
0x02EEDB2F | S_AD | Actor Definition |
0x02EEDB46 | S_PD | Parameter Definition |
0x02EEDB5F | Play | Play Animation Node |
0x02EEDB70 | Rand | Random Node |
0x02EEDB92 | SoPn | Select on Parameter Node |
0x02EEDBA5 | SoDn | Select on Destination Node (Unused) |
0x02EEEBDC | SNSN | Next State Node |
0x02EEEBDD | Prop | Create Prop Node |
0x02EEEBDE | AcOp | Actor Operation Node |
0x0344D438 | Stop | Stop Animation Node |
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |