Difference between revisions of "Sims 3:0x736884F1"

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Visual Proxy
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{{TS3AdvancedModdingHeader}}
 +
{{TS3Resource
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|name=Visual Proxy - VPXY
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|typeid= 0x736884F1
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|expansion=The Sims 3
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}}
 +
<br clear="all">
  
<pre>
 
DWORD - VPXY
 
DWORD - version
 
DWORD - Offset to TGI index
 
DWORD - Size of TGI index
 
  
BYTE - Short Entry Count (same as TGI index Count)
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==Overview==
-Entries
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This is a [[Sims 3:RCOL]] chunk tagged "VPXY".
4-7 byte entries (indexed)
+
  
BYTE - 02 (probably was one of the entry cases before)
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The purpose of these files is to show which parts of an object are linked together, and what all the parts of the object are
FLOAT
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FLOAT
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FLOAT
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FLOAT
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FLOAT
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FLOAT
+
  
4 BYTES (probably redundant from earlier version)
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A Typecase table starts the file, which has case 01's that index separate parts of the model and case 00's that index linked parts of the model, such as GEOMs (blends and pieces of the same model), and presumably MODL and MLOD (though I haven't tested this)
  
BYTE bool hasTGI Index?
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This is followed by what I think is a bounding box of floats
DWORD - TGI Index Count
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-TGI Entries
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TID
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GID
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I64
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 +
This is followed by an optional index for modulars, probably the corner (index of its FTPT)
  
-Entry size is dependent on first byte
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This is followed by a TGI list containing
case 01 (iD)
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[[Sims 3:0x015A1849|GEOM]],
case 00 (msIndex Count iD1 iD2 ...)
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[[Sims 3:0x01661233|MODL]],
</pre>
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[[Sims 3:0x01D10F34|MLOD]],
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[[Sims 3:0x03B4C61D|LITE]],
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[[Sims 3:0xD3044521|RSLT]] and
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[[Sims 3:0xD382BF57|FTPT]] references.
 +
 
 +
===File Format===
 +
DWORD // 'VPXY'
 +
DWORD // version (4)
 +
DWORD tgi offset // see [[Sims 3:Key table]]
 +
DWORD tgi size // see [[Sims 3:Key table]]
 +
 +
BYTE count1 // Entry Count (same as TGI index Count)
 +
    --repetition count1 Entries (see [[#Entry Types|below]])
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    BYTE type
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    {data}
 +
 +
BYTE // 0x02 (? type code for bounding box)
 +
FLOAT[6] // ? bounding box (xyz1, xyz2)
 +
 +
BYTE[4] // (probably redundant from earlier version)
 +
 +
BYTE flag // Modular flag?
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-- if flag == 0x01
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    DWORD ftptIndex // TGI Block List entry for [[Sims 3:0xD382BF57|FTPT]]
 +
 +
--insert TGI Block List // see [[Sims 3:Key table]]
 +
 
 +
===Entry Types===
 +
{| class="wikitable" border="1"
 +
!type!!data
 +
|-
 +
|00
 +
|
 +
BYTE msIndex // Incremental count of type=00 entries / for GEOMS this is the lod number
 +
BYTE Count
 +
DWORD[Count] // Indexes into TGI Block List
 +
|-
 +
|01
 +
|
 +
DWORD iD // Index into TGI Block List
 +
|}
 +
 
 +
{{TS3AdvancedModdingHeader}}

Latest revision as of 14:46, 7 October 2012

Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

Visual Proxy - VPXY
TypeID:0x736884F1
Game Version:The Sims 3




[edit] Overview

This is a Sims 3:RCOL chunk tagged "VPXY".

The purpose of these files is to show which parts of an object are linked together, and what all the parts of the object are

A Typecase table starts the file, which has case 01's that index separate parts of the model and case 00's that index linked parts of the model, such as GEOMs (blends and pieces of the same model), and presumably MODL and MLOD (though I haven't tested this)

This is followed by what I think is a bounding box of floats

This is followed by an optional index for modulars, probably the corner (index of its FTPT)

This is followed by a TGI list containing GEOM, MODL, MLOD, LITE, RSLT and FTPT references.

[edit] File Format

DWORD 				// 'VPXY'
DWORD 				// version (4)
DWORD tgi offset		// see Sims 3:Key table
DWORD tgi size			// see Sims 3:Key table

BYTE count1			// Entry Count (same as TGI index Count)
   --repetition count1 Entries (see below)
   BYTE type
   {data}

BYTE				// 0x02 (? type code for bounding box)
FLOAT[6]			// ? bounding box (xyz1, xyz2)

BYTE[4]			// (probably redundant from earlier version)

BYTE flag			// Modular flag?
-- if flag == 0x01
   DWORD ftptIndex		// TGI Block List entry for FTPT

--insert TGI Block List	// see Sims 3:Key table

[edit] Entry Types

type data
00
BYTE msIndex // Incremental count of type=00 entries / for GEOMS this is the lod number
BYTE Count
DWORD[Count] // Indexes into TGI Block List
01
DWORD iD // Index into TGI Block List
Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

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