Difference between revisions of "Sims 3:0x05CD4BB3"
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− | + | {{TS3AdvancedModdingHeader}} | |
− | + | {{TS3Resource | |
− | + | |name=World Routing | |
+ | |typeid= 0x05CD4BB3 | ||
+ | |expansion=The Sims 3 | ||
+ | }} | ||
+ | <br clear="all"> | ||
+ | ==Overview== | ||
+ | This seems to provide routing information within the world. The data for the entire map is broken up into small blocks. | ||
+ | ===Header/index=== | ||
DWORD version 1 | DWORD version 1 | ||
DWORD count1 | DWORD count1 | ||
DWORD count2 | DWORD count2 | ||
REP count1 x count2 | REP count1 x count2 | ||
− | DWORD offset from the end of this list to | + | DWORD offset from the end of this list to the route block location |
REP count1 x count2 | REP count1 x count2 | ||
− | + | -- route block | |
− | + | ===Route block=== | |
− | + | WORD vertex count | |
− | + | REP vertex count | |
− | + | WORD offset from the end of this list to vertex data | |
− | + | REP vertex count | |
− | + | BYTE path count | |
− | + | BYTE usage | |
− | + | BYTE X position (Within this block) | |
− | + | BYTE Y position (Within this block) | |
− | + | REP path count | |
− | + | BYTE destination vertex (Index to vertex within the destination block) | |
− | + | BYTE destination block (Relative) | |
− | + | REP path count | |
+ | BYTE path type | ||
+ | Each point defines a vertex in a graph of route information. Several different route types are used, as defined in the vertex data. The bulk of the routes are type 7, which forms a mesh over most of the area sims can get to. However it is unclear what it is actually used for. | ||
+ | |||
+ | {| class="wikitable" border="1" | ||
+ | !Vertex usage number | ||
+ | !Context | ||
+ | |- | ||
+ | | 65 | ||
+ | | Vertex is center of a lot | ||
+ | |- | ||
+ | | 66 | ||
+ | | Vertex is part of the border of a lot | ||
+ | |- | ||
+ | | 71 | ||
+ | | Vertex defines a foot path | ||
+ | |- | ||
+ | | 77 | ||
+ | | Vertex defines a road | ||
+ | |- | ||
+ | | 78 | ||
+ | | Vertex defines an object footprint | ||
+ | |- | ||
+ | | 80 | ||
+ | | No special usage | ||
+ | |- | ||
+ | | 81 | ||
+ | | No special usage - all paths end in different blocks | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" border="1" | ||
+ | ! Path type | ||
+ | ! Context | ||
+ | |- | ||
+ | | 0 | ||
+ | | (Not seen) | ||
+ | |- | ||
+ | | 1 | ||
+ | | Lot edge to center | ||
+ | |- | ||
+ | | 2 | ||
+ | | Lot edge to edge | ||
+ | |- | ||
+ | | 3 | ||
+ | | Road | ||
+ | |- | ||
+ | | 4 | ||
+ | | (Not seen) | ||
+ | |- | ||
+ | | 5 | ||
+ | | Foot path | ||
+ | |- | ||
+ | | 6 | ||
+ | | Footprint edge | ||
+ | |- | ||
+ | | 7 | ||
+ | | Unknown | ||
+ | |} | ||
+ | |||
+ | The destination block defines which block the path ends in relative to the current block. | ||
+ | {| class="wikitable" border="1" | ||
+ | ! Bits | ||
+ | ! Usage | ||
+ | |- | ||
+ | | NNNxxxxx | ||
+ | (7..5) | ||
+ | | North/south difference, with 3 being no change, positive is south, negative north | ||
+ | |- | ||
+ | | xxxNNNxx | ||
+ | (4..2) | ||
+ | | East/west difference, with 3 being no change, positive is east, negative west | ||
+ | |- | ||
+ | | xxxxxxNN | ||
+ | (1..) | ||
+ | | Unknown | ||
+ | |} | ||
+ | For example, 108 (01101100) means it is in the same block, 80 (01010000) means it is north-east one block. Paths are symmetrical, so the destination vertex has an identical path going the other direction. | ||
+ | |||
+ | {{TS3AdvancedModdingHeader}} |
Latest revision as of 01:43, 5 May 2010
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
World Routing | ||
---|---|---|
TypeID: | 0x05CD4BB3 | |
Game Version: | The Sims 3 |
[edit] Overview
This seems to provide routing information within the world. The data for the entire map is broken up into small blocks.
[edit] Header/index
DWORD version 1 DWORD count1 DWORD count2 REP count1 x count2 DWORD offset from the end of this list to the route block location REP count1 x count2 -- route block
[edit] Route block
WORD vertex count REP vertex count WORD offset from the end of this list to vertex data REP vertex count BYTE path count BYTE usage BYTE X position (Within this block) BYTE Y position (Within this block) REP path count BYTE destination vertex (Index to vertex within the destination block) BYTE destination block (Relative) REP path count BYTE path type
Each point defines a vertex in a graph of route information. Several different route types are used, as defined in the vertex data. The bulk of the routes are type 7, which forms a mesh over most of the area sims can get to. However it is unclear what it is actually used for.
Vertex usage number | Context |
---|---|
65 | Vertex is center of a lot |
66 | Vertex is part of the border of a lot |
71 | Vertex defines a foot path |
77 | Vertex defines a road |
78 | Vertex defines an object footprint |
80 | No special usage |
81 | No special usage - all paths end in different blocks |
Path type | Context |
---|---|
0 | (Not seen) |
1 | Lot edge to center |
2 | Lot edge to edge |
3 | Road |
4 | (Not seen) |
5 | Foot path |
6 | Footprint edge |
7 | Unknown |
The destination block defines which block the path ends in relative to the current block.
Bits | Usage |
---|---|
NNNxxxxx
(7..5) |
North/south difference, with 3 being no change, positive is south, negative north |
xxxNNNxx
(4..2) |
East/west difference, with 3 being no change, positive is east, negative west |
xxxxxxNN
(1..) |
Unknown |
For example, 108 (01101100) means it is in the same block, 80 (01010000) means it is north-east one block. Paths are symmetrical, so the destination vertex has an identical path going the other direction.
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |