Difference between revisions of "Sims 3:0x05CD4BB3"

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{{TS3AdvancedModdingHeader}}
 
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{{TS3Resource
Unknown at this time what the purpose of this data is.  There is exactly one per world.
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|name=World Routing
 +
|typeid= 0x05CD4BB3
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|expansion=The Sims 3
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}}
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<br clear="all">
  
 +
==Overview==
 +
This seems to provide routing information within the world.  The data for the entire map is broken up into small blocks.
 +
===Header/index===
 
  DWORD version 1
 
  DWORD version 1
 
  DWORD count1
 
  DWORD count1
 
  DWORD count2
 
  DWORD count2
 
  REP count1 x count2
 
  REP count1 x count2
     DWORD offset from the end of this list to matching entry in the next list
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     DWORD offset from the end of this list to the route block location
 
  REP count1 x count2
 
  REP count1 x count2
     WORD subcount
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     -- route block
    IF subcount > 0
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===Route block===
        REP subcount
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WORD vertex count
            DWORD offset from the end of this list to matching entry in the next list
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REP vertex count
        REP subcount
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    WORD offset from the end of this list to vertex data
            BYTE subsubcount
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REP vertex count
            BYTE
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    BYTE path count
            BYTE
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    BYTE usage
            BYTE
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    BYTE X position (Within this block)
            REP subsubcount
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    BYTE Y position (Within this block)
                BYTE
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    REP path count
                BYTE
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        BYTE destination vertex (Index to vertex within the destination block)
            REP subsubcount
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        BYTE destination block (Relative)
                BYTE
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    REP path count
 +
        BYTE path type
 +
Each point defines a vertex in a graph of route information.  Several different route types are used, as defined in the vertex data.  The bulk of the routes are type 7, which forms a mesh over most of the area sims can get to.  However it is unclear what it is actually used for.
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{| class="wikitable" border="1"
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!Vertex usage number
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!Context
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|-
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| 65
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| Vertex is center of a lot
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|-
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| 66
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| Vertex is part of the border of a lot
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|-
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| 71
 +
| Vertex defines a foot path
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|-
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| 77
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| Vertex defines a road
 +
|-
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| 78
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| Vertex defines an object footprint
 +
|-
 +
| 80
 +
| No special usage
 +
|-
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| 81
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| No special usage - all paths end in different blocks
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|}
 +
 
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{| class="wikitable" border="1"
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! Path type
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! Context
 +
|-
 +
| 0
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| (Not seen)
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|-
 +
| 1
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| Lot edge to center
 +
|-
 +
| 2
 +
| Lot edge to edge
 +
|-
 +
| 3
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| Road
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|-
 +
| 4
 +
| (Not seen)
 +
|-
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| 5
 +
| Foot path
 +
|-
 +
| 6
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| Footprint edge
 +
|-
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| 7
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| Unknown
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|}
 +
 
 +
The destination block defines which block the path ends in relative to the current block.
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{| class="wikitable" border="1"
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! Bits
 +
! Usage
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|-
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| NNNxxxxx
 +
(7..5)
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| North/south difference, with 3 being no change, positive is south, negative north
 +
|-
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| xxxNNNxx
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(4..2)
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| East/west difference, with 3 being no change, positive is east, negative west
 +
|-
 +
| xxxxxxNN
 +
(1..)
 +
| Unknown
 +
|}
 +
For example, 108 (01101100) means it is in the same block, 80 (01010000) means it is north-east one block.  Paths are symmetrical, so the destination vertex has an identical path going the other direction.
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{{TS3AdvancedModdingHeader}}

Latest revision as of 01:43, 5 May 2010

Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

World Routing
TypeID:0x05CD4BB3
Game Version:The Sims 3



[edit] Overview

This seems to provide routing information within the world. The data for the entire map is broken up into small blocks.

[edit] Header/index

DWORD version 1
DWORD count1
DWORD count2
REP count1 x count2
    DWORD offset from the end of this list to the route block location
REP count1 x count2
    -- route block

[edit] Route block

WORD vertex count
REP vertex count
    WORD offset from the end of this list to vertex data
REP vertex count
    BYTE path count
    BYTE usage
    BYTE X position (Within this block)
    BYTE Y position (Within this block) 
    REP path count
        BYTE destination vertex (Index to vertex within the destination block)
        BYTE destination block (Relative)
    REP path count
        BYTE path type

Each point defines a vertex in a graph of route information. Several different route types are used, as defined in the vertex data. The bulk of the routes are type 7, which forms a mesh over most of the area sims can get to. However it is unclear what it is actually used for.

Vertex usage number Context
65 Vertex is center of a lot
66 Vertex is part of the border of a lot
71 Vertex defines a foot path
77 Vertex defines a road
78 Vertex defines an object footprint
80 No special usage
81 No special usage - all paths end in different blocks
Path type Context
0 (Not seen)
1 Lot edge to center
2 Lot edge to edge
3 Road
4 (Not seen)
5 Foot path
6 Footprint edge
7 Unknown

The destination block defines which block the path ends in relative to the current block.

Bits Usage
NNNxxxxx

(7..5)

North/south difference, with 3 being no change, positive is south, negative north
xxxNNNxx

(4..2)

East/west difference, with 3 being no change, positive is east, negative west
xxxxxxNN

(1..)

Unknown

For example, 108 (01101100) means it is in the same block, 80 (01010000) means it is north-east one block. Paths are symmetrical, so the destination vertex has an identical path going the other direction.

Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

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