Difference between revisions of "Sims 3:0x01661233"

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m (Overview)
 
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{{TS3ModdingHeader}}
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{{TS3AdvancedModdingHeader}}
 
{{TS3Resource
 
{{TS3Resource
 
|name=ObjectModel - MODL
 
|name=ObjectModel - MODL
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  DWORD version // 256 or 258 seen
 
  DWORD version // 256 or 258 seen
 
  DWORD count // of MLOD references, see below
 
  DWORD count // of MLOD references, see below
  FLOAT[6] // bounding box for entire object (MinX/MinY/MinZ/MaxX/MaxY/MaxZ)
+
  FLOAT[3] // Min X/Y/Z for entire object
 +
FLOAT[3] // Max X/Y/Z for entire object
 
   
 
   
 
  --if 'version' >=258
 
  --if 'version' >=258
Line 18: Line 19:
 
  DWORD NumExtraBoundingBoxes
 
  DWORD NumExtraBoundingBoxes
 
  --repeat NumExtraBoundingBoxes
 
  --repeat NumExtraBoundingBoxes
  FLOAT[6] Boundingbox // (MinX/MinY/MinZ/MaxX/MaxY/MaxZ)
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  FLOAT[3] Min X/Y/Z
  DWORD[2]
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  FLOAT[3] Max X/Y/Z
 +
 +
DWORD FadeType
 +
FLOAT CustomFadeDistance
 
   
 
   
 
  //MLOD References:
 
  //MLOD References:
 
  --repeat 'count':
 
  --repeat 'count':
  WORD MLOD_Index // into TGI Index of the MODL RCOL
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  DWORD LODModel // [[Sims 3:RCOL#References|RCOL Reference]] of a [[Sims_3:0x01D10F34|MLOD]]
WORD Index Type // 0x0000 = Internal resources, 0x3000 = External resources
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  DWORD [[#LOD_Info_Flags|LODInfoFlags]]
  DWORD
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  DWORD [[#LOD_ID|LOD ID]]//  
  DWORD LOD // 0x00000000, 0x00000001, 0x00010000, 0x00010001
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  DWORD MinZValue // defaults to min float32
  DWORD // appears to be a compressed 3D vector
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  DWORD MaxZValue // defaults to max float32
  DWORD // appears to be a compressed 3D vector
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===LOD ID===
 
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{| class="wikitable" border="1" ! colspan="3"
 +
|-
 +
!Id
 +
!Description
 +
|-
 +
|0x00000000 || HighDetail
 +
|-
 +
|0x00000001 || MediumDetail
 +
|-
 +
|0x00000002 || LowDetail
 +
|-
 +
|0x00010000 || HighDetailShadow
 +
|-
 +
|0x00010001 || MediumDetailShadow
 +
|-
 +
|0x00010002 || LowDetailShadow
 +
|-
 +
|}
 +
===LOD Info Flags===
 +
{| class="wikitable" border="1" ! colspan="3"
 +
|-
 +
!Flag
 +
!Type
 +
!Description
 +
|-
 +
|0x00000001 || Portal ||
 +
|-
 +
|0x00000002 || Door ||
 +
|-
 +
|}
 
Based on contributions from karybdis and atavera
 
Based on contributions from karybdis and atavera
  
{{TS3ModdingHeader}}
+
{{TS3AdvancedModdingHeader}}

Latest revision as of 00:09, 26 November 2010

Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

ObjectModel - MODL
TypeID:0x01661233
Game Version:The Sims 3



[edit] Overview

This is a Sims 3:RCOL chunk. The .model files that it is found in are essentially object mesh files, with this chunk included. A few meshes have two MODL chunks, purpose unknown.

DWORD		// 'MODL'
DWORD version	// 256 or 258 seen
DWORD count	// of MLOD references, see below
FLOAT[3]	// Min X/Y/Z for entire object
FLOAT[3]	// Max X/Y/Z for entire object

--if 'version' >=258
	// these extra boundingboxes have been seen on City Hall and School community objects (pommes)
	DWORD NumExtraBoundingBoxes
	--repeat NumExtraBoundingBoxes
		FLOAT[3] Min X/Y/Z
		FLOAT[3] Max X/Y/Z

	DWORD FadeType
	FLOAT CustomFadeDistance

//MLOD References:
--repeat 'count':
	DWORD LODModel // RCOL Reference of a MLOD
	DWORD LODInfoFlags
	DWORD LOD ID// 
	DWORD MinZValue		// defaults to min float32
	DWORD MaxZValue		// defaults to max float32

[edit] LOD ID

Id Description
0x00000000 HighDetail
0x00000001 MediumDetail
0x00000002 LowDetail
0x00010000 HighDetailShadow
0x00010001 MediumDetailShadow
0x00010002 LowDetailShadow

[edit] LOD Info Flags

Flag Type Description
0x00000001 Portal
0x00000002 Door

Based on contributions from karybdis and atavera

Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

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