Difference between revisions of "Sims 3:0x03B4C61D"
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--repetition Count128 128-byte Section: | --repetition Count128 128-byte Section: | ||
− | DWORD [[# | + | DWORD [[#Light Types|Light type]] // type of light: point, spot etc |
− | FLOAT | + | FLOAT[3] Transform // XYZ Position of light |
− | FLOAT | + | FLOAT[3] Color // Diffuse color of light(RGB) |
− | FLOAT | + | FLOAT Intensity // affects decay (how far the light reaches) rather than apparent brightness at source |
− | + | --insert [[#Light Type-dependent data|Light type-dependent data]], to remainder of 31 floats | |
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--repetition Count56 56-byte Section: | --repetition Count56 56-byte Section: | ||
− | DWORD | + | DWORD [[#Occluder Types|Occluder Type]] // type of occluder |
− | FLOAT[] | + | FLOAT[3] Origin |
− | + | FLOAT[3] Normal | |
− | + | FLOAT[3] XAxis | |
− | + | FLOAT[3] YAxis | |
+ | FLOAT PairOffset | ||
− | + | ==128-byte Sections== | |
− | + | ===Light Types=== | |
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{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |- | ||
! Type!!Name | ! Type!!Name | ||
|- | |- | ||
− | | 0x00000001|| | + | | 0x00000001||Ambient (unused) |
|- | |- | ||
− | | 0x00000002|| | + | | 0x00000002||Directional (unused) |
|- | |- | ||
− | | 0x00000003||[[ | + | | 0x00000003||[[#Point|Point]] |
|- | |- | ||
− | | 0x00000004||[[ | + | | 0x00000004||[[#Spot|Spot]] |
|- | |- | ||
− | | 0x00000005||[[ | + | | 0x00000005||[[#LampShade|LampShade]] |
|- | |- | ||
− | | 0x00000006||[[ | + | | 0x00000006||[[#TubeLight|TubeLight]] |
|- | |- | ||
− | | 0x00000007||[[ | + | | 0x00000007||[[#SquareAreaLight|SquareWindow]] |
|- | |- | ||
− | | 0x00000008||[[ | + | | 0x00000008||[[#DiscAreaLight|CircularWindow]] |
|- | |- | ||
− | | 0x00000009||[[ | + | | 0x00000009||[[#SquareAreaLight|SquareAreaLight]] |
|- | |- | ||
− | | 0x0000000A||[[ | + | | 0x0000000A||[[#DiscAreaLight|DiscAreaLight]] |
|- | |- | ||
− | | 0x0000000B||[[ | + | | 0x0000000B||[[#WorldLight|WorldLight]] |
|} | |} | ||
− | === | + | ===Light Type-dependent data=== |
− | + | ====Point==== | |
− | + | FLOAT[24] // No additional parameters | |
− | + | ====Spot==== | |
− | + | FLOAT[3] At // 3D vector for the direction of the light | |
− | + | FLOAT FalloffAngle // In degrees | |
− | + | FLOAT BlurScale | |
− | + | FLOAT[19] | |
− | + | ====LampShade==== | |
− | + | FLOAT[3] At // 3D vector for the direction of the light | |
− | + | FLOAT FalloffAngle // In degrees | |
− | + | FLOAT ShadeLightRigMultiplier | |
− | + | FLOAT BottomAngle // In degrees | |
− | + | FLOAT[3] ShadeColor // RGB | |
− | === | + | FLOAT[16] |
− | + | ====TubeLight==== | |
− | + | FLOAT[3] At // 3D vector for the direction of the light | |
− | No additional parameters | + | FLOAT TubeLength |
− | ===Spot=== | + | FLOAT BlurScale |
− | + | FLOAT[19] | |
− | + | ====SquareAreaLight==== | |
− | + | Also used for SquareWindow. | |
− | + | FLOAT[3] At // 3D vector for the direction of the light | |
− | + | FLOAT[3] Right // 3D vector | |
− | + | FLOAT Width | |
− | + | FLOAT Height | |
− | + | FLOAT FalloffAngle // In degrees | |
− | + | FLOAT WindowTopBottomAngle | |
− | + | FLOAT[14] | |
− | ===LampShade=== | + | ====DiscAreaLight==== |
− | + | Also used for CircularWindow. | |
− | + | FLOAT[3] At // 3D vector for the direction of the light | |
− | + | FLOAT[3] Right // 3D vector | |
− | + | FLOAT Radius | |
− | + | FLOAT[17] | |
− | + | ====WorldLight==== | |
− | + | FLOAT[24] // No additional parameters | |
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− | ===TubeLight=== | + | |
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− | === | + | |
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− | === | + | |
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− | === | + | |
− | + | ==56-byte Sections== | |
− | + | ===Occluder Types=== | |
− | + | This controls the shape of the shadow thrown by the object. | |
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− | === | + | |
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{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
! colspan="3" | Types | ! colspan="3" | Types | ||
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! Type!!Name | ! Type!!Name | ||
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− | | | + | | 0x00000000||Disc |
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− | | | + | | 0x00000001||Rectangle |
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|} | |} | ||
{{TS3AdvancedModdingHeader}} | {{TS3AdvancedModdingHeader}} |
Latest revision as of 19:45, 26 February 2011
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
LITE | ||
---|---|---|
TypeID: | 0x03B4C61D | |
Game Version: | The Sims 3 |
Contents |
[edit] Overview
This is an RCOL chunk.
[edit] Format
DWORD // 'LITE' DWORD // version DWORD BYTE Count128 BYTE Count56 SHORT --repetition Count128 128-byte Section: DWORD Light type // type of light: point, spot etc FLOAT[3] Transform // XYZ Position of light FLOAT[3] Color // Diffuse color of light(RGB) FLOAT Intensity // affects decay (how far the light reaches) rather than apparent brightness at source --insert Light type-dependent data, to remainder of 31 floats --repetition Count56 56-byte Section: DWORD Occluder Type // type of occluder FLOAT[3] Origin FLOAT[3] Normal FLOAT[3] XAxis FLOAT[3] YAxis FLOAT PairOffset
[edit] 128-byte Sections
[edit] Light Types
Type | Name |
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0x00000001 | Ambient (unused) |
0x00000002 | Directional (unused) |
0x00000003 | Point |
0x00000004 | Spot |
0x00000005 | LampShade |
0x00000006 | TubeLight |
0x00000007 | SquareWindow |
0x00000008 | CircularWindow |
0x00000009 | SquareAreaLight |
0x0000000A | DiscAreaLight |
0x0000000B | WorldLight |
[edit] Light Type-dependent data
[edit] Point
FLOAT[24] // No additional parameters
[edit] Spot
FLOAT[3] At // 3D vector for the direction of the light FLOAT FalloffAngle // In degrees FLOAT BlurScale FLOAT[19]
[edit] LampShade
FLOAT[3] At // 3D vector for the direction of the light FLOAT FalloffAngle // In degrees FLOAT ShadeLightRigMultiplier FLOAT BottomAngle // In degrees FLOAT[3] ShadeColor // RGB FLOAT[16]
[edit] TubeLight
FLOAT[3] At // 3D vector for the direction of the light FLOAT TubeLength FLOAT BlurScale FLOAT[19]
[edit] SquareAreaLight
Also used for SquareWindow.
FLOAT[3] At // 3D vector for the direction of the light FLOAT[3] Right // 3D vector FLOAT Width FLOAT Height FLOAT FalloffAngle // In degrees FLOAT WindowTopBottomAngle FLOAT[14]
[edit] DiscAreaLight
Also used for CircularWindow.
FLOAT[3] At // 3D vector for the direction of the light FLOAT[3] Right // 3D vector FLOAT Radius FLOAT[17]
[edit] WorldLight
FLOAT[24] // No additional parameters
[edit] 56-byte Sections
[edit] Occluder Types
This controls the shape of the shadow thrown by the object.
Types | ||
---|---|---|
Type | Name | |
0x00000000 | Disc | |
0x00000001 | Rectangle |
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |