Difference between revisions of "Tutorials:STF Conversion Tute Step 14"

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(Step X: Recompile and Get Poly Count)
(Reconfiguring Image Sizes in MLOD/MODL Files Before Recompiling)
 
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==Step X: Recompile and Get Poly Count==
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==Reconfiguring Image Sizes in MLOD/MODL Files Before Recompiling==
 
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[[File:poly-count.jpg|thumb|alt=Alt text|poly-count.jpg]]
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[[File:width-height.jpg|thumb|alt=Alt text|width height]]
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It's time to rebuild your mesh with the new parts. Open Wes's '''S3 Object Mesh Tool V1.01'''
  
Now that the sizes are fixed in the material resource blocks you can recompile the mesh parts.  
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'''Overview:''' We changed the original images to '''512 x 512'''. The material resource files need to be changed to the correct size before you recompile. You will need to edit the '''.mtlsrc''' of the blocks that are responsible for your texture ''(block 13 and 14 in the MLOD-00000 and block 8 and 9 in the MODL-00001)''. To find them use ObjTool and select Model Info. Using WIndows Notepad,  Edit those blocks. Find the two lines that list '''MaskWidth''' and '''MaskHeight'''. Change these to whatever your new image size is.  
  
* Navigate to your '''MLOD-00000''' folder
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'''Mask Width/Height Values: '''
* Select the only file that appears (*MODL_cfg.mcfg)
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* '''00000080''' is ''128''
* Click the '''Recompile''' button
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* '''00000100''' is ''256''
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* '''00000200''' is ''512''
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* '''00000400''' is ''1024''  
  
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You will be changing the blocks ''width'' and ''height'' to ''512'' for this project.
  
Once you import your new mesh part '''''(MLOD-00000)''''', get the '''poly count''' -
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'''Note:''' There are only 8 (hex) characters in the masks so when changing the hex value
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* 00000'''080''' change the last 3 numbers
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* 00000'''200''', Like this, instead of
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* 00000'''020'''[[font:red|'''0''']] like this. The extra zero is wrong.
  
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# Using Notepad, navigate to your '''MLOD-00000''' folder,
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# Stretch the column out so you can see the full file names
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# Select '''All Files''' so you can see the '''.mtlsrc''' files
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# Select the '''*MLOD_block13.mtlsrc''' file first and ''Open'' it.
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# Change the '''mask width and height to 200''' 
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# Save and fix the *MLOD_block14.mtlsrc and save it.
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# Navigate to the '''MODL-00001''' folder
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# Open the '''*MODL_block08.mtlsrc''' and the '''*MODL_block09.mtlsrc''' and fix the '''mask width and height''' there also.
  
* Click '''MODL/MLOD''' info button and
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* [[Tutorials:STF Conversion Tute Step 15]]
* Navigate to the '''MLOD-00000''' folder
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* Open the '''*MLOD.lod''' file.
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* '''Total FACES''' is the poly count. 
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[[Category:Sims 3 Modding Tutorials]][[Category:Sims 3 Objects Tutorials]][[Category:Tutorials by porkypine]]
Recompile the other mesh parts in the same manner.
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* Recompile the mesh for '''MLOD-10000'''
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* Recompile the mesh for '''MLOD-10001'''
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* Recompile the mesh for '''MODL-00001'''
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Close the object mesh tool
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Latest revision as of 00:27, 10 March 2013

[edit] Reconfiguring Image Sizes in MLOD/MODL Files Before Recompiling


Alt text
width height

It's time to rebuild your mesh with the new parts. Open Wes's S3 Object Mesh Tool V1.01

Overview: We changed the original images to 512 x 512. The material resource files need to be changed to the correct size before you recompile. You will need to edit the .mtlsrc of the blocks that are responsible for your texture (block 13 and 14 in the MLOD-00000 and block 8 and 9 in the MODL-00001). To find them use ObjTool and select Model Info. Using WIndows Notepad, Edit those blocks. Find the two lines that list MaskWidth and MaskHeight. Change these to whatever your new image size is.

Mask Width/Height Values:

  • 00000080 is 128
  • 00000100 is 256
  • 00000200 is 512
  • 00000400 is 1024

You will be changing the blocks width and height to 512 for this project.

Note: There are only 8 (hex) characters in the masks so when changing the hex value

  • 00000080 change the last 3 numbers
  • 00000200, Like this, instead of
  • 000000200 like this. The extra zero is wrong.
  1. Using Notepad, navigate to your MLOD-00000 folder,
  2. Stretch the column out so you can see the full file names
  3. Select All Files so you can see the .mtlsrc files
  4. Select the *MLOD_block13.mtlsrc file first and Open it.
  5. Change the mask width and height to 200
  6. Save and fix the *MLOD_block14.mtlsrc and save it.
  7. Navigate to the MODL-00001 folder
  8. Open the *MODL_block08.mtlsrc and the *MODL_block09.mtlsrc and fix the mask width and height there also.
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