Difference between revisions of "Tutorials:Slave Object Tutorial-Repository Textures From Maxis Objects"
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==Tutorial Link== | ==Tutorial Link== | ||
| − | [[Image:RightArrow.gif]] [http://www.modthesims2.com/showthread.php?t=229452 IgnorantBliss' Slave Object Tutorial | + | [[Image:RightArrow.gif]] [http://www.modthesims2.com/showthread.php?t=229452 IgnorantBliss' Slave Object Tutorial - Repository Textures From Maxis Objects] |
| − | Repository Textures From | + | |
==Suggestions / Followups== | ==Suggestions / Followups== | ||
Latest revision as of 03:43, 17 February 2009
Template:ObjectModdingTutorialsHeader
Contents |
[edit] Overview
| Slave Object Tutorial-Repository Textures From Maxis Objects | |
|---|---|
| Author | IgnorantBliss |
How to make a custom object use the texture and recolors of an original game object.
[edit] What you will need
[edit] Tutorial Link
IgnorantBliss' Slave Object Tutorial - Repository Textures From Maxis Objects
[edit] Suggestions / Followups
This tutorial might make better sense if you took a look at these tutorials / wiki sections first:
[edit] Any tutorial in particular?
This tutorial will be very helpful if you know little about texturing Maxis and Custom objects
[edit] Credit
Originally written by IgnorantBliss.