Difference between revisions of "Sims 3:0x0358B08A"

From SimsWiki
Jump to: navigation, search
Line 1: Line 1:
== Face Parts ==
+
{{TS3ModdingHeader}}
 +
{{TS3Resource
 +
|name=Face Part
 +
|typeid= 0x0358B08A
 +
|expansion=The Sims 3
 +
}}
 +
<br clear="all">
 +
 
 +
== Overview ==
 
(Also applies to Clothing Parts ([[Sims 3:0x062C8204 |0x062C8204]]))
 
(Also applies to Clothing Parts ([[Sims 3:0x062C8204 |0x062C8204]]))
  
Line 53: Line 61:
 
</pre>
 
</pre>
 
-Karybdis
 
-Karybdis
 +
 +
{{TS3ModdingHeader}}

Revision as of 21:12, 4 May 2010

Tutorials by Category

CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference 

Face Part
TypeID:0x0358B08A
Game Version:The Sims 3



Overview

(Also applies to Clothing Parts (0x062C8204))

I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please!

DWORD - Version
DWORD - Offset of the TGI index from here (File+8)
DWORD - Size of KeyTable block (+12 from first 12 bytes here)
BYTE - Length of the Part Name in two byte pieces
NAME - Part Name (*2 bytes per character, null byte first)
DWORD

-The 067caa11 file (Blend Geometry)
T,G,I64

DWORD - GeomEntry/BoneEntry count
-Repeat Entries 

--Insert KeyTable here KeyTable


Entries

DWORD FacialRegion / Region flags (For Clothing)
DWORD Bool Can Have both GeomEntry and BoneEntry? (Presumes at least a GeomEntry)
DWORD Bool Has GeomEntry? (If Canhave is 0, use this. Always 1 when present though)
4 BYTES AgeGender flags
FLOAT Amount
DWORD GeomEntry Index (0 based) (Not used if DWORD 2 is 1)
DWORD Bool HasBoneEntry? (If DWORD 2 is 1 (IE can have bone entry) this long exists)
4 BYTES AgeGender2 flags (Bone)
FLOAT Amount2 (Bone)
DWORD BoneIndex (1 Based) (If this is used, GeomEntry Index not used)


Enum FacialRegion
        Body = 0x400,
        Brow = 0x100,
        Ears = 0x10,
        Eyelashes = 0x800,
        Eyes = 1,
        Face = 0x40,
        Head = 0x80,
        Jaw = 0x200,
        Mouth = 4,
        Nose = 2,
        TranslateEyes = 0x20,
        TranslateMouth = 8

-Karybdis

Tutorials by Category

CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference 

Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox