Difference between revisions of "Game Help:Sims 3 Transfiguration"

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==Output==
 
==Output==
  
What you get from transfiguration depends on the input. A lot of the stuff is pseudo-random. This means, for a combination of specific gems, rocks etc. you will always get the same result, but the game uses a pseudo random function, to determine the output, so it is difficult, to predict, what you get.
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What you get from transfiguration depends on the input. A lot of the stuff is pseudo-random. This means, for a combination of specific gems, rocks etc. you will always get the same result, but the game uses a pseudo random function, to determine the output, so it is difficult to predict what you get.
  
 
There are four basic types of transfiguration, that depend on the things you input.
 
There are four basic types of transfiguration, that depend on the things you input.

Revision as of 13:45, 10 December 2009

Contents

Transfiguration

Using the new display cases in World Adventures, you can transfigurate (merge) gems and rocks, to create new and (possibly) better ones. To start transfiguration, the display case must be able to hold more than one gem, and it must be full loaded with a combination of cut gems, rocks, relics and smelted metal.

Output

What you get from transfiguration depends on the input. A lot of the stuff is pseudo-random. This means, for a combination of specific gems, rocks etc. you will always get the same result, but the game uses a pseudo random function, to determine the output, so it is difficult to predict what you get.

There are four basic types of transfiguration, that depend on the things you input.

Space Rocks

If the display case if full of (space) rocks, the game will spawn a new medium size meteor of a random type. In many cases, this will result in a loss of value.

Smelted Metal

If at least one of the metal bars is Mummitomium, and it is between 1am and 5am, it will spawn a mummy teddy bear.

If there are at least 5 different metal types in the case, it will spawn a small bar of Supernovium.

If there are between 2 and 4 different metals, it will spawn less valuable Compendium.

If there is only one metal, it will spawn a large ingot of the type you put in.

Gems

If all gems have the same cut type, it will spawn a new large gem with this cut type. The gem type will be (pseudo-randomly chosen) one of the input gems.

If there are at least 5 different cuts, it will generate a large skull-cut gem. The gem type will be (pseudo-randomly chosen) one of the input gems.

If there are at least 5 different gem types, it will generate an uncut soulpiece.

Else, it will generate a new large gem with a type and cut that is chosen of the input gems respectively. For example transfiguring emeralds and diamonds could either result in a large diamond or a large emerald. And transfiguring heart shaped and oval shaped gems could result in a large either heart or oval shaped gem.

Mixed objects

If the display case if full of collectibles/relics or you mixed different types, it will spawn a random seed, object or treasure, depending of the sum of the value of the input objects. (sum < 200: random seed, sum < 500: random chinese treasure, else: random more valuable treasure stuff)

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