Difference between revisions of "Sims 3:0xEA5118B0"
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FLOAT //Little Endian | FLOAT //Little Endian | ||
FLOAT | FLOAT | ||
+ | |||
+ | //Angle(Degrees) | ||
DWORD Count1 | DWORD Count1 | ||
− | FLOAT | + | FLOAT |
FLOAT | FLOAT | ||
WORD | WORD | ||
FLOAT | FLOAT | ||
− | DWORD Count2 | + | |
− | FLOAT | + | //Scale Delta |
+ | DWORD Count2 | ||
+ | FLOAT | ||
FLOAT | FLOAT | ||
DWORD Count3 | DWORD Count3 | ||
Line 241: | Line 245: | ||
FLOAT | FLOAT | ||
FLOAT | FLOAT | ||
− | + | ||
− | + | //Particle Color Delta | |
+ | DWORD Count6 | ||
FLOAT Red //Little Endian | FLOAT Red //Little Endian | ||
FLOAT Green //Little Endian | FLOAT Green //Little Endian | ||
FLOAT Blue //Little Endian | FLOAT Blue //Little Endian | ||
+ | |||
FLOAT //Little Endian | FLOAT //Little Endian | ||
FLOAT //Little Endian | FLOAT //Little Endian | ||
FLOAT //Little Endian | FLOAT //Little Endian | ||
− | QWORD // | + | QWORD //IID of a an image(DDS), model(VPXY), or shader(see shader section above) |
BYTE[10] | BYTE[10] | ||
FLOAT | FLOAT |
Revision as of 01:12, 15 July 2010
Modding Reference by Category | |
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Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
Effect Resource Tree - SWB | ||
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TypeID: | 0xEA5118B0 | |
Game Version: | The Sims 3 |
Contents |
Overview
Defines special effects.
Format
Data is in Big Endian order unless otherwise noted. This spec is very primitive and needs work.
WORD Version //BlockSections --Repeat until BlockType 0xFFFF // Block List WORD BlockType WORD BlockVersion DWORD BlockCount --BlockCount times --Insert block data(depending on type) // Insert Shader Effects // Main Effect Section BYTE[4] DWORD EffectCount --Repeat EffectCount // Effect Block Table DWORD BYTE[8] FLOAT FLOAT BYTE[5] DWORD Count1 FLOAT[Count1] BYTE[16] DWORD BlockIndexCount --repeat BlockIndexCount BYTE BlockType BYTE[6] FLOAT FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian BYTE BYTE DWORD Count --repeat Count FLOAT FLOAT FLOAT FLOAT FLOAT FLOAT FLOAT FLOAT FLOAT BYTE[12] FLOAT DWORD BlockIndex BYTE BYTE --RepeatEffectCount // Effect Index DWORD BlockTableIndex ZSTRING EffectName
Shader Effects
Format
BYTE[6] DWORD WORD DWORD Count QWORD Shader Id? QWORD Effect Type DWORD Count1 QWORD //Property ID BYTE dataType switch(dataType) case 06: QWORD // DDS Instance Id case 00: FLOAT // Little Endian
Effect Types
ID | Name |
---|---|
0x8FAB3764 | Fluid Effect |
0x4968A478 | Sim Censor |
Properties
ID | Name |
---|---|
0x6CC0FD85 | Diffuse Map |
0x6E56548A | Normal Map |
0x8C27D8C9 | Edge Darkening |
0xC3C472A1 | Refraction Distortion Scale |
0x6A203374 | Clip Alpha Opacity |
0x556010DC | Alpha Cutoff |
0xF2FCAD8C | Specular Scale |
0xF43D2BDC | Multiply Value |
0x3965ECE0 | Additive Value |
Blocks
BlockType | |
---|---|
0x0001 | Particle Effect |
0x0002 | Metaparticle Effect |
0x0003 | Decal Effect |
0x0004 | Effect Sequence |
0x0005 | Sound Effect |
0x0006 | Shake Effect |
0x0007 | Camera Effect |
0x0008 | Model Effect |
0x0009 | Screen Effect |
0x000A | P10Block |
0x000B | P11Block |
0x000C | P12Block |
0x000D | Distribution Effect |
0x000E | P14Block |
Particle Effect
Format
BYTE BYTE BYTE BYTE FLOAT DurationMin //Little Endian FLOAT DurationMax //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Angle(Degrees) DWORD Count1 FLOAT FLOAT WORD FLOAT //Scale Delta DWORD Count2 FLOAT FLOAT DWORD Count3 FLOAT FLOAT FLOAT BYTE[4] DWORD Count4 FLOAT DWORD Count5 FLOAT FLOAT //Particle Color Delta DWORD Count6 FLOAT Red //Little Endian FLOAT Green //Little Endian FLOAT Blue //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian QWORD //IID of a an image(DDS), model(VPXY), or shader(see shader section above) BYTE[10] FLOAT BYTE[8] // FFFFFFFFFFFFFFFF BYTE WORD BYTE BYTE FLOAT BYTE BYTE BYTE FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT FLOAT FLOAT FLOAT //Little Endian FLOAT FLOAT FLOAT DWORD Count7 FLOAT FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian BYTE[4] // 00FF00FF BYTE[4] DWORD Count8 FLOAT DWORD Count9 DWORD QWORD FLOAT FLOAT FLOAT FLOAT BYTE[4] ZSTRING ZSTRING DWORD Count FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT BYTE[16] FLOAT //-1000000000.0 FLOAT // 0.0 FLOAT //-10000.0 Little Endian FLOAT // 10000.0 Little Endian BYTE[24] //FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT FLOAT FLOAT DWORD Count10 FLOAT BYTE FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian DWORD Count11 FLOAT FLOAT DWORD BYTE[16] DWORD Count12 FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian BYTE
Metaparticle Effect
Format
BYTE[6] WORD FLOAT DurationMin //Little Endian FLOAT DurationMax//Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT DWORD Count1 FLOAT FLOAT DWORD DWORD Count2 FLOAT FLOAT DWORD BYTE[4] DWORD BYTE[4] DWORD Count3 FLOAT BYTE[24] DWORD Count4 FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian BYTE[8] DWORD Count5 BYTE[3] FLOAT FLOAT FLOAT BYTE[9] DWORD Count6 FLOAT FLOAT ZSTRING ZSTRING BYTE BYTE[8] FLOAT //Little Endian BYTE[20] FLOAT BYTE[12] FLOAT BYTE[8] BYTE[4] //00FF00FF BYTE[8] DWORD Count7 DWORD BYTE[30] DWORD Count FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT BYTE[16] FLOAT //-1000000000.0 FLOAT // 0.0 FLOAT //-10000.0 Little Endian FLOAT // 10000.0 Little Endian BYTE[24] //FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT FLOAT FLOAT DWORD Count8 FLOAT BYTE FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT FLOAT FLOAT BYTE DWORD Count9 BYTE[8] FLOAT //Little Endian FLOAT //Little Endian DWORD Count FLOAT FLOAT FLOAT DWORD Count10 FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT timecode BYTE[4]
Decal Effect
Format
BYTE[4] QWORD //I64 of a DDS resource BYTE[6] FLOAT DWORD Count1 FLOAT DWORD Count2 FLOAT DWORD Count3 FLOAT DWORD Count4 FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian DWORD Count5 FLOAT FLOAT FLOAT BYTE[4] FLOAT BYTE[8] BYTE[8] //FFFFFFFFFFFFFFFF BYTE
Effect Sequence
Format
DWORD Count1 FLOAT DurationMin //Little Endian FLOAT DurationMax //Little Endian ZSTRING Effect Name DWORD
Sound Effect
Format
DWORD QWORD //I64 of an Audio resource FLOAT FLOAT FLOAT
Shake Effect
Format
FLOAT FLOAT DWORD Count1 FLOAT DWORD Count2 FLOAT FLOAT BYTE FLOAT
Camera Effect
Format
DWORD WORD FLOAT DWORD Count1 FLOAT DWORD Count2 FLOAT DWORD Count3 FLOAT DWORD Count4 FLOAT BYTE[17] DWORD BYTE
Model Effect
Format
BYTE[12] FLOAT FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT BYTE[4] BYTE[8] //FFFFFFFFFFFFFFFF BYTE
Screen Effect
Format
BYTE type DWORD DWORD Count1 FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian DWORD Count2 FLOAT FLOAT FLOAT if(type == 0) BYTE[4] else BYTE[12] BYTE[8] BYTE[21] BYTE[3]
P10Block
No examples to decode
P11Block
No examples to decode
P12Block
No examples to decode
Distribution Effect
Format
DWORD DWORD ZSTRING BYTE[5] FLOAT BYTE[2] FLOAT FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian FLOAT //Little Endian BYTE[84] BYTE[24] //FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FLOAT //Little Endian FLOAT //Little Endian BYTE[8] //FFFFFFFFFFFFFFFF BYTE[14] BYTE[8] //FFFFFFFFFFFFFFFF BYTE[5]
P14Block
No examples to decode
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |