Difference between revisions of "Tutorials:STF Conversion Tute Step 5"
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(Created page with '==Step 5: Extract the Sims 2 (TS2) Mesh and Textures== Extract the mesh from your favorite TS2 object. open Simpe - click File, open navigate to your TS2 package and open it. 1…') |
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==Step 5: Extract the Sims 2 (TS2) Mesh and Textures== | ==Step 5: Extract the Sims 2 (TS2) Mesh and Textures== | ||
| − | + | You need to extract the mesh and textures from your favorite TS2 object. | |
| − | + | ||
| − | + | # Open Simpe - click File, open | |
| − | + | * Navigate to your TS2 package and open it. | |
| − | + | ** In the Resource Tree, click on the Geometric Data Container (GMDC) | |
| − | + | ** In the Resource List, click on the (meshname)_tslocator_gmdc | |
| − | + | ** St the bottom select Plugin View and make sure the mesh is checked | |
| + | ** Click the Export button and save it to your new working folders. | ||
(image: simpemeshextraction.jpg] | (image: simpemeshextraction.jpg] | ||
| − | + | ** Navigate to your TS2-original folder and save the extracted mesh.obj (simpe-mesh-extraction.jpg) | |
| + | |||
| − | Back in SImPE, extract the image files. You only need the texture files | + | # Back in SImPE, extract the image files. You only need the texture files |
| − | + | * In the resource Tree, select Texture Image (TXTR)(2) | |
| − | + | * In the Resource List, select the foliaged_txtr (You don't need the TS2 alpha) | |
| − | + | * In the Plugin View, select the largest size - in this case it is a 512 x 512 image - remember this size, You will need that info later for the UV map and the texture conversions. | |
| − | + | * Click Export | |
| − | + | * Navigate to your TS2-original folder and save the extracted texture.png (ts2-texture.jpg) | |
| − | + | * Close Simpe | |
Revision as of 21:01, 8 February 2011
Step 5: Extract the Sims 2 (TS2) Mesh and Textures
You need to extract the mesh and textures from your favorite TS2 object.
- Open Simpe - click File, open
- Navigate to your TS2 package and open it.
- In the Resource Tree, click on the Geometric Data Container (GMDC)
- In the Resource List, click on the (meshname)_tslocator_gmdc
- St the bottom select Plugin View and make sure the mesh is checked
- Click the Export button and save it to your new working folders.
(image: simpemeshextraction.jpg]
- Navigate to your TS2-original folder and save the extracted mesh.obj (simpe-mesh-extraction.jpg)
- Back in SImPE, extract the image files. You only need the texture files
- In the resource Tree, select Texture Image (TXTR)(2)
- In the Resource List, select the foliaged_txtr (You don't need the TS2 alpha)
- In the Plugin View, select the largest size - in this case it is a 512 x 512 image - remember this size, You will need that info later for the UV map and the texture conversions.
- Click Export
- Navigate to your TS2-original folder and save the extracted texture.png (ts2-texture.jpg)
- Close Simpe