Difference between revisions of "Tutorials:Creating A World That Doesn't Suck Planning"

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[[File:CAWicon.png|left|frame|Create a World Icon]]
 
 
'''DO NOT EDIT WITHOUT DIRECT PERMISSION FROM TVRDESIGNS OR QBUILDERZ.'''
 
 
''Create a World'' ('''CAW''') was released in late 2009 by EA's development team. The program, which is used by creators around the world, is the major tool required to create a world in The Sims 3.
 
 
As with a lot of EA's releases, there was no documentation provided that taught technique or anything beyond the extreme basics of the program. Of the information provided, only navigation of the user interface and a brief description of its features were covered.
 
 
This guide has been created in the hopes that it could fill in where EA's lack of documentation abrubtly ended. It contains all the information that is, currently, known about CAW as well as some techniques, tips and hints on painting, sculpting, routing and many other un-addressed features of the program.
 
 
 
If you have any issues on something that '''isn't covered''' in this guide, you can either '''PM TVRdesigns''' or, alternatively, go to the CAW forum which you can find under ''Create > Sims 3 > Create-a-World.'' or, for convenience, [http://www.modthesims.info/forumdisplay.php?f=616 here]
 
 
=Word of Warning=
 
Before you commit to reading this guide or making a world, you need to understand something; '''CREATE A WORLD IS VERY TIME CONSUMING.'''
 
 
For a '''WELL DONE''' world, it can take months, even a year to finish. You cannot, in any way, create a decently sized, '''QUALITY''' world in under a month. Because every task in CAW is tedious, even a basic map without lots will take you a month. This isn't to say that its not fun, it's very fun! However, if you hate monotony or you cannot stand doing tasks over and over, CAW is really not for you.
 
 
=Key=
 
This article uses acronyms, phrases, and colour codes which are explained below.
 
*'''CAW''' Create a World - ''Just a shortening of the program's name.''
 
*'''EIG''' Edit in Game - ''This is pretty self-explanatory, it is the version of The Sims 3 that functions directly with CAW to allow you to build lots for your world.''
 
* <span style="color:#ff0000">'''RED TEXT'''</span> in screenshots indicates something is done poorly.
 
* <span style="color:#FFA500">'''ORANGE/YELLOW TEXT''' </span> in screenshots indicates something that is acceptable.
 
* <span style="color:#008000">'''GREEN TEXT'''</span> in screenshots shows a good outcome!
 
 
=Programs=
 
*'''Create a World''' is the main program used in this material and can be found [http://www.thesims3.com/game/tools/world here] at thesims3.com
 
*'''S3PE''' is used to change things like sky and ocean colour in .world files. It can be found [http://dino.drealm.info/den/denforum/index.php?PHPSESSID=pupje8btfgb3c1elcka7ljckb3&topic=189.0 here] at simlogical
 
*'''Photoshop .dds Plugin''' is a useful little plugin for Photoshop which allows it to read files in a .dds format. Find it [http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop here]. Please note that this plugin is free, but Photoshop is '''NOT'''.
 
====Paint Programs====
 
*'''Paint.net''' is one of a couple of programs that can be used to edit terrain and road texture files. These are generally in a .dds format. Find it [http://paint.net/ here]. Please note, this program is free.
 
*'''GIMP''' is another program that can be used to edit terrain and road texture files. Again, in .dds format. Find it [http://www.gimp.org/ here]. Please note, this program is free.
 
*'''Photoshop''' is, perhaps, the most well known of the paint programs, but it has one major drawback. '''It costs. A lot.'''
 
  
 
=Planning Your World=
 
=Planning Your World=

Revision as of 05:32, 25 July 2011

Creating A World That Doesn't Suck

Planning | Compatibility | Basics | Roads and Sidewalks | The Grid | Lots | Buildings and Road Layouts | Sculpting | Objects, Bridges and Effects | Terrain Painting | Distant Terrain | CAW and S3PE | Custom Content | Glossary

Contents

Planning Your World

Bridgeport's Main City Road Layout (click for full size).
A Little Extra Area in Twinbrook (click for full size).

Before you even open CAW, it is recommended that you have at least some idea of what your world is going to be, even if it's just "Desert," "Remote," "Small," or "Quaint Town". This will allow you to choose your world's size and map type easily.

Size

The first thing you need to decide is the size of your map. Sunset Valley, Twinbrook and Bridgeport are all Large maps, though they use up a lot of space around the edges in inaccessible hills. Do you want a small, cozy neighborhood that's just big enough to fit everything, or a bustling urban landscape with houses and businesses everywhere - or maybe a small town surrounded by wilderness? Once you get past terrain sculpting, you won't be able to easily re-size your world without losing work, so be sure of the scale!

Terrain

What kind of landscaping do you want? What trees do you want to use to compliment this? What kind if climate do you want? What sort of vibe? All these questions need to be asked when altering terrain. The way you sculpt your map will depend on what kind of area you are trying to portray. Some examples could be long flowing cliffs and hills or jagged, pointed mountains surrounded by desolate desert. The climate you are trying to show will also be reliant on what trees and architectural styles you want. Another thing to consider when on these things is the weather. Will it be a cold place or will it be heated? These are all factors in deciding foliage.

Buildings

This is one that is absolutely vital. Your landscaping can look absolutely gorgeous, but when it comes down to it, your world needs to have a good layout and nice buildings. To do this, you should have at least a small idea of what kind of street template you want. This might mean, for a city, you want close knit streets that intersect all the time, creating a sort of grid look. Conversely, it could mean you want one road running through your town with a few side streets running away from that.

Special Features

These are fun little nooks and crannies that you can put into your world for sims to explore and have fun with. For instance, there is a mine area in Sunset Valley and an old warehouse area with train tracks running through it in Twinbrook. This could mean you would like a little harbor area or a waterfall with a river running through your world. You need to have some good ideas for this, if you want your world to be interesting.

Distant Terrain

If you are going to make a world that is large, you might want to consider using "Distant Terrain." It becomes increasingly difficult to add these to your world in a natural-looking way if you have already sculpted your world. If you decide that your world needs distant terrain before you start it, you can make the land on the edges of your world meet up with the distant terrain to create a nice, flowing landscape.

The main window of Any Game Starter 3 (click for full size).
The 'New Profile' window (click for full size).

Compatibility of Worlds

There are/will be many expansion and stuff packs for TS3 and with that comes issues of compatibility with worlds. As of right now, the only way to create a completely base-game world(that works) while you have other expansion packs installed is to use the Any Game Starter by johna from MTS.info.

Put simply, this tool tricks the game into only processing the expansion packs that you select. You can install sims3packs and .package files that will only be used in the selected profile and you can also use AGS to test your worlds and lots.


Creating a Base-Game Compatible World

First things first, you need to download Any Game Starter by johna from MTS.info. Once downloaded, open it and install it.

  • Next, open the program and click the button in the top left corner of the window labeled 'New Profile'.
  • Rename your profile's name 'Base-Game' so that if you have a lot of profiles, it is easily distinguishable.
  • Click 'OK' and double click on the new profile that is under the 'Custom Profiles' heading. This will open up your game except you will notice the loading screen is the original screen from base-game.
  • Minimize The Sims 3 by pressing alt + tab and start Create a World.
  • Once Create a World is loaded, maximize your game and close it.

Now you can start a new world or work on an old one with only base-game objects. The same kind of steps work for an Ambitions world or a Late Night world as well, you just select those when you are creating a profile.

Beta Testing a Base-Game Compatible World

Glossary

Per a request I got, here are some words that are used through this material that need to be explained.

  • Fallout is the softness of the brush edges in CAW. If fallout is set to 100, you will get an absolute circle with no gradual fading around it at all. If fallout is set to 0, the edge of your brush will fade with a sort of opacity into the rest of the terrain.
  • Opacity is used in conjunction with Fallout. It is the same sort of concept but involves the entire circle rather than the edges. If opacity is set to 100, your brush will be completely visible and will not blend at all. When it is set to a lower number it becomes easier to blend and becomes semi-transparent. If you have opacity set to 0, your brush will have absolutely no effect when you click.
  • Conform is used with the Lots section of this guide. Put simply, conform means to match/comply with laws, rules or in this case, terrain.
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