Difference between revisions of "MTS2:Creator Guidelines/Sims 4 Object Recolours"
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==Screenshots== | ==Screenshots== |
Revision as of 13:20, 26 December 2014
Contents |
Guidelines for Sims 4 Object Recolors
Have you made new colour options for objects, Maxis or custom? This guide will walk you through every step of what we require on MTS2. Please make sure you read these guidelines carefully, as our standards have changed over the years, and there may be some items you weren't aware of before.
Quality
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Information
Title & Description |
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Give your upload a descriptive title and write a text description for your upload, describing what you're uploading. Your title and description must be in English or provide an English translation. If you are not a native English speaker, using Google Translate is okay. You can also ask for help writing your description in the Creator Feedback Forum. |
Name of Object |
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Please state which object you have recolored. |
Recolor of a Custom Mesh |
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Not Quite Perfect? |
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Let the people know if there are unavoidable issues or weirdness with your upload that downloaders should be aware of. Nobody's perfect, but you need to let your downloaders know if there is something odd to watch out for. |
Screenshots
Screenshots | ||
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Take some nice pictures of your recolors. Your pictures should be taken in-game and should show the quality requirements are met.
Keep the following in mind for your screenshots, especially the required ones:
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Files
Zip, Rar, or 7z |
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To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.
For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.
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File Types |
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Upload your recolors as package files and give them a descriptive name so downloaders can tell which ones are which (very important for large sets) . |
Custom Mesh |
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Please do not include meshes that are uploaded on MTS, even if the creator says it's okay - this creates redundant uploads. |
* Including Mesh(es): If your creation does require a custom mesh, you may wish to include it in your upload so that downloaders can just get what you've uploaded and not have to go anywhere else.
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* Linking to Meshes: If you cannot include a mesh, or the mesh is hosted on MTS, link to the mesh in the appropriate spot when uploading - when you mark your upload as a New Mesh Recolour you will get a screen asking you to link to the mesh.
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Other
Uploads not allowed on MTS | ||||
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These items are not allowed on MTS in any category.
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Helpful Links
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