Difference between revisions of "Sims 3:TestTable"

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Line 63: Line 63:
 
| [[Sims_3:0x01D0E723|0x01D0E723]] || VRTF || || Vertex format
 
| [[Sims_3:0x01D0E723|0x01D0E723]] || VRTF || || Vertex format
 
|
 
|
 +
 +
|-
 +
| [[Sims_3:0x01D0E75D|0x01D0E75D]] || MATD || [[Sims_3:RCOL|scene]] || Material Definition?
 +
|
 +
*FullBuild0.package
 +
 +
|-
 +
| [[Sims_3:0x01D0E76B|0x01D0E76B]] || SKIN || [[Sims_3:RCOL|scene]] ||
 +
|
 +
 +
|-
 +
| [[Sims_3:0x01D10F34|0x01D10F34]] || MLOD || [[Sims_3:RCOL|scene]] || Object Model LODs (aka Object Geometry LODs)
 +
|
 +
*FullBuild0.package
 +
*Object packages
 +
 +
|-
 +
| [[Sims_3:0x01EEF63A|0x01EEF63A]] ||  ||  || audio sns (fx/music)
 +
|
 +
*FullBuild1.package
 +
 +
|-
 +
| [[Sims_3:0x02019972|0x02019972]] || MTST || [[Sims_3:RCOL|scene]] || Scenegraph Resource
 +
|
 +
*FullBuild0.package
 +
 +
|-
 +
| [[Sims_3:0x021D7E8C|0x021D7E8C]] || TREE || [[Sims_3:RCOL|scene]] || Scenegraph Resource
 +
|
 +
*FullBuild0.package
 +
 +
|-
 +
| [[Sims_3:0x022B756C|0x022B756C]] ||  ||  ||
 +
|
 +
*Sunset Valley.world
 +
 +
|-
 +
| [[Sims_3:0x025C90A6|0x025C90A6]] ||  || css || CSS
 +
|
 +
*UI.package
 +
 +
|-
 +
| [[Sims_3:0x025C95B6|0x025C95B6]] ||  || xml ||
 +
|
 +
*FullBuild0.package
 +
 +
|-
 +
| [[Sims_3:0x025ED6F4|0x0x025ED6F4]] ||  || xml || CAS parts?
 +
|
 +
*FullBuild0.package
 +
*Martinez.package
 +
 +
|-
 +
| [[Sims_3:0x029E333B|0x0x029E333B]] ||  || || audio voice (controllers)
 +
|
 +
*FullBuild1.package
 +
 +
|-
 +
| [[Sims_3:0x02C9EFF2|0x0x02C9EFF2]] ||  || || audio submix (mixers)
 +
|
 +
*FullBuild1.package
 +
 +
|-
 +
| [[Sims_3:0x02D5DF13|0x0x02D5DF13]] || JAZZ || || Animation Sequences
 +
|
 +
*JazzData.package
 +
 +
|-
 +
| [[Sims_3:0x02DC343F|0x0x02DC343F]] || OBJK || || Looks like it says what the object is one of
 +
    and what script set it should run
 +
|
 +
*FullBuild0.package
 +
*Object packages
  
 
|}
 
|}

Revision as of 11:41, 3 June 2009

Type ID Abbr Type Comments Found in (for example)
0x???????? TEMP temp Template entry
  • FullBuild0.package
  • Object package
0x00AE6C67
  • FullBuild0.package
0x00B2D882 dds DDS Image
  • FullBuild0.package
  • FullBuild2.package
  • Sunset Valley.world
  • smallNeutral_a.package
  • largeVictorian_a.package
  • Saved game
  • Object package
0x00B552EA
  • FullBuild0.package
0x015A1849 GEOM geom Body Geometry File
  • FullBuild0.package
0x0166038C NMAP nmap Name Map
  • FullBuild0.package
  • FullBuild1.package
  • FullBuild2.package
  • GameplayData.package
  • Sunset Valley.world
  • May be in any package you like
0x01661233 MODL scene Object Model (aka Object Geometry)
  • FullBuild0.package
  • Sunset Valley.world
  • largeVictorian_a.package
  • Object package
  • Saved game
  • Object packages
0x01A527DB audio snr (voice/aud)
  • FullBuild1.package
0x01D0E6FB VBUF Vertex buffer
0x01D0E70F IBUF Index buffer
0x01D0E723 VRTF Vertex format
0x01D0E75D MATD scene Material Definition?
  • FullBuild0.package
0x01D0E76B SKIN scene
0x01D10F34 MLOD scene Object Model LODs (aka Object Geometry LODs)
  • FullBuild0.package
  • Object packages
0x01EEF63A audio sns (fx/music)
  • FullBuild1.package
0x02019972 MTST scene Scenegraph Resource
  • FullBuild0.package
0x021D7E8C TREE scene Scenegraph Resource
  • FullBuild0.package
0x022B756C
  • Sunset Valley.world
0x025C90A6 css CSS
  • UI.package
0x025C95B6 xml
  • FullBuild0.package
0x0x025ED6F4 xml CAS parts?
  • FullBuild0.package
  • Martinez.package
0x0x029E333B audio voice (controllers)
  • FullBuild1.package
0x0x02C9EFF2 audio submix (mixers)
  • FullBuild1.package
0x0x02D5DF13 JAZZ Animation Sequences
  • JazzData.package
0x0x02DC343F OBJK Looks like it says what the object is one of
   and what script set it should run
  • FullBuild0.package
  • Object packages
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