Difference between revisions of "Sims 3:Catalog Resource"
From SimsWiki
m (→Material Block) |
(→Complate Variables) |
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Specular = 0x17, | Specular = 0x17, | ||
Overlay = 0x18, | Overlay = 0x18, | ||
− | Pattern A = 0x33, | + | Pattern A Enabled = 0x33, |
− | Pattern B = 0x34, | + | Pattern B Enabled = 0x34, |
− | Pattern C = 0x35, | + | Pattern C Enabled = 0x35, |
Pattern A Tiling = 0x3c, | Pattern A Tiling = 0x3c, | ||
Pattern B Tiling = 0x3d, | Pattern B Tiling = 0x3d, |
Revision as of 22:30, 23 August 2009
Contents |
Overview
The following resource types are used for catalog entries.
Type ID | Tag | Name |
---|---|---|
0x0418FE2A | CFEN | Catalog Fence |
0x049CA4CD | CSTR | Catalog Stairs |
0x04AC5D93 | CPRX | Catalog Proxy Product |
0x04B30669 | CTTL | Catalog Terrain Geometry Brush |
0x04C58103 | CRAL | Catalog Railing |
0x04ED4BB2 | CTPT | Catalog Terrain Paint Brush |
0x04F3CC01 | CFIR | Catalog Fireplace |
0x060B390C | CWAT | Catalog Terrain Water Brush |
0x316C78F2 | CFND | Catalog Foundation |
0x319E4F1D | OBJD | Catalog Object |
0x515CA4CD | CWAL | Catalog Wall/Floor Pattern |
0x9151E6BC | CWST | Catalog Wall Style |
0x91EDBD3E | CRST | Catalog Roof Style |
0xF1EDBD86 | CRMT | Catalog Roof Pattern |
Format
Common
This block appears in all Catalog Resources. The name and description GUIDs can be looked up in the STBL.
DWORD //12 QWORD Name GUID //from STBL QWORD Desc GUID //from STBL 7BITSTR // Catalog Name entry 7BITSTR // Catalog Desc entry FLOAT price FLOAT //always 1.0 4BYTE //binary zeros BYTE QWORD I64 of PNG icon //usually 0
Material List
This section is only present in Objects and Wall/Floor Patterns; it differs slightly between the two, as annotated.
DWORD Count1 --repetition Count1 Material: BYTE type if (type != 1) DWORD DWORD offset // from here to after TGI Block List WORD DWORD tgi offset // see Sims 3:Key table DWORD tgi size // see Sims 3:Key table --insert MaterialBlock --insert TGI Block List // see Sims 3:Key table DWORD --if Wall/Floor Style: DWORD DWORD DWORD
Material Block
This block holds the variables used in the complate to render a texture, equivalent to the preset XML used for CAS parts.
BYTE index //Points to the complate XML in the TGI index where the variables should be applied --insert data for typecode 0x01 // see below --insert data for typecode 0x01 // see below DWORD count1 --repetition count1 Type Code List: BYTE ComplateVariable switch(ComplateVariable) { case 0x40: (do not increase count - skip 0x40 bytes) break; case 0x2F: BYTE DWORD break; default: BYTE typecode --insert data for typecode // see below break; } DWORD count2 --repeat(count2) Material Block // sub-blocks used for pattern definitions
Complate Variables
For main material block:
daeFileName= 0x5, Mask= 0x13, Multiplier = 0x14, Specular = 0x17, Overlay = 0x18, Pattern A Enabled = 0x33, Pattern B Enabled = 0x34, Pattern C Enabled = 0x35, Pattern A Tiling = 0x3c, Pattern B Tiling = 0x3d, Pattern C Tiling = 0x3e
The same variables can be used in sub material block but some values can have a different meaning there:
Background Image = 0x3, H BG, S BG, V BG = 0x14
Theese lists are not complete
Typecodes
Typecode | Data | Comments |
---|---|---|
0x01 | (BYTE)(6bitstr if &0x80)(BYTE if &0x40) | |
0x02 | (BYTE)(BYTE)(BYTE)(BYTE) | RGBA color |
0x03 | (BYTE) | Index to TGI table below |
0x04 | (FLOAT) | |
0x05 | (FLOAT)(FLOAT) | |
0x06 | (FLOAT)(FLOAT)(FLOAT) | |
0x07 | (BYTE) | Boolean |