Difference between revisions of "Sims 3:0x034AEECB"
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==CAS Part Data: clothes, hair, accessories== | ==CAS Part Data: clothes, hair, accessories== | ||
(Original information by Karybdis, Additions and Clarifications by Delphy, Additions by LBeefus) | (Original information by Karybdis, Additions and Clarifications by Delphy, Additions by LBeefus) | ||
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The Clothing Type is usually one of the following: | The Clothing Type is usually one of the following: | ||
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! Clothing Type ID !! Description | ! Clothing Type ID !! Description | ||
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Revision as of 21:09, 4 May 2010
Tutorials by Category | |
---|---|
CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference |
Body Geometry - GEOM | ||
---|---|---|
TypeID: | 0x015A1849 | |
Game Version: | The Sims 3 |
CAS Part Data: clothes, hair, accessories
(Original information by Karybdis, Additions and Clarifications by Delphy, Additions by LBeefus)
These use a similar format to 0x025ED6F4
DWORD version DWORD offset // to resource reference table from end of header (ie offset + 8) DWORD count1 --repeat(count1) DWORD length char16[length] // Embedded XML DWORD BYTE len char16[len] // Little endian FLOAT sortPriority // CAS sorts on this value, from largest to smallest BYTE DWORD clothingType (see below) DWORD Type flags DWORD Age/Gender flags DWORD Clothing category BYTE index // of 0x034AEECB - CAS Part Data reference BYTE index // of 0x034AEECB - CAS Part Data reference BYTE index // of 0x062C8204 - Blend Info (fat) reference BYTE index // of 0x062C8204 - Blend Info (fit) reference BYTE index // of 0x062C8204 - Blend Info (thin) reference BYTE index // of 0x062C8204 - Blend Info (special) reference DWORD BYTE hasVPXY --if hasVPXY not zero: BYTE index // of 0x736884F1 - VPXY reference BYTE count2 --repeat(count2) BYTE repeatNum // One based (NOT zero!) DWORD BYTE repeatInnerCount --repeat(repeatInnerCount) DWORD DWORD DWORD BYTE hasDiffuse --if hasDiffuse not zero: BYTE index // of 0x033A1435 - PROP (diffuse) reference BYTE hasSpecular --if hasSpecular not zero: BYTE index // of 0x033A1435 - PROP (specular) reference BYTE count3 --repeat(count3) BYTE index // of 0x033A1435 - PROP (diffuse) reference BYTE count4 --repeat(count4) BYTE index // of 0x033A1435 - PROP (specular) reference BYTE count5 --repeat(count5) BYTE index // of 0x0355E0A6 - Bone Deltas reference BYTE len string[len] // Resource reference table in I64GT format (not TGI64) BYTE count6 --repeat(count6) QWORD instance DWORD group DWORD type
Clothing Types
The Clothing Type is usually one of the following:
Clothing Type ID | Description |
---|---|
1 | Hair |
2 | Scalp |
3 | Face |
4 | Body |
5 | Top |
6 | Bottom |
7 | Shoes |
11 | Earrings |
12 | Glasses (F) |
13 | Bracelets |
14 | Ring (Lt) |
15 | Ring (Rt) |
16 | Beard |
17 | Lipstick |
18 | Eyeshadow |
19 | Eyeliner |
20 | Blush |
21 | Makeup |
22 | Eyebrow |
24 | Glove |
25 | Socks |
26 | Mascara |
29 | Weathering |
30 | Earring (Lt) |
31 | Earring (Rt) |
Tutorials by Category | |
---|---|
CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference |