Difference between revisions of "Tutorials:STF Conversion Tute Step 16"
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(Created page with 'Step 8: Time to import your new images parts into the package 1: Open S3pe. 2: Click Resource and IMPORT, From File 3: Navigate to your image files, block select all your DDS f…') |
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− | Step 8: | + | ==Step 8: Import Images into Package== |
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+ | ===Time to import your new images parts into the package=== | ||
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+ | # Open S3pe. | ||
+ | # Click Resource and IMPORT, From File | ||
+ | # Navigate to your image files, block select all your DDS files and click OPEN and then IMPORT | ||
+ | # CLick File and Save | ||
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+ | |||
+ | === IF YOU HAVE MORE THAN ONE MESH COLOR=== | ||
+ | <br clear="all" \> | ||
+ | [[File:recolor-hash.jpg|thumb|alt=Alt text|recolor-hash.jpg]] | ||
+ | ## After importing the original mesh click on it and then click the CTRL and F keys. | ||
+ | ## This brings up the has generator which you need to create a new instance number for the second texture color. | ||
+ | ## Type anything into the Text to Hash field, and click Calculate. | ||
+ | ## What you want to copy is the 'Instance" FNV64 value after the 0x part. (recolor-hash.jpg) | ||
+ | ## For the purposes of this tutorial - I faked up a recolor by painting a 50% pink opacity over the existing mesh. Of course, in a real second color, you'd pick something prettier. (fake-recolor.jpg) | ||
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f: Take the 'Instance' value to Photoshop. | f: Take the 'Instance' value to Photoshop. | ||
g: Select your 2 texture color | g: Select your 2 texture color |
Revision as of 00:38, 12 February 2011
Step 8: Import Images into Package
Time to import your new images parts into the package
- Open S3pe.
- Click Resource and IMPORT, From File
- Navigate to your image files, block select all your DDS files and click OPEN and then IMPORT
- CLick File and Save
IF YOU HAVE MORE THAN ONE MESH COLOR
- After importing the original mesh click on it and then click the CTRL and F keys.
- This brings up the has generator which you need to create a new instance number for the second texture color.
- Type anything into the Text to Hash field, and click Calculate.
- What you want to copy is the 'Instance" FNV64 value after the 0x part. (recolor-hash.jpg)
- For the purposes of this tutorial - I faked up a recolor by painting a 50% pink opacity over the existing mesh. Of course, in a real second color, you'd pick something prettier. (fake-recolor.jpg)
f: Take the 'Instance' value to Photoshop. g: Select your 2 texture color h: Click File and Save As I; YOu are only changing one small part of the file name. Overwrite the instance value in the image. (highlighted) (original-instance.jpg)(replaced-instance.jpg) J: Save it as an interpolated DDS just like the other texture. K: In s3pe, import the new texture - Resource-Import-From File