Difference between revisions of "Tutorials:STF Conversion Tute Step 16"

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(Created page with 'Step 8: Time to import your new images parts into the package 1: Open S3pe. 2: Click Resource and IMPORT, From File 3: Navigate to your image files, block select all your DDS f…')
 
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Step 8:
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==Step 8: Import Images into Package==
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===Time to import your new images parts into the package===
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# Open S3pe.
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# Click Resource and IMPORT, From File
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# Navigate to your image files, block select all your DDS files and click OPEN and then IMPORT
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# CLick File and Save
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=== IF YOU HAVE MORE THAN ONE MESH COLOR===
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<br clear="all" \>
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[[File:recolor-hash.jpg|thumb|alt=Alt text|recolor-hash.jpg]]
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## After importing the original mesh click on it and then click the CTRL and F keys.
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## This brings up the has generator which you need to create a new instance number for the second texture color.
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## Type anything into the Text to Hash field, and click Calculate.
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## What you want to copy is the 'Instance" FNV64 value after the 0x part. (recolor-hash.jpg)
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## For the purposes of this tutorial - I faked up a recolor by painting  a 50% pink opacity over the existing mesh. Of course, in a real second color, you'd pick something prettier. (fake-recolor.jpg)
  
Time to import your new images parts into the package
 
  
1: Open S3pe.
 
2: Click Resource and IMPORT, From File
 
3: Navigate to your image files, block select all your DDS files and click OPEN and then IMPORT
 
4: CLick File and Save
 
IF YOU HAVE MORE THAN ONE MESH COLOR
 
  A: After importing the original mesh click on it and then click the CTRL and F keys.
 
  B: This brings up the has generator which you need to create a new instance number for the second texture color.
 
  C: Type anything into the Text to Hash field, and click Calculate.
 
  D: What you want to copy is the 'Instance" FNV64 value after the 0x part. (recolor-hash.jpg)
 
  E: For the purposes of this tutorial - I faked up a recolor by painting  a 50% pink opacity over the existing mesh. Of course, in a real second color, you'd pick something prettier. (fake-recolor.jpg)
 
 
   f: Take the 'Instance' value to Photoshop.
 
   f: Take the 'Instance' value to Photoshop.
 
   g: Select your 2 texture color
 
   g: Select your 2 texture color

Revision as of 00:38, 12 February 2011

Step 8: Import Images into Package

Time to import your new images parts into the package

  1. Open S3pe.
  2. Click Resource and IMPORT, From File
  3. Navigate to your image files, block select all your DDS files and click OPEN and then IMPORT
  4. CLick File and Save


IF YOU HAVE MORE THAN ONE MESH COLOR


Alt text
recolor-hash.jpg
    1. After importing the original mesh click on it and then click the CTRL and F keys.
    2. This brings up the has generator which you need to create a new instance number for the second texture color.
    3. Type anything into the Text to Hash field, and click Calculate.
    4. What you want to copy is the 'Instance" FNV64 value after the 0x part. (recolor-hash.jpg)
    5. For the purposes of this tutorial - I faked up a recolor by painting a 50% pink opacity over the existing mesh. Of course, in a real second color, you'd pick something prettier. (fake-recolor.jpg)


 f: Take the 'Instance' value to Photoshop.
 g: Select your 2 texture color
 h: Click File and Save As
 I; YOu are only changing one small part of the file name. Overwrite the instance value in the image. (highlighted)
 (original-instance.jpg)(replaced-instance.jpg)
 J: Save it as an interpolated DDS just like the other texture.
 K: In s3pe, import the new texture - Resource-Import-From File
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