Difference between revisions of "Tutorials:STF Conversion Tute Step 16"
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− | === | + | === If You Have More Than One Mesh Color=== |
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[[File:recolor-hash.jpg|thumb|alt=Alt text|recolor-hash.jpg]] | [[File:recolor-hash.jpg|thumb|alt=Alt text|recolor-hash.jpg]] | ||
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## After importing the original mesh click on it and then click the CTRL and F keys. | ## After importing the original mesh click on it and then click the CTRL and F keys. | ||
## This brings up the has generator which you need to create a new instance number for the second texture color. | ## This brings up the has generator which you need to create a new instance number for the second texture color. | ||
## Type anything into the Text to Hash field, and click Calculate. | ## Type anything into the Text to Hash field, and click Calculate. | ||
− | ## What you want to copy is the 'Instance" FNV64 value after the 0x part. | + | ## What you want to copy is the 'Instance" FNV64 value after the 0x part. |
− | ## For the purposes of this tutorial - I faked up a recolor by painting a 50% pink opacity over the existing mesh. Of course, in a real second color, you'd pick something prettier. | + | |
+ | <br clear="all" \> | ||
+ | [[File:fake-recolor.jpg|thumb|alt=Alt text|fake-recolor.jpg]] | ||
+ | ## For the purposes of this tutorial - I faked up a recolor by painting a 50% pink opacity over the existing mesh. Of course, in a real second color, you'd pick something prettier. | ||
Revision as of 00:39, 12 February 2011
Step 8: Import Images into Package
Time to import your new images parts into the package
- Open S3pe.
- Click Resource and IMPORT, From File
- Navigate to your image files, block select all your DDS files and click OPEN and then IMPORT
- CLick File and Save
If You Have More Than One Mesh Color
- After importing the original mesh click on it and then click the CTRL and F keys.
- This brings up the has generator which you need to create a new instance number for the second texture color.
- Type anything into the Text to Hash field, and click Calculate.
- What you want to copy is the 'Instance" FNV64 value after the 0x part.
- For the purposes of this tutorial - I faked up a recolor by painting a 50% pink opacity over the existing mesh. Of course, in a real second color, you'd pick something prettier.
f: Take the 'Instance' value to Photoshop. g: Select your 2 texture color h: Click File and Save As I; YOu are only changing one small part of the file name. Overwrite the instance value in the image. (highlighted) (original-instance.jpg)(replaced-instance.jpg) J: Save it as an interpolated DDS just like the other texture. K: In s3pe, import the new texture - Resource-Import-From File