Difference between revisions of "Sims 3:0xB1CC1AF6"
From SimsWiki
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BYTE[] // fill to MVhd | BYTE[] // fill to MVhd | ||
DWORD mvhd // 'MVhd' | DWORD mvhd // 'MVhd' | ||
− | DWORD // extra DWORD not mentioned in above wiki pages | + | DWORD // extra DWORD not mentioned in above wiki pages (I think) |
BYTE[] // ... remainder of MVhd | BYTE[] // ... remainder of MVhd | ||
BYTE[] // ... remainder of video | BYTE[] // ... remainder of video | ||
{{TS3AdvancedModdingHeader}} | {{TS3AdvancedModdingHeader}} |
Revision as of 20:57, 5 August 2012
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
Movies | ||
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TypeID: | 0xB1CC1AF6 | |
Game Version: | The Sims 3 |
Overview
Movies strangely enough seem to be the easier of these to decode since there's a known spec for them. They are basically a general EA container format with encoded pieces of data stored in them using (luckily) known codecs.
The movies are VP6 video encoded with SCxI/GSTR/adpcm_ea_r3 audio.
Further information may be found here:
- Main Format
- Video - VP6 Codec
- Audio - SCx1 Codec
Above based on contributions from Karybdis.
Based on looking at 0xB1CC1AF6-0x00000000-0x799AE80054CEE156:
DWORD tag // 'SCHl' (that's a lower case L on the end, not a digit 1) DWORD pos // offset from start of resource to MVhd section DWORD gstr // 'GSTR' BYTE[] // fill to MVhd DWORD mvhd // 'MVhd' DWORD // extra DWORD not mentioned in above wiki pages (I think) BYTE[] // ... remainder of MVhd BYTE[] // ... remainder of video
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |