Difference between revisions of "Sims 3:0xB1CC1AF6"

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(Overview)
Line 26: Line 26:
 
  BYTE[] // fill to MVhd
 
  BYTE[] // fill to MVhd
 
  DWORD mvhd // 'MVhd'
 
  DWORD mvhd // 'MVhd'
  DWORD // extra DWORD not mentioned in above wiki pages
+
  DWORD // extra DWORD not mentioned in above wiki pages (I think)
 
  BYTE[] // ... remainder of MVhd
 
  BYTE[] // ... remainder of MVhd
 
  BYTE[] // ... remainder of video
 
  BYTE[] // ... remainder of video
  
 
{{TS3AdvancedModdingHeader}}
 
{{TS3AdvancedModdingHeader}}

Revision as of 20:57, 5 August 2012

Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

Movies
TypeID:0xB1CC1AF6
Game Version:The Sims 3



Overview

Movies strangely enough seem to be the easier of these to decode since there's a known spec for them. They are basically a general EA container format with encoded pieces of data stored in them using (luckily) known codecs.

The movies are VP6 video encoded with SCxI/GSTR/adpcm_ea_r3 audio.

Further information may be found here:

Above based on contributions from Karybdis.

Based on looking at 0xB1CC1AF6-0x00000000-0x799AE80054CEE156:

DWORD	tag	// 'SCHl' (that's a lower case L on the end, not a digit 1)
DWORD	pos	// offset from start of resource to MVhd section
DWORD	gstr	// 'GSTR'
BYTE[]		// fill to MVhd
DWORD	mvhd	// 'MVhd'
DWORD		// extra DWORD not mentioned in above wiki pages (I think)
BYTE[]		// ... remainder of MVhd
BYTE[]		// ... remainder of video
Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

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