Difference between revisions of "MTS2:Creator Guidelines/Sims 3 Objects/Sandbox"
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* '''CASt Presets:''' It's a nice idea to show any special presets you have made and we do require that objects have at least one preset that makes sense. For example: when it's a sofa pillow, preset can't be wood + masonry ;) | * '''CASt Presets:''' It's a nice idea to show any special presets you have made and we do require that objects have at least one preset that makes sense. For example: when it's a sofa pillow, preset can't be wood + masonry ;) | ||
− | * '''Show | + | * '''Show mapping and channels:''' You will need pictures of each and every object, showing it in multiple colours (to show how the channels work) and at least one picture per item with a tiling pattern that makes it obvious that your UV map is not distorted. Use a plaid or checker pattern for this - it may not be the prettiest style for the object, but it will show that it takes patterns well. This is also applicable to conversions from TS2 - often an object will require remapping to pattern correctly in TS3. The picture to the right is a good example of how to do your channel and tiling pictures. |
Please remember, for your required pictures: | Please remember, for your required pictures: |
Revision as of 03:42, 24 October 2013
Contents |
Guidelines for Sims 3 Objects
Have you made new objects or colour options for objects, EA or custom? This guide will walk you through every step of what we require on MTS. Please make sure you read these guidelines carefully, as our standards have changed over the years, and there may be some items you weren't aware of before.
Quality
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Information
Title & Description |
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Give your upload a descriptive title and write a text description for your upload, describing what you're uploading. Your title and description must be in English or provide an English translation. If you are not a native English speaker, using Google Translate is okay. You can also ask for help writing your description in the Creator Feedback Forum. |
Catalog Location, Price |
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List the location(s) in which your object(s) will appear in the catalog and the in-game price of the objects. Try to keep prices in line with game economics. |
Polygon counts |
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If your creation does include a custom mesh, then identify the number of polygons it has and list the counts separately for each LOD - don't just add them together! |
Screenshots
Screenshots | ||
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Take some nice big (600 pixels or more on the smallest side is a good size to aim for), clear pictures of your objects. Your pictures should be taken in-game and should show the quality requirements are met.
Please remember, for your required pictures:
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Files
Zip, Rar, or 7z |
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To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.
For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.
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File Types |
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You may upload your objects as sims3pack files or package files. You may also offer downloaders both types so they can choose which they prefer. |
Other
Uploads not allowed on MTS | ||||
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These items are not allowed on MTS in any category.
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Definitions |
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Objects are some of the most popular items to make for the Sims game and can be defined as new objects or recolors.
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Helpful Links
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