Difference between revisions of "MTS2:Creator Guidelines/Body Shop/Sandbox"
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− | | | + | ! style="text-align:left" | Textures |
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+ | * Clear: Textures should be crisp - not blurry or pixellated. See: [http://simswiki.info/wiki.php?title=Game_Help:Blurry_Body_Shop_Projects Game Help: Blurry Body Shop projects], and make sure to turn up the Texture Detail setting on your in-game graphics options. | ||
+ | * Brightness: Neon or bright colours are fine, but don't go too bright - 80% saturation is usually plenty for even neon textures, but more just looks blinding! | ||
+ | * Black and white: Items meant to be black or white should use very light grey and very dark grey textures, not pure black and pure white. See: [http://simswiki.info/wiki.php?title=Tutorials:Tiptorial:_Making_Black_and_White_Clothing_the_Right_Way Tiptorial: Making black and white clothing the right way] | ||
+ | * Highlights and shadows: Even skin-tight items should have some highlights on areas like breasts, tummy, butt, knees, and thighs, and should have shadows on areas like underarms, crotch, middle of the back, etc... See: [http://simswiki.info/wiki.php?title=Tutorials:How_to_Add_Shadows_and_Highlights How to add shadows and highlights] | ||
+ | * Details: Details like buttons, seams, shadows, bellybuttons, etc., should be in the right place and look like they fit the shape they're texturing. If you use photos as your texture base, you may need to adjust these significantly, and choose your photos wisely. | ||
+ | * '''Bump maps:''' Bump maps should fit the item well, and not just be a desaturated version of the regular texture. If you can't view bump maps yourself, you should make a neutral bump map. See: [http://www.modthesims.info/showthread.php?t=268418] Tiptorial: Bump Maps] for more info. | ||
+ | * '''Adult skintones:''' Skintones uploaded to MTS must be "barbie" below the waist - that is, you may include nipple details but not genitals or pubic hair. Such items are welcome at our adult site, [http://www.sexysims2.com Sexy Sims]. | ||
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− | + | ! style"text-align:left" | Meshes | |
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− | + | If you have made or edited a 3D model (mesh) to make your Body Shop content then you also need to think about: | |
− | * ''' | + | * '''Polygon count:''' Your poly count should be reasonable for the item, usually in line with the poly counts of a similar item from the game. |
+ | * '''Morphs:''' Fat and pregnant morphs should be made whenever possible, and should work properly. | ||
+ | * '''UV Map:''' The texture/UV map should not be seriously distorted. | ||
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Revision as of 18:48, 10 November 2013
Contents |
Sims 2 Body Shop Upload Guidelines
When sharing Body Shop content for The Sims 2 at Mod The Sims, we have some basic requirements to ensure that your creation is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games.
Quality
Textures
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Meshes
If you have made or edited a 3D model (mesh) to make your Body Shop content then you also need to think about:
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Files
Correct files |
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All Body Shop Content must be uploaded from your "Saved Sims" folder - not your "Projects" folder. Files from your Projects folder are unfinished and will not work properly. Do not upload files from your "Projects" folder!
The correct files are in "My Documents/EA Games/The Sims 2/SavedSims" and will be called something like 83edf5a_YourProjectName.package, where the first part is a randomly generated string, and the "YourProjectName" part is what you called your project when you made it in Body Shop. You can rename your files to be something more descriptive (they'll still work renamed) but please do not delete the ".package" extension. This extension is required for the game to find your files. Please do not put your creations on full sims and upload them as .sims2pack files. We just need the finished .package file from Projects, not a full sim. Please also do not include any .bak files (backups made when editing a file in SimPE), thumbs.db files (Windows thumbnail database files, which can cause folders to crash if they become corrupted) or DS_Store files (Mac system file, also not needed). |
Zip, Rar, or 7z |
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To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.
For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.
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Information
Title & Description |
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Give your upload a descriptive title and write a text description for your upload, describing what you're uploading. Your title and description must be in English or provide an English translation. If you are not a native English speaker, using Google Translate is okay. You can also ask for help writing your description in the Creator Feedback Forum. |
Information to include |
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Make sure your upload text contains at least the following information:
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Not Quite Perfect? |
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Let the people know if there are unavoidable issues or weirdness with your upload that downloaders should be aware of. Nobody's perfect, but you need to let your downloaders know if there is something odd to watch out for. |
Expansions Required |
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Make sure to select only the expansions needed for the content you're sharing. New meshes usually require only the base game. Retextures/CAST Presets of Expansion pack (EP) or Stuff Pack (SP) content will require that EP or SP. If you are unsure about what EPs/SPs your content requires, ask before uploading in the CAS Parts Forum on MTS. |
Screenshots
Screenshots | ||
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You will need to include certain screenshots with your creation. You must:
Keep the following in mind for your screenshots, especially the required ones:
Please remember, for your required pictures:
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Other
Uploads not allowed on MTS | ||||
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These items are not allowed on MTS in any category.
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