Difference between revisions of "MTS2:Creator Guidelines/Meshes"
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* '''Texture Quality:''' Your textures should have some detail to them - not just a flat single-colour bucket fill, but with highlights and shadows in the right places. Even for flat, smooth items, you should have some detail. | * '''Texture Quality:''' Your textures should have some detail to them - not just a flat single-colour bucket fill, but with highlights and shadows in the right places. Even for flat, smooth items, you should have some detail. | ||
− | * '''Crisp, unpixellated textures:'''Your textures should look as clear and crisp as textures from the game (or better!). There shouldn't be any blurriness or pixellation to your textures. | + | * '''Crisp, unpixellated textures:''' Your textures should look as clear and crisp as textures from the game (or better!). There shouldn't be any blurriness or pixellation to your textures. |
*'''UV Mapping:''' Ensure your texture is correctly scaled and not distorted. Avoid seams in your recolor texture. | *'''UV Mapping:''' Ensure your texture is correctly scaled and not distorted. Avoid seams in your recolor texture. | ||
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*'''Materials:''' Most objects have more than one part to them. Make sure you take a good look at the object before you start texturing and use appropriate materials. | *'''Materials:''' Most objects have more than one part to them. Make sure you take a good look at the object before you start texturing and use appropriate materials. | ||
− | * '''Not Too Bright:''' Do not use over-bright colors. | + | * '''Not Too Bright:''' Do not use over-bright colors. Even items meant to look neon in-game do not need to use full saturation on the texture. |
* '''Black & White:''' For black you use dark grey, and for white you use light grey. That way you can still add lighter or darker for shadows and highlights, and your item will look right in the game - true black just looks like a dark hole, and true white is far too bright. | * '''Black & White:''' For black you use dark grey, and for white you use light grey. That way you can still add lighter or darker for shadows and highlights, and your item will look right in the game - true black just looks like a dark hole, and true white is far too bright. |
Revision as of 21:29, 29 November 2013
Contents |
Guidelines for Sims 2 Meshes
Have you made a spiffy new object for your sims to use? This guide will walk you through every step of what we require on MTS. This information is relevant for all of Buy Mode, much of Build Mode (pretty much everything not wallpaper, floors, and terrain paint), and also for neighborhood decorations. Please make sure you read these guidelines carefully, as our standards have changed over the years, and there may be some items you weren't aware of before.
Quality
Textures |
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These quality guidelines apply to the texture part of your creation.
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Meshes |
If you have made a new mesh to share, then these will also apply to your item, in addition to the textures requirements listed above.
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Information
Title & Description |
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Give your upload a descriptive title and write a text description for your upload, describing what you're uploading. Your title and description must be in English or provide an English translation. If you are not a native English speaker, using Google Translate is okay. You can also ask for help writing your description in the Creator Feedback Forum. |
Not Quite Perfect? |
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Let the people know if there are unavoidable issues or weirdness with your upload that downloaders should be aware of. Nobody's perfect, but you need to let your downloaders know if there is something odd to watch out for. |
Information required for new meshes |
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You will need to include the following for each new mesh you are sharing
Tip: Try to keep object prices in line with prices for similar game objects, and categorize items so they show up in a logical place in the catalog. |
Expansion Packs or Stuff Packs required? |
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Particular items may be added with expansion or stuff packs, and depending on how your creation is made and the item you based it on, your creation may not work for users who do not own that expansion/stuff pack. You need to be sure of which packs are necessary for the items you have made. If users don't have the EP, your stuff may not work! If you are unsure of whether or not your creation will require an expansion or stuff pack, you can ask about it in the appropriate Create forum (under the Create menu on MTS) before uploading.
Make sure you only mark the EPs/SPs required that your upload actually needs! Don't just mark them all! For specifics, please read: MTS2:Creator_Guidelines/Compatibility |
Screenshots
Screenshots | ||
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Take some nice big (600 pixels or more on the smallest side is a good size to aim for), clear pictures of your objects. Your pictures should be taken in-game and should show the quality requirements are met.
Keep the following in mind for your screenshots, especially the required ones:
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Files
Zip, Rar, or 7z |
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To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.
For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.
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File Types |
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Upload your objects as package files. |
Other
Uploads not allowed on MTS | ||||
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These items are not allowed on MTS in any category.
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Definitions |
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Objects are some of the most popular items to make for the Sims game and can be defined as new objects or recolors.
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