Difference between revisions of "Tutorials:Basic Object Creation"

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(Beginner Tutorials)
 
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* [[Tutorials:Object Creation for Absolute Beginners|Object Creation for Absolute Beginners]]
 
* [[Tutorials:Object Creation for Absolute Beginners|Object Creation for Absolute Beginners]]
* [[Tutorials:Sims 2 Start to Finish Object Creation Tutorial|Sims 2 Start to Finish Object Creation Tutorial]]
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* [[Tutorials:Sims 2 Start to Finish Object Creation Tutorial|Sims 2 Start to Finish Object Creation Tutorial]] by JWoods  .[[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]]
 
* [[Tutorials:Sims 2 Object Creation with Wings3D|Sims 2 Object Creation with Wings3D]]
 
* [[Tutorials:Sims 2 Object Creation with Wings3D|Sims 2 Object Creation with Wings3D]]
 
* [[Tutorials:Creation of simple object using Maya 7|Creation of simple object using Maya 7]]
 
* [[Tutorials:Creation of simple object using Maya 7|Creation of simple object using Maya 7]]
 
  
 
==General tutorials==
 
==General tutorials==

Latest revision as of 23:40, 4 February 2019

RightArrow.gif To return to the main tutorials portal click here

Tutorials by Category

Body Shop: Recolouring | Meshing | Modding | Sims  Objects: Object Creation | Recolouring  Building: Building | Landscaping | Walls & Floors | Other: Careers & Majors | Hacks and Game Mods


Contents

[edit] Overview

Want to start making your own objects? This is where to begin!


[edit] What you will need


[edit] Beginner Tutorials

Try these if you're new to object meshing. They will walk you through each step of creation

[edit] General tutorials

[edit] Meshing and Mapping Tutorials

These tutorials focus on actually building or UV mapping meshes in various different applications, rather than how to get those meshes into your game.

[edit] Specific Object Tutorials

There are a few 'special case' objects in the game, objects which have a few extra or different steps compared to the normal objects.


[edit] Tips and Tricks

These contain useful tidbits or suggestions on how to make specific changes and improvements to your objects

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