Sims 3:0x02DC343F
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Revision as of 18:53, 6 June 2009 by Inge Jones (Talk | contribs)
OBJK (Object Key)
Code: DWORD version DWORD TGI offset DWORD TGI size BYTE count1 --repeat count1 times DWORD hash //key entries BYTE count2 --repeat count2 times DWORD length STRING[length] BYTE control code for data {Data} BYTE DWORD count3 --repeat count3 times TGI64 String entries in the second repetition I've seen are: scriptClass footprintKey modelKey steeringInstance simOutfitKey the control codes I've seen are: (00): DWORD(length) STRING[length] (01): DWORD index to TGI64 at end (02): DWORD index to TGI64 at end (03): DWORD(length) STRING[length] ------------------------------ the IDs for the first repetition kAnimationComponent = 0xee17c6ad, kEffectComponent = 0x80d91e9e, kFootprintComponent = 0xc807312a, kLightingComponent = 0xda6c50fd, kLocationComponent = 0x461922c8, kLotObjectComponent = 0x6693c8b3, kModelComponent = 0x2954e734, kPhysicsComponent = 0x1a8feb14, kSacsComponent = 0x3ae9a8e7, kScriptComponent = 0x23177498, kSimComponent = 0x22706efa, kSlotComponent = 0x2ef1e401, kSteeringComponent = 0x61bd317c, kTransformComponent = 0x54cb7ebb, kTreeComponent = 0xc602cd31, kVisualStateComponent = 0x50b3d17c
(analysis by atavera, I think)