Tutorials:Hacks and Game Mod Advanced Tutorials
From SimsWiki
Contents |
Introduction
These tutorials allow you to blow up the game in pretty spectacular ways.
Tutorials
- Adding Special FX to an object
- New TTAB Tutorial (Editing Menu Options and Importing Code)
- Programmer's Guide to BHAVs
- Building a new object skeleton
- Retaining animations using milkshape (Based on the foods)
- SimPose2. How to load up Meshes in SimPose2
- How to Create a Global Mod
Modding Info Center
Note: 'Modding Info Center' threads are not tutorials: they are intended to help average-experienced object creators performing specific tasks, or to give users a deeper in-sight on specific modding-related subjects. So, don't expect to find step-by-step explanations, to be performed "blindly".
- Lights And "LGHT" FILES by Numenor @ MTS2- Some (uncomplete) working notes - MAJOR UPDATED 30 NOV 2005: PLEASE READ AGAIN - All creators please read Paragraph 7!
- Understanding UV mapping - Basic UV-mapping using UV-Mapper Classic by Numenor - Read additional Hints and Tricks by Darlmarkloc in post # 42
- Changing the Object Placement by Numenor - ie. on floors, tables, counters, walls, etc.
- Understanding the Object Functions (OBJF) File by JWoods support given by Inge Jones
- The Package Structure - An Overview, by Numenor Credits to Wes_H for the graph
Related Links
To return to the main tutorials portal click here
Tutorials by Category | |
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Body Shop: Recolouring | Meshing | Modding | Sims Objects: Object Creation | Recolouring Building: Building | Landscaping | Walls & Floors | Other: Careers & Majors | Hacks and Game Mods |