Tutorials:STF Conversion Tute Step 16

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Step 8:

Time to import your new images parts into the package

1: Open S3pe. 2: Click Resource and IMPORT, From File 3: Navigate to your image files, block select all your DDS files and click OPEN and then IMPORT 4: CLick File and Save

IF YOU HAVE MORE THAN ONE MESH COLOR
 A: After importing the original mesh click on it and then click the CTRL and F keys.
 B: This brings up the has generator which you need to create a new instance number for the second texture color.
 C: Type anything into the Text to Hash field, and click Calculate.
 D: What you want to copy is the 'Instance" FNV64 value after the 0x part. (recolor-hash.jpg)
 E: For the purposes of this tutorial - I faked up a recolor by painting  a 50% pink opacity over the existing mesh. Of course, in a real second color, you'd pick something prettier. (fake-recolor.jpg)
 f: Take the 'Instance' value to Photoshop.
 g: Select your 2 texture color
 h: Click File and Save As
 I; YOu are only changing one small part of the file name. Overwrite the instance value in the image. (highlighted)
 (original-instance.jpg)(replaced-instance.jpg)
 J: Save it as an interpolated DDS just like the other texture.
 K: In s3pe, import the new texture - Resource-Import-From File
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