Tutorials:STF Conversion Tute Step 16
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Step 8:
Time to import your new images parts into the package
1: Open S3pe. 2: Click Resource and IMPORT, From File 3: Navigate to your image files, block select all your DDS files and click OPEN and then IMPORT 4: CLick File and Save
IF YOU HAVE MORE THAN ONE MESH COLOR A: After importing the original mesh click on it and then click the CTRL and F keys. B: This brings up the has generator which you need to create a new instance number for the second texture color. C: Type anything into the Text to Hash field, and click Calculate. D: What you want to copy is the 'Instance" FNV64 value after the 0x part. (recolor-hash.jpg) E: For the purposes of this tutorial - I faked up a recolor by painting a 50% pink opacity over the existing mesh. Of course, in a real second color, you'd pick something prettier. (fake-recolor.jpg) f: Take the 'Instance' value to Photoshop. g: Select your 2 texture color h: Click File and Save As I; YOu are only changing one small part of the file name. Overwrite the instance value in the image. (highlighted) (original-instance.jpg)(replaced-instance.jpg) J: Save it as an interpolated DDS just like the other texture. K: In s3pe, import the new texture - Resource-Import-From File