0x001C
Run Tree by Name | ||
---|---|---|
OpCode: | 0x001C | |
Game Version: | The Sims 2 |
Contents |
Overview
This very useful primitive allows you to write functions (trees) that operate on your object but that can be called from another object. Instead of running the funtion using its instance id as you would for a private function in the object, you instead run the funtcion using its name. It’s quite a nice way to write them because the context of your object, i.e. attribute names are all correctly displayed in the call tree code and you also don’t have to 'pollute' the calling object with code that is not really to do with it’s object. It is also used a lot to provide objects of similar type the same named function to be called, but each providing a different implementation, or perhaps some defaulting to a semi-global implementation and others over-riding it as a private implementation.
The only thing the calling object needs is the ability to get the string name of the call tree from within its own strings (although semi-global will do) as shown in the picture.
The call tree name strings are taken from Text List (STR#) resource 0x0000012F (see String Resources for all the different Text List usages).
Using the Instruction Wizard
dd dd qq uu nn xx AA aa aa BB bb bb CC cc cc uu
These are:
- d
- unused in the sims 2. In the sims 1, this would have been used to specify the string number(which was always strangely enough 303), however TS2 leaves them at 00 00
- q
- options (these describe what will happen when the bit is on (1))
- 1st and 2nd bits
- Appear to be unused
- 3rd bit
- Pass this bhav's parameters as options
- 4th bit
- Pass new data (see A, B and C below) as parameters
- 5th bit
- Do not check semiglobal trees
- 6th bit
- Do not check global trees
- 7th and 8th bits
- 00-private string
- 01-global string
- 10-semiglobal string
- 11-global string
- u
- appears to be completely unused
- n
- line id of string 12f(303) + 1
- x
- 0-run in my stack
- 1-run in stack object's stack
- 2-push onto my stack
- A (a)
- data owner for parameter 0 followed by 2 bytes for value
- B (b)
- data owner for parameter 1 followed by 2 bytes for value
- C (c)
- data owner for parameter 2 followed by 2 bytes for value
Use
run in my stack is generally used in check trees. It will return false if no such tree is within range, or if it runs the tree by name, and the tree itself returns false.
run in stack objects stack. This is used in object interactions when you want to run a tree in your stack object remotely.
push onto my stack treats it as if you are running that tree as a private function. This is generally used in the action tree of an interaction.
See also
This article is imported from the old MTS2 wiki. It's original page, with comments, can be found at http://old_wiki.modthesims2.com/0x001C