Sims 3:RCOL
Modding Reference by Category | |
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Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
Contents |
Overview
Format used by various resources in the Scenegraph.
Format
DWORD - Version DWORD - DataType (changes between filetypes) DWORD - Index3 (unused) DWORD - Index1 DWORD - Index2 //Internal Chunks: These are the TGIs that identify each chunk -Repeat Index2 Count Times QWORD - I64 DWORD - TID DWORD - GID //External Resources: These are TGIs of referenced items (e.g. DDS Image) -Repeat Index1 Count times QWORD - I64 DWORD - TID DWORD - GID -Repeat Index2 Count times DWORD - Position of the Chunk (absolute) DWORD - Size of the Chunk
PommesTSR note on DataType - For most objects DataType is 0x1 but for Rugs (as an example) DataType is 0x2. When DataType is 0x2 the VRTFIndex/VBUFIndex seems to be 1-based instead of 0 for the MLOD-chunks in the MLOD RCOL. Dont know if this is valid for any other index references.
Chunks
The Type ID will also be the first chunk after the header.
Resource Types
These are the possible resource types, they are named by their first chunk.
Type ID | Name | Description |
---|---|---|
0x015A1849 | GEOM | Body Geometry |
0x01661233 | MODL | Object Geometry |
0x01D0E75D | MATD | Material Definition |
0x01D10F34 | MLOD | Animated Texture
used to be Object Geometry LOD, defined by EA as animated texture: const unsigned int kAnimatedTextureResourceID = 30478132; |
0x02019972 | MTST | |
0x021D7E8C | TREE | Speed Tree Data |
0x02D5DF13 | S_SM | Jazz state machibe |
0x033260E3 | TkMk | Track Mask |
0x0355E0A6 | Slot Adjusts | |
0x03B4C61D | LITE | Lighting Data |
0x63A33EA7 | ANIM | Animated Texture |
0x736884F1 | VPXY | Model Links |
0xD3044521 | RSLT | Slot Definition |
0xD382BF57 | FTPT | Model Footprint |
Model Chunks
Possible chunks embedded in MODL and MLOD resources.
Type ID | Name | Description |
---|---|---|
0x01661233 | MODL | Object Geometry |
0x01D0E6FB | VBUF | Vertex Buffer |
0x01D0E70F | IBUF | Index Buffer |
0x01D0E723 | VRTF | Vertex Format |
0x01D0E75D | MATD | Material Definition |
0x01D0E76B | SKIN | Joint Definitions |
0x01D10F34 | MLOD | Object Geometry LODs |
0x02019972 | MTST |
Jazz Chunks
Possible chunks embedded in jazz S_SM resources
Type ID | Name | Description |
---|---|---|
0x02D5DF13 | S_SM | State Machine |
0x02EEDAFE | S_St | State |
0x02EEDB18 | S_DG | Decision Graph |
0x02EEDB2F | S_AD | Actor Definition |
0x02EEDB46 | S_PD | Parameter Definition |
0x02EEDB5F | Play | Play Animation Node |
0x02EEDB70 | Rand | Random Node |
0x02EEDB92 | SoPn | Select on Parameter Node |
0x02EEDBA5 | SoDn | Select on Destination Node (Unused) |
0x02EEEBDC | SNSN | Next State Node |
0x02EEEBDD | Prop | Create Prop Node |
0x02EEEBDE | AcOp | Actor Operation Node |
0x0344D438 | Stop | Stop Animation Node |
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |