Sims 3:0x0358B08A
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Modding Reference by Category | |
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Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
Face Part - FACE | ||
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TypeID: | 0x0358B08A | |
Game Version: | The Sims 3 |
Contents |
Overview
(Also applies to Clothing Parts (0x062C8204))
I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please!
-Karybdis
Format
DWORD - Version // Key table: DWORD TGI_offset // from after this DWORD DWORD TGI_size // 4 + tgiCount * 16 7STRING Part name // UnicodeBE DWORD // The Blend Geometry (0x067CAA11) file: DWORD bgType DWORD bgGroup QWORD bgInstance DWORD Entry count --Repeat Entry count times: DWORD Facial Region Flags // (For Clothing) (?) DWORD mayHaveBoneEntry // True if not zero; presumes at least a GeomEntry DWORD useGeomEntry // True if not zero; if !mayHaveBoneEntry, use this. Always true when present though DWORD Age / Gender Flags // (Geom) FLOAT Amount // (Geom) DWORD GeomEntry Index // (0 based) (Not used if mayHaveBoneEntry is true) --If mayHaveBoneEntry is true: DWORD useBoneEntry // True if not zero --So I'm wondering if these are present regardless of mayHaveBoneEntry:... DWORD Age / Gender Flags // (Bone) FLOAT Amount2 // (Bone) DWORD BoneIndex // (1 Based) (If this is used, GeomEntry Index not used) --Insert resource references here
Facial Region Flags
Bit | Value | Part |
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0 | 0x001 | Eyes |
1 | 0x002 | Nose |
2 | 0x004 | Mouth |
3 | 0x008 | TranslateMouth |
4 | 0x010 | Ears |
5 | 0x020 | TranslateEyes |
6 | 0x040 | Face |
7 | 0x080 | Head |
8 | 0x100 | Brow |
9 | 0x200 | Jaw |
10 | 0x400 | Body |
11 | 0x800 | Eyelashes |
Age / Gender Flags
TBC or someone update with a link to the page they're on, please.
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |