Sims 3:0xEA5118B0

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Effect Resource Tree - SWB
TypeID:0xEA5118B0
Game Version:The Sims 3



Contents

Overview

Defines special effects.

Format

All data is in Big Endian order unless otherwise noted(most floats). This spec is very primitive and needs work.

WORD	Version
Effect Block Section 		
Effect Shader Section 				
Effect Compilation Section
Effect Handle Section

Effect Blocks

Format

--Repeat until BlockType 0xFFFF
	// Block List
	WORD	BlockType
	WORD	BlockVersion
	DWORD	BlockCount
	--BlockCount times
		--Insert block data(depending on type)

Blocks

BlockType
0x0001 Particle Effect
0x0002 Metaparticle Effect
0x0003 Decal Effect
0x0004 Effect Sequence
0x0005 Sound Effect
0x0006 Shake Effect
0x0007 Camera Effect
0x0008 Model Effect
0x0009 Screen Effect
0x000A P10Block
0x000B P11Block
0x000C P12Block
0x000D Distribution Effect
0x000E P14Block

Particle Effect

Format
BYTE
BYTE
BYTE
BYTE
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT

//Angle(Degrees)
DWORD Count1
	FLOAT 
FLOAT
WORD
FLOAT
//Scale Delta
DWORD Count2 
	FLOAT 
FLOAT
DWORD Count3
	FLOAT
FLOAT
FLOAT
BYTE[4]
DWORD Count4
	FLOAT
DWORD Count5
	FLOAT
FLOAT 
//Particle Color Delta
DWORD Count6	
	FLOAT Red //Little Endian
 	FLOAT Green //Little Endian
	FLOAT Blue //Little Endian

FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
QWORD //I64 of a an image(DDS), model(VPXY), or shader(see shader section below)
BYTE[10]
FLOAT
BYTE[8] // FFFFFFFFFFFFFFFF
BYTE
WORD
BYTE
BYTE
FLOAT
BYTE
BYTE
BYTE
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT
FLOAT
FLOAT
FLOAT //Little Endian
FLOAT
FLOAT
FLOAT
DWORD Count7
	FLOAT
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
BYTE[4] // 00FF00FF
BYTE[4]
DWORD Count8
	FLOAT
DWORD Count9
	DWORD
	QWORD
	FLOAT
	FLOAT
	FLOAT
	FLOAT
	BYTE[4]
	ZSTRING
	ZSTRING
	DWORD Count
		FLOAT //Little Endian
		FLOAT //Little Endian
		FLOAT //Little Endian
FLOAT
BYTE[16]
FLOAT //-1000000000.0
FLOAT // 0.0
FLOAT //-10000.0 Little Endian
FLOAT // 10000.0 Little Endian 
BYTE[24] //FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT
FLOAT
FLOAT
DWORD Count10
 	FLOAT
BYTE
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
DWORD Count11
	FLOAT
FLOAT
DWORD
BYTE[16]
DWORD Count12	
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
BYTE


Metaparticle Effect

Overview

This type takes an existing effect and modifies it

Format
BYTE[6]
WORD
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT 
DWORD Count1
	FLOAT
FLOAT
DWORD
DWORD Count2
	FLOAT
FLOAT
DWORD
BYTE[4]
DWORD
BYTE[4]
DWORD Count3
	FLOAT
BYTE[24] 
DWORD Count4
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
BYTE[8]
DWORD Count5
 	BYTE[3]
	FLOAT
	FLOAT
	FLOAT
	BYTE[9]
DWORD Count6
	FLOAT
FLOAT
ZSTRING Base Effect //See effect handles below
ZSTRING Death Effect //See effect handles below
BYTE
BYTE[8]
FLOAT //Little Endian
BYTE[20]
FLOAT
BYTE[12]
FLOAT
BYTE[8]
BYTE[4] //00FF00FF
BYTE[8]
DWORD Count7
	DWORD
	BYTE[30]
	DWORD Count
		FLOAT //Little Endian
		FLOAT //Little Endian
		FLOAT //Little Endian
FLOAT
BYTE[16]
FLOAT //-1000000000.0
FLOAT // 0.0
FLOAT //-10000.0 Little Endian
FLOAT // 10000.0 Little Endian 
BYTE[24] //FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT
FLOAT
FLOAT
DWORD Count8
	FLOAT
BYTE
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT
FLOAT
FLOAT
BYTE
DWORD Count9
	BYTE[8]
	FLOAT //Little Endian
 	FLOAT //Little Endian
	DWORD Count
 		FLOAT
FLOAT
FLOAT
DWORD Count10
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT timecode
BYTE[4]

Decal Effect

Overview

This is mostly used for things like the build tool UI tools(i.e. the terrain tool circle).

Format
BYTE[4]
QWORD //I64 of a DDS resource
BYTE[6]
FLOAT
DWORD Count1
	FLOAT
DWORD Count2 
	FLOAT
DWORD Count3 
	FLOAT
//Color Deltas
DWORD Count4
	FLOAT Red //Little Endian
	FLOAT Green //Little Endian
	FLOAT Blue //Little Endian
DWORD Count5
	FLOAT
	FLOAT
	FLOAT
BYTE[4]
FLOAT
BYTE[8]
BYTE[8] //FFFFFFFFFFFFFFFF
BYTE

Effect Sequence

Overivew

Combines effect compilations so they play out sequentially

Format
DWORD Count1 
	FLOAT //Little Endian
	FLOAT //Little Endian
	ZSTRING Effect Name //See Effect Compilations below
DWORD


Sound Effect

Overview

Plays a sound

Format
DWORD
QWORD //I64 of an Audio resource
FLOAT
FLOAT
FLOAT

Shake Effect

Format
FLOAT
FLOAT
DWORD Count1
	FLOAT
DWORD Count2
	FLOAT
FLOAT
BYTE
FLOAT

Camera Effect

Format
DWORD
WORD
FLOAT
DWORD Count1
	FLOAT
DWORD Count2
	FLOAT
DWORD Count3
	FLOAT
DWORD Count4
	FLOAT
BYTE[17]
DWORD
BYTE

Model Effect

Format
BYTE[12]
FLOAT
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT
BYTE[4]
BYTE[8] //FFFFFFFFFFFFFFFF
BYTE

Screen Effect

Format
BYTE type
DWORD
DWORD Count1	 
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
DWORD Count2
	FLOAT
	FLOAT
	FLOAT
if(type == 0) BYTE[4] else BYTE[12]
BYTE[8]
BYTE[21]
BYTE[3]


P10Block

No examples to decode

P11Block

No examples to decode

P12Block

No examples to decode

Distribution Effect

Overview

Note: there is only one of these

Format
DWORD
DWORD
ZSTRING
BYTE[5]
FLOAT
BYTE[2]
FLOAT
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
BYTE[84]
BYTE[24] //FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FLOAT //Little Endian
FLOAT //Little Endian
BYTE[8] //FFFFFFFFFFFFFFFF
BYTE[14]
BYTE[8] //FFFFFFFFFFFFFFFF
BYTE[5] 

P14Block

No examples to decode

Shader Effects

Overview

References shaders from "Shaders_Win32.precomp", making them available to the particle effects in the previous section and overriding some parameters.

Format

BYTE[6]
DWORD
WORD
DWORD Count
	QWORD Shader Id?
	QWORD Effect Type
	DWORD Count1
		QWORD //Property ID
		BYTE dataType
		switch(dataType)
			case 06: QWORD // DDS Instance Id
			case 00: FLOAT // Little Endian

Effect Types

ID Name
0x8FAB3764 Fluid Effect
0x4968A478 Sim Censor

Properties

FNV32 Hashed property names from "Shaders_Win32.precomp"

ID Name
0x6CC0FD85 Diffuse Map
0x6E56548A Normal Map
0x8C27D8C9 Edge Darkening
0xC3C472A1 Refraction Distortion Scale
0x6A203374 Clip Alpha Opacity
0x556010DC Alpha Cutoff
0xF2FCAD8C Specular Scale
0xF43D2BDC Multiply Value
0x3965ECE0 Additive Value

Effect Compilations

Overview

This section combines multiple effects from the previous sections. The same effects are often used more than once here but with different offsets and parameters.

Format

BYTE[4]
DWORD EffectCount
--Repeat EffectCount
	// Effect Block Table
	DWORD
	BYTE[8]
	FLOAT
	FLOAT
	BYTE[5]
	DWORD Count1
	FLOAT[Count1]
	BYTE[16]
	DWORD BlockIndexCount
	--repeat BlockIndexCount
		BYTE BlockType
		BYTE[6]
		FLOAT
		FLOAT //Little Endian
		FLOAT //Little Endian
		FLOAT //Little Endian
		FLOAT //Little Endian
		FLOAT //Little Endian
		FLOAT //Little Endian
		FLOAT //Little Endian
		FLOAT //Little Endian
		FLOAT //Little Endian
		//Offset relative to the slot
		FLOAT X_Offset //Little Endian
		FLOAT Y_Offset //Little Endian
		FLOAT Z_Offset //Little Endian
		BYTE
		BYTE
		DWORD Count
		--repeat Count
			FLOAT
			FLOAT
			FLOAT
		FLOAT
		FLOAT
		FLOAT
		FLOAT
		FLOAT
		FLOAT
		BYTE[12]
		FLOAT
		DWORD BlockIndex
		BYTE
		BYTE

Effect Handles

Overview

This is the root of an effect tree. Effects are called via scripts and clip events by the name provided in this section, which links to the other parts.

Format

--Repeat until index 0xFFFFFFFF
	DWORD CompilationIndex //see previous section
	ZSTRING EffectName
Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

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