Tutorials:Creating A World That Doesn't Suck Glossary

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Creating A World That Doesn't Suck

Planning | Compatibility | Basics | Roads and Sidewalks | The Grid | Lots | Buildings and Road Layouts | Sculpting | Objects, Bridges and Effects | Terrain Painting | Distant Terrain | CAW and S3PE | Custom Content | Glossary

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Glossary

Per a request I got, here are some words that are used through this material that need to be explained.

  • Fallout is the softness of the brush edges in CAW. If fallout is set to 100, you will get an absolute circle with no gradual fading around it at all. If fallout is set to 0, the edge of your brush will fade with a sort of opacity into the rest of the terrain.
  • Opacity is used in conjunction with Fallout. It is the same sort of concept but involves the entire circle rather than the edges. If opacity is set to 100, your brush will be completely visible and will not blend at all. When it is set to a lower number it becomes easier to blend and becomes semi-transparent. If you have opacity set to 0, your brush will have absolutely no effect when you click.
  • Conform is used with the Lots section of this guide. Put simply, conform means to match/comply with laws, rules or in this case, terrain.
Creating A World That Doesn't Suck

Planning | Compatibility | Basics | Roads and Sidewalks | The Grid | Lots | Buildings and Road Layouts | Sculpting | Objects, Bridges and Effects | Terrain Painting | Distant Terrain | CAW and S3PE | Custom Content | Glossary

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