|
|
(24 intermediate revisions by one user not shown) |
Line 8: |
Line 8: |
| |- | | |- |
| | | | | |
− | * '''Duplication:'''Search MTS and see how many recolors have already been done for the particular type of item you're creating - do not duplicate items. We would, however, accept the same kind of thing if your version had significantly improved features (better textures, more subsets, etc.) than an existing item. | + | * '''Duplication:''' Search MTS and see how many recolors have already been done for the particular type of item you're creating - do not duplicate items. We would, however, accept the same kind of thing if your version had significantly improved features (better textures, more subsets, etc.) than an existing item. |
| | | |
− | * '''Highlights & Shadows:''' Your textures should have some detail to them - not just a flat single-colour bucket fill, but with highlights and shadows in the right places. Even for flat, smooth items, you should have some detail. This is especially important on cloth items such as couches or bedding, but it applies to all items. | + | * '''Texture Quality:''' Your textures should have some detail to them - not just a flat single-colour bucket fill, but with highlights and shadows in the right places. Even for flat, smooth items, you should have some detail. |
| | | |
− | * '''Not Too Bright:''' When creating an item that is brightly-coloured or neon, you need to keep in mind the way the game renders colour... Creating something that looks truly neon-bright in your graphics program will look blindingly bright in-game - as if it's actually illuminated, rather than just brightly-coloured. You can always turn down the saturation on your texture if it's looking too bright. | + | * '''Crisp, unpixellated textures:'''Your textures should look as clear and crisp as textures from the game (or better!). There shouldn't be any blurriness or pixellation to your textures. |
| | | |
− | * '''Black & White:''' When making something that's black or white, you never use -actual- true black or white. For black you use dark grey, and for white you use light grey. That way you can still add lighter or darker for shadows and highlights, and your item will look right in the game - true black just looks like a dark hole, and true white is far too bright. | + | *'''UVMapping:''' Ensure your texture is correctly scaled and not distorted. Avoid seams in your recolor texture. |
| | | |
− | *'''Undistorted:''' Please bear in mind that not all objects are appropriate for doing all textures on. If an object is not properly UV/texture mapped so that a printed texture will work properly on it, looking stretched, distorted, repeat strangely, or are otherwise wrong/weird... then you may have to choose a different object, or a different texture. | + | *'''Materials:''' Most objects have more than one part to them. Make sure you take a good look at the object before you start texturing and use appropriate materials. |
| | | |
− | *'''Materials:''' Most objects have more than one part to them. Make sure you take a good look at the object and the original colour file before you start texturing. For example, if a tapestry has a picture and a wooden bar, don't simply paste your picture over the wood part. | + | * '''Not Too Bright:''' Do not use over-bright colors. |
| | | |
− | *'''Car Recolours:''' Please limit yourself to basic colours. Looking up factory colours for the model you have chosen is a good idea. You should also search MTS and see just how many recolours have already been done for that model - do not duplicate existing recolours. | + | * '''Black & White:''' For black you use dark grey, and for white you use light grey. That way you can still add lighter or darker for shadows and highlights, and your item will look right in the game - true black just looks like a dark hole, and true white is far too bright. |
− | For sports cars, muscle cars, etc., exotic paint jobs will only be accepted if they are truly unique and exceptional. MTS will not accept such paint jobs for none sports/muscle cars.
| + | |
| | | |
− | *'''Bedding:''' All bedding must work for single and double beds. If using a picture on a bed ensure it has a clothlike texture. See the helpful links section for bedding tutorials/resources. | + | *'''Car Recolours:''' Please limit yourself to basic colours. Looking up factory colours for the model you have chosen is a good idea. You should also search MTS and see just how many recolours have already been done for that model - do not duplicate existing recolours. For sports cars, muscle cars, etc., exotic paint jobs will only be accepted if they are truly unique and exceptional. MTS will not accept such paint jobs for none sports/muscle cars. |
| + | |
| + | *'''Bedding:''' All bedding must work for single and double beds. If using a picture on a bed ensure it has a cloth-like texture. See the helpful links section for bedding tutorials/resources. |
| + | |
| + | *'''Painting Recolors:''' Painting recolors should be in game style and the images used should be your own work or clearly attributed. Make sure the mesh is appropriate to the image you use: photos in photo frames, posters on poster meshes, art in painting frames/canvases. |
| + | Do pay attention to what original artists say about reusing their art/photos etc - if they say you can't use their work then please respect that artist's wishes. |
| | | |
− | {{Guidelines-Textures-Photoskinning}}
| |
− | {{Guidelines-Textures-CrispUnpixellatedTextures}}
| |
| {{Template:Guidelines-NotPerfect}} | | {{Template:Guidelines-NotPerfect}} |
| | | |
Line 38: |
Line 40: |
| {| class="nicetable" style="width:100%" | | {| class="nicetable" style="width:100%" |
| |- | | |- |
− | ! style="text-align:left" | Name, Catalog Location, Price | + | ! style="text-align:left" | Name of Object |
| |- | | |- |
− | |For new meshes, you must list the name that your object will have in-game, the catalog location(s) in which your object(s) will appear, and the in-game price of the objects. Tip: Try to keep object prices in line with prices for similar game objects. | + | |Please state which object you have recolored. |
| |} | | |} |
| | | |
| {| class="nicetable" style="width:100%" | | {| class="nicetable" style="width:100%" |
| |- | | |- |
− | ! style="text-align:left" | Polygon counts | + | ! style="text-align:left" | Recolor of a Custom Mesh |
| |- | | |- |
− | |If your creation does include a custom mesh, then identify the number of polygons it has and list the total count for each GMDC. | + | | |
| + | * Please do not include meshes that are uploaded on MTS, even if the creator says it's okay - this creates redundant uploads. |
| + | * If you do include the mesh, make sure you include a credit and link in the text of your post and state that the mesh is included. |
| |} | | |} |
| {{Guidelines-InfoFiles-EPRequired}} | | {{Guidelines-InfoFiles-EPRequired}} |
Line 60: |
Line 64: |
| | | | | |
| | | |
− | [[Image:ICad-object-colors.jpg|right|300px]]Take some nice big (600 pixels or more on the smallest side is a good size to aim for), clear pictures of your objects. Your pictures should be taken in-game and should show the quality requirements are met. | + | [[Image:ICad-object-colors.jpg|right|400px]]Take some nice big (600 pixels or more on the smallest side is a good size to aim for), clear pictures of your recolors. Your pictures should be taken in-game and should show the quality requirements are met. |
| | | |
| | | |
Line 71: |
Line 75: |
| Please remember, for your required pictures: | | Please remember, for your required pictures: |
| | | |
− | * '''No photoshopping:''' Do not apply filters like sharpen, contrast, etc. to the required pictures, as downloaders want to see what your object(s) will look like in their game, not your skills at using Photoshop. | + | * '''No photoshopping:''' Do not apply filters like sharpen, contrast, etc. to the required pictures, as downloaders want to see what your object(s) will look like in their game, not your skills at using Photoshop. |
| + | |
| + | {{Guidelines-ScreenshotsBigClearEtc}} |
| | | |
| {{Guidelines-Screenshots-Tips}} | | {{Guidelines-Screenshots-Tips}} |
Line 85: |
Line 91: |
| ! style="text-align:left" | File Types | | ! style="text-align:left" | File Types |
| |- | | |- |
− | | Upload your objects as package files. | + | | Upload your recolors as package files and give them a descriptive name so downloaders can tell which ones are which (very important for large sets) . |
| + | |} |
| + | {| class="nicetable" style="width:100%" |
| + | |- |
| + | ! style="text-align:left" | Custom Mesh |
| + | |- |
| + | |Please do not include meshes that are uploaded on MTS, even if the creator says it's okay - this creates redundant uploads. |
| + | |- |
| + | |* '''Including Mesh(es):''' If your creation does require a custom mesh, you may wish to include it in your upload so that downloaders can just get what you've uploaded and not have to go anywhere else. |
| + | |
| + | * Once you've identified what mesh it is, you need to check back with the original creator on their site or forum and see what they say about that - look for a FAQ or policies page to see what they have to say about including their meshes. |
| + | |
| + | * Do not include meshes that the creator says not to include. If you get special permission to include a mesh that normally cannot be included (or the creator's policies don't say anything) please say in the text of your upload post that you have permission - we can't read your mind! |
| + | |
| + | * If you do include the mesh, make sure you include a credit and link in the text of your post - and make sure you state that the mesh is included! |
| + | |- |
| + | |* '''Linking to Meshes:''' If you cannot include a mesh, or the mesh is hosted on MTS, link to the mesh in the appropriate spot when uploading - when you mark your upload as a New Mesh Recolour you will get a screen asking you to link to the mesh. |
| + | |
| + | * Please give as direct a link as possible - to the page where the mesh is, if you can. If you cannot give a direct link, or if there are a lot of meshes on the page, please give directions in the text of your post, as clear as possible... i.e. "Look on Bathrooms, Page 5, the pink set - you need the tub and rug" Please do not hotlink the mesh - i.e. you want to link to the page it can be downloaded from, not the actual rar or zip file with the mesh in it. |
| |} | | |} |
| | | |
Have you made new colour options for objects, Maxis or custom? This guide will walk you through every step of what we require on MTS2. Please make sure you read these guidelines carefully, as our standards have changed over the years, and there may be some items you weren't aware of before.
Screenshots
|
Take some nice big (600 pixels or more on the smallest side is a good size to aim for), clear pictures of your recolors. Your pictures should be taken in-game and should show the quality requirements are met.
- Show all recolor options: You will need pictures of each and every recolor, but you can use a swatch to show the colors. The picture to the right with the names of the colors and using a portion of an ingame picture of the object to show the texture is a great way to do this.
- Bedding: Bedding screenshots should be taken from an overhead or mostly-overhead picture (unlike most other items) so the bedding can be clearly seen.
Please remember, for your required pictures:
- No photoshopping: Do not apply filters like sharpen, contrast, etc. to the required pictures, as downloaders want to see what your object(s) will look like in their game, not your skills at using Photoshop.
Keep the following in mind for your screenshots, especially the required ones:
- Size: 800 pixels wide by 600 pixels tall is a good size for the smallest pic you would want to upload. Your images can be up to 2560x1440 pixels, and 800 kb, so you have lots of space to work with!
- Lighting: For most things, it's best to take pictures in an interior room with good lighting. For lots, pictures should be taken during a nice sunny day, for floorplans, take the pictures with the lights ON.
- Clarity: Neither blurry, nor pixellated/crunchy. Do not size up small pictures to make a large one as this will blur them, and make sure not to use too much compression/too low quality when saving your images.
- Distance: Take your pictures so that your creation fills the screen without anything cut off at top or bottom - neither zoomed in too close, nor zoomed out too far.
- Distortion: If you resize your images, retain the aspect ratio so they don't get stretched or squashed. Take care when zooming in and out with the camera that you do not create a fisheye effect on your pictures.
- Photoshopping: Do not apply filters like sharpen, contrast, etc. to the required pictures, as downloaders want to see what your creation will look like in their game, not your skills at using Photoshop.
- Attached: All required images must be attached directly to the MTS upload, not just inserted using the img tag, so that even if the pics get deleted from your Photobucket (or other host), the upload on MTS is still complete.
- Show all items: For most areas, if you are uploading a set, you must take all the required pics for each item in the set. If there is an exception, it will be noted.
- Picture limit: You may upload up to 100 pictures for a single upload thread, so feel free to add some additional pictures just to show off your work to its best. Of course, keep it reasonable - nobody needs 50 pics to show off one sim or hair.
- Inline pictures: Inline pictures are those that use the [img] tag to show up in with the description text. So that it doesn't take too long to load, please keep this to no more than 4 pictures done inline, unless you put them inside an [infobutton] tag. To do this, see our guide on post formatting.
Screenshot tips
|
Camera Controls:
Take some time to just play around with the camera. It can take a while to get used to the camera controls, and even once you are experienced in their use, it may be challenging to get the shot you want with the constraints on the controls.
If you haven't taken many sim pictures before, here is a list of camera controls:
- TAB : Puts the game into Cameraman mode, allowing better and more control of the camera, and removing the blue user interface. Make sure you are in live mode before going into Cameraman mode or you will see grid lines on the ground and floating where floor tiles may be placed. TS3 Note: You will only be able to go into cameraman mode once per load if you are in buy/build mode (without a family moved in). You can either exit to the neighborhood and return to take more pictures, or instead just move a family in for taking your pics.
- W and S : W moves the camera forward. S moves it backward.
- A and D : A moves the camera left. D moves it right.
- Q and E : Q lowers the camera. E raises it.
- + and - : Zooms in and out.
Windowed Mode:
- TS2: In order to take your pictures using the methods described here, you will need your game running in a window, so you can easily switch to other applications without causing major instability and lag. Instructions on setting up Windowed Mode for Sims 2 may be found here: Game Help:Windowed Mode. Windowed mode should be perfectly safe - in fact, some users actually report better game performance when running in a window. Your mileage may vary.
- TS3: In Sims 3, you can use windowed mode by simply choosing it in your game's options. Full instructions can be found in Game Help:TS3 Windowed Mode. Windowed mode will allow you to use Print Screen or FRAPS or whatever screenshotting program you desire, without getting dark pictures. If you choose to NOT use windowed mode for TS3, you must use the C key to take pictures using the in-game camera - taking pictures fullscreened in TS3 without using the C key will result in icky dark screenshots.
C Key vs. Print Screen:
- TS2: In order to take nice big pics, you should not use the game's screenshot system, using the C key or the camera button on the game's controls to take your pictures. Even on the highest picture settings, pictures will still be small, with a very high level of JPEG compression, making them blurry and crunchy. Instead, use Print Screen or a screenshot program.
- TS3: The C key camera is much improved in TS3, making it possible to use to take pictures for upload and still have nice big, pretty pictures. You can still use a screenshot program or print screen if you desire, but you will need to run your game in Windowed Mode (see above) to keep your pictures from getting dark.
Using Print Screen: If you have enough RAM to run Photoshop or another graphics editing program at the same time as TS2/TS3, you may want to take screenshots yourself, without the use of a program to store them for you.
To do that, simply press the Print Screen or PrntScn key on your keyboard - it's usually off toward the right, over the arrow keys, above Insert and Delete. This will copy your current screen to your Windows clipboard, as if you had selected and copied it as an image.
Then open any graphics editing program, create a new document the size of your monitor's resolution, and paste into that document. Your screenshot should appear in the document.
Screenshot Programs:
There are many programs available, free and pay, that will take screenshots for you by using a hotkey, and save them to a folder - just like The Sims 2 with the C key, but with options for much better quality settings.
A quick Google search for 'free screenshot program' will also bring up many other options, which may have other features that are of interest to you.
Optimizing, Editing, and Compressing Images:
Many simmers struggle with getting their images to be clear, crisp and under the maximum file size while keeping the image size larger than 800px by 600px. After getting your images from the in game camera or using a print screen program you will need to resize them and compress them into a jpeg image. Many graphics programs have a built in optimizing feature. Here are a few common ones:
|
|
Uploads not allowed on MTS
|
These items are not allowed on MTS in any category.
Pay/Pirated Content
|
Everything required or recommended for an upload must be freely available, without having to pay.
- No uploads requiring pay content: We do not host content (for example, recolours of a pay hair or object mesh) that absolutely require pay content to function in-game.
- No optional pay, pirated, or stolen content: Even for optional or recommended content not absolutely required for the creation to work (for example, hair on a sim or a couch on a lot), this means:
- No content you must pay for. This means you cannot use items that are pay, donation, subscriber only, "special gift", etc. type content, anything accessible only when you pay money or subscribe.
- No content from sites that are repositories of unmodified content when it is still available from the original creator, whether these items are pay or free (no Booty or Simscave, torrents, sites full of stolen content or similar, but the Graveyard and sites that offer recolours or modifications with the mesh are okay).
- No EA content simply converted to base game use with no other changes.
- No pirated EA Store content. EA Store content, linked to the legitimate EA Store, is okay though. TS2 store content may be included, with proper credit, since the store is no longer available.
|
Other content not allowed
|
- Items that belong on the adult site: No content posted on MTS can have visible nudity, sexual content, or adult content, and instead must be posted on our adult site, Sexy Sims. This means on MTS, you may not post:
- Content that contains nudity, which we define as exposing the female nipples, or the butt crack/genitals of either gender, including semi-transparent stuff like a sheer bra. Items that are merely "sexy" like skimpy miniskirts or string bikinis are fine on MTS. Transsexual/transgender items are also not considered adult content unless they contain nudity.
- Skintones containing genital details - female nipples are okay on MTS but see below regarding screenshots.
- Images of skintones with uncensored female nipples. Please blur or cover the nipples, butt crack, and genital area when taking screenshots of your skintones.
- Fine art uploads containing visible nudity.
- Items with specifically sexual content (sex toys, sexual poses).
- Items containing swear/curse words
- Items relating to illegal drugs. Prescription and over-the-counter drugs, alcohol, and tobacco are okay on MTS though.
- Sexualized children: We do not allow any sexy/sexualized content for baby, toddler, or child sims in any way - no breasts whatsoever on child sims, no "sexy" outfits, etc. If you want to make preteens, make a less developed body for teen sims. Sexualized child content is not allowed at our adult site either.
- Offensive content: Racist, sexist, homophobic, transphobic, bigoted, hateful or otherwise offensive content will not be allowed. Again, also not allowed at our adult site.
- Gore/violence: We do not allow uploads which feature prominent, graphic violence and/or gore. Examples of things we do not allow would include items centred around mass shootings, images showing explicit violent imagery, cannibalism, and infanticide. Limited violence and gore may be featured if not the dominant focus of the upload, and not excessively graphic. Think a PG-13 movie. If uncertain whether your upload crosses this line, we suggest making a thread in the Creator Issues forum asking for feedback from a moderator before uploading.
- EXE installers: Creators are not allowed to post exe (or other executable) files for any area of the site but Modding Tools. If your content needs to be installed to a certain directory, you can compress your files and leave the directory structure intact, so you can tell people to just install to Program Files, for instance, and the files will go where they need to. Executable installers can easily hold viruses, and are generally not needed for installing most content.
- Preorder bonus content: Certain items were only available if you preordered certain expansions or stuff packs from certain retailers. It's unfortunate if someone missed out on getting them, but they can't be redistributed here as EA has made it clear that they do not allow it.
- Unmodified EP/SP/Store content: While it is common practice to modify and use bits and pieces of game content to create custom content, extracting content from an expansion, stuff pack, or Store item and uploading it unmodified is not allowed on this site. You are welcome to upload significantly modified versions of expansion, stuff pack, or Store content, but you can't just be ripping it and changing one tiny thing (or nothing) just so people who didn't purchase it can still use it.
- Stolen/reuploaded content: This should go without saying, but do not upload content made by others and claim it as your own, in whole or in part. Don't upload the work of someone else without their permission... if they wanted to share it at MTS, they can easily upload it here themselves.
- Uncredited content/violating permissions: If any part of what you have uploaded (mesh, textures, alphas, bump maps, coding, etc.) comes from somebody else's work, you MUST provide a link and credit in the text of your post, for the original author. State what you've used of theirs, the author's name, and give a link back to them. You must check the author's policies to see if you can use their content in the way you want, and you may not violate any policies stated. If there are no policies or they don't disallow your type of usage, or the site is permanently offline, then you can assume it's okay. Please see here for more details: Updates and Remixes of Creations.
- Redirects: If you want to move a creation to another site, please remove your upload from MTS, don't just edit the text to point to a different site.
|
|