Difference between revisions of "Sims 3:0x02DC343F"

From SimsWiki
Jump to: navigation, search
m (Key Entries)
m (Key Entries)
Line 68: Line 68:
  
 
===Key Entries===
 
===Key Entries===
''type'' maps to a "ComponentDataType" (see [[#ResourceComponentTypes below]]), which is defined as the following basic data type:
+
''type'' maps to a "ComponentDataType" (see [[#ResourceComponentTypes|below]]), which is defined as the following basic data type:
 
{| border="1"
 
{| border="1"
 
|+
 
|+

Revision as of 18:23, 21 August 2009

Sims 3:Main Page -> Sims 3:PackedFileTypes


Contents

Object Key (OBJK)

Identifies what kind of object this is and what its behaviour is.

Format

DWORD version // 7
DWORD TGI_offset // see Sims 3:Key table
DWORD TGI_size   // see Sims 3:Key table

// Components - see below 
BYTE count1
--repeat count1 times
   DWORD Component ID

// Key entries - see below
BYTE count2
--repeat count2 times
   DWORD length
   STRING[length]
   BYTE type // see below
   {Data}

BYTE

--insert TGI Block List

Components

The IDs are derived from an FNV32 hash of the Component name.

ID Component Comments
0x1A8fEB14 Physics
0x22706EFA Sim
0x23177498 Script
0x2954E734 Model
0x2EF1E401 Slot
0x3AE9A8E7 Sacs
0x461922C8 Location
0x50B3D17C VisualState
0x54CB7EBB Transform
0x61BD317C Steering
0x6693C8B3 LotObject
0x80D91E9E Effect
0xC602CD31 Tree
0xC807312A Footprint
0xDA6C50FD Lighting
0xEE17C6AD Animation
(22:52:55) Tiger: They are defining what the aspects of the object are.
(22:54:04) Tiger: I haven't seen anything without Transform, LotObject, Physics and Model.
(22:54:25) Tiger: Even jigs (Which are used purely for the purpose of directing animations) have those four.

Key Entries

type maps to a "ComponentDataType" (see below), which is defined as the following basic data type:

type data ComponentDataTypes
00 DWORD(length) STRING[length] String
01 DWORD index to TGI64 at end ResourceKey
02 DWORD index to TGI64 at end AssetResourceName
03 DWORD(length) STRING[length] SteeringInstance
04 DWORD UInt32

ResourceComponentTypes

String entries in the second repetition relate to "ResourceComponentTypes":

Key Data type Comment
allowObjectHiding DWORD 0 = no, 1 = yes, default yes

(Only required for use in the negative)

footprintKey ResourceKey Only used if modelKey is not a VPXY
modelKey AssetResourceName

ResourceKey

If the reference is a VPXY

If the reference is something else (SPT data)

scriptClass String Class name to instantiate to simulate this object
simOutfitKey ResourceKey Required when the Sim component is included

Points to a sim outfit (XML or binary)

steeringInstance String Required if Steering component included

Can be Car, Bicycle or Sim


(analysis by atavera, I think)


Sims 3:Main Page -> Sims 3:PackedFileTypes

Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox