EA5118B0
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Complex Effects script format pioneered in Simcity4 and modified here (Mini-archive)
Preliminary specs
Header
SHORT SHORT Count SHORT
Part 1
begin repetition using count from above SHORT 0X3 SHORT SHORT 22 FLOATs DWORD Repetition FLOAT FLOAT DWORD WORD DWORD Repetition FLOAT FLOAT DWORD Repetition FLOAT 7 FLOATs BYTE FLOAT FLOAT DWORD 0 DWORD 0 DWORD Repetition FLOAT DWORD Repetition FLOAT DWORD Repetition FLOAT FLOAT DWORD Repetition FLOAT FLOAT FLOAT FLOAT FLOAT FLOAT DWORD (String Length) String (Only if String Length > 0) WORD WORD FLOAT FLOAT WORD 5 FLOATs DWORD 0 5 FLOATs DWORD Repetition 7 FLOATs DWORD 0XFF00FF00 or 0x 40404040 OR 0X FF003330 DWORD Repetition begin DWORD 0 DWORD (string Length) String 13 FLOATs DWORD 0 DWORD (String Length) String end repetition DWORD (String Length) String 5 FLOATs DWORD 0XCE6E6B28 DWORD 0 12 FLOATS DWORD Repetiton FLOAT FLOAT end repetition
Part 2
DWORD repetition begin repetition DWORD WORD 0 DWORD 22 FLOATs DWORD Repetitions FLOAT FLOAT DWORD DWORD Repetitions FLOAT FLOAT DWORD 1 FLOAT DWORD 0 DWORD Repetitions FLOAT FLOAT DWORD 0 DWORD Repetitions FLOAT FLOAT FLOAT DWORD 0 DWORD 0 DWORD 0 DWORD Repetition FLOAT DWORD 0 DWORD (String Length) String BYTE FLOAT FLOAT FLOAT DWORD 0 5 FLOATs DWORD 0 DWORD Repetition 7 FLOATs DWORD 0XFF00FF00 DWORD Repetition begin DWORD 0 DWORD (string Length) String 13 FLOATs DWORD 0 DWORD (String Length) String end repetition 5 FLOATs DWORD CE6E6B28 or in 3 cases its a float either 4 or 5 DWORD 0 15 FLOATs DWORD 0 DWORD 0 FLOAT FLOAT FLOAT FLOAT DWORD 0 DWORD 0 DWORD 0 DWORD 0 FLOAT DWORD Repetitions FLOAT FLOAT DWORD Repetitions 7 FLOATs FLOAT end repetition
Part 3
DWORD Repetitions begin WORD 1 DWORD DWORD(String Length) String WORD FLOAT DWORD 1 FLOAT DWORD 1 FLOAT DWORD 1 FLOAT DWORD 1 FLOAT FLOAT FLOAT DWORD 1 FLOAT DWORD 0 FLOAT FLOAT FLOAT DWORD 0 DWORD 0 end repetitions
Part 4
DWORD Repetition *always zero no futher decoding possible
Part 5
DWORD Repetition *always zero no futher decoding possible
Part 6
DWORD Repetition begin WORD 1 DWORD Repetition FLOAT FLOAT DWORD (String length) String DWORD end repetition
Part 7
DWORD Repetition begin DWORD 1 WORD 0 DWORD always > 0xff000000 ?Machine Call? FLOAT DWORD 0 DWORD O end
Part 8
DWORD Repetition begin WORD 1 BYTE BYTE WORD FLOAT FLOAT DWORD Repetition FLOAT DWORD Repetition FLOAT FLOAT FLOAT FLOAT BYTE 0 DWORD Repetition FLOAT DWORD Repetition FLOAT DWORD Repetition FLOAT DWORD Repetition FLOAT DWORD Repetition FLOAT DWORD Repetition FLOAT DWORD Repetition FLOAT 6 BYTES 00 DWORD (String Length) String end
Part 9
DWORD Repetition begin WORD 1 WORD 3 BYTES 0 DWORD repetition FLOAT FLOAT FLOAT DWORD repetition FLOAT FLOAT FLOAT DWORD (String Length) String end
Part 10
DWORD Repetition begin WORD 1 DWORD (String Length) String name of a cres file FLOAT FLOAT FLOAT FLOAT FLOAT end
Part 11
DWORD Repetition begin WORD 1 WORD 3 BYTES 00 DWORD Repetition FLOAT FLOAT FLOAT DWORD Repetition FLOAT FLOAT FLOAT DWORD (String Length) String end
There are two FX files on my system one of them has the following 2 sections the other doesn't. I have no good explanation what differentiates them.
Part 12
DWORD Repetition begin WORD 1 DWORD 0 FLOAT FLOAT DWORD 0
Part 13
DWORD Repetition *always zero no futher decoding possible
WORD 2 number of parts that use the next dword as a count?
part 14
DWORD Repetition begin DWORD DWORD 1 DWORD 0 DWORD 0 FLOAT FLOAT DWORD Repetition begin DWORD (String Length) String WORD1 FLOAT FLOAT FLOAT FLOAT FLOAT FLOAT FLOAT FLOAT FLOAT FLOAT FLOAT FLOAT FLOAT FLOAT WORD possibly 2 bytes FLOAT FLOAT FLOAT FLOAT FLOAT FLOAT DWORD FLOAT FLOAT DWORD end end
Part 15 Directory
Use the same counter as part 14 begin repetition DWORD (String Length) String DWORD end