Difference between revisions of "Programming Info"
(Info for understanding what's under the hood) |
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− | + | If you want to understand more about how the Sims 2 works behind the scenes, then understanding both the file formats used internally as well as how they link together is important. | |
− | Spread among the game files are groupings of related data about some game object that are organized into collections called the | + | ==File Formats== |
+ | |||
+ | While the Sims2 visibly only has very few formats (Sims2Pack, .package etc), internally it uses very many. Each of these formats has a different meaning, and way of using it and is linked differently. | ||
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+ | You can find information here about them: [[FileFormats|File Formats]]. | ||
+ | |||
+ | ==SceneGraph== | ||
+ | |||
+ | Spread among the game files are groupings of related data about some game object that are organized into collections called the SceneGraph. These tell the game, for example, how to link a texture to a mesh, or object data to the materials, etc. | ||
You can track through the different parts for a SceneGraph by following the [[FileLinks|File Links]]. | You can track through the different parts for a SceneGraph by following the [[FileLinks|File Links]]. | ||
− | + | There is more information about the scenegraph located in the [http://www.modthesims2.com/forumdisplay.php?f=333 Modding Infocenter] |
Revision as of 12:14, 12 November 2008
If you want to understand more about how the Sims 2 works behind the scenes, then understanding both the file formats used internally as well as how they link together is important.
File Formats
While the Sims2 visibly only has very few formats (Sims2Pack, .package etc), internally it uses very many. Each of these formats has a different meaning, and way of using it and is linked differently.
You can find information here about them: File Formats.
SceneGraph
Spread among the game files are groupings of related data about some game object that are organized into collections called the SceneGraph. These tell the game, for example, how to link a texture to a mesh, or object data to the materials, etc.
You can track through the different parts for a SceneGraph by following the File Links.
There is more information about the scenegraph located in the Modding Infocenter