Difference between revisions of "Sims 2 String Substitutions"
From SimsWiki
(→Special Substitution inserts) |
(→Special Substitution inserts) |
||
| Line 54: | Line 54: | ||
|$LotNameLocalByLotId:X||Displays the name of the lot with Lot ID given in Local X | |$LotNameLocalByLotId:X||Displays the name of the lot with Lot ID given in Local X | ||
|- | |- | ||
| − | |$Cash:X:Y||Displays amount | + | |$Cash:X:Y||Displays amount; useful for money. Local X=Div (10,000s), Local Y=Mod (remainder) |
|- | |- | ||
|$Money:X:Y||''Not sure. Example of usage I saw: local X=base value (1000), local Y=multiplier (~1-19)'' | |$Money:X:Y||''Not sure. Example of usage I saw: local X=base value (1000), local Y=multiplier (~1-19)'' | ||
Revision as of 12:52, 15 January 2018
Overview
When creating a String Resource for one of the many uses in Sims 2 (including dialogs) you can use special substitution strings to have your string filled in at runtime with something that isn't static, for example a Sims name, or a value calculated at runtime.
Special Substitution inserts
Italics in the table below indicates an unconfirmed description.
| Substitution | Description |
|---|---|
| $Neighbor | Insert name of neighbor pointed at by neighbor ID in stackObject ID |
| $FamilyAssets:X | Insert family monetary Net worth into string from family index in local var (note: includes budget, lot and objects value) |
| $Family | Insert house-hold name of person in stack object into string |
| $Me | Insert catalog name of current object/Sim contained in the special My variable |
| $Object | Insert catalog name of current stack object into string |
| $Local:X | Insert value of Local variable X |
| $TimeLocal:X | Insert hour of day in text contained in Local variable X |
| $NameLocal:X | Insert catalog name of object/Sim with ID contained in Local variable X |
| $NameAttrib:X | Insert catalog name of object with ID pointed at index X of stack objects attribute (?) |
| $NeighborLocal:X | Insert name of Sim pointed at by Neighbor ID contained in Local variable X |
| $Attrib:X | Insert attribute value X of stack objects attribute (?) |
| $CatalogLocal:X | Insert catalog description of object with ID contained in Local variable X |
| $GUIDCatalogNameLocal:X:Y | Insert catalog description of object with GUID contained in Local variables X and Y. Availabled with Pets or higher |
| $TokenNameLocal:X | Insert catalog name of object type pointed at by token type, which is indexed by local var X |
| $DayLocal:X | Insert text name of day given in local var X. Day values are 0-6, 0 being Sunday (?) |
| $JobTitle:X | Insert text name of a job title of given object. Using index passed in via local var X, this indexes into string table 800 (?) |
| $PrivateString:X:Y | Gets the Private string from the String Resource number in Local:X (have made it work for 0x0101), and the string within that table which is in Local:Y |
| $SemiGlobalString:X:Y | Gets the Semi global string from the String Resource number in Local:X, and the string within that table which is in Local:Y |
| $LastName | Gets the current family's last name |
| $FullNameLocal:X | Insert full name of Sim pointed at by Neighbor ID contained in Local variable X |
| $ | Displays simoleon sign - § |
| $LotNameLocalByLotId:X | Displays the name of the lot with Lot ID given in Local X |
| $Cash:X:Y | Displays amount; useful for money. Local X=Div (10,000s), Local Y=Mod (remainder) |
| $Money:X:Y | Not sure. Example of usage I saw: local X=base value (1000), local Y=multiplier (~1-19) |
| $PropertyGlobalString:X:Y | Not sure. In the example I saw it, it's supposed to display amount of money to purchase community lot (X and Y probably stand for table and string?) |