Exemplars

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Exemplars

Exemplars are data files that are structured as an XML or Compressed Property (CPF) document, and commonly store things like settings and modifiers.

0B9EB87E - Track Settings - Settings for SFX and Voice audio tracks 0C1FE246 - Mesh Overlay - Meshed objects attached to the body, such as sunglasses, beards 0C560F39 - Object Link - Objects in object collections 0C93E3DE - Face Modifier - Modifiable parts of the face 2C1FD8A1 - Texture Overlay - Face overlays, such as makeup, stubble, lipstick 2CB230B8 - Fences - Fence types, properties, and descriptions 4C158081 - Skin Tone - A skintone, its name, and whether it is choosable or not 4C697E5A - Model Material - Different material overlays for an object 4DCADB7E - Terrain Paint - Lot terrain textures 6C4F359D - Collection - Object collection details, such as their icons 6C93B566 - Face Neutral - Neutral unmodded base faces for an age and gender. Archetypes are based off these 6D619378 - Neighbourhood Object - Objects usable in Neighbourhood view 8C1580B5 - Hair Tone - A hairtone, its name and whether it's selectable or not 8C93BF6C - Face Region - Face areas that have effects, or for which overlays can be applied 8C93E35C - Face Archetype - Base Face models AC598EAC - Current Sim Data - Current state of a sim, such as age, skin, hair, species ACA8EA06 - Roof - Roof texture options, as opposed to the Roof style itself CCA8E925 - Wall/Floor - Wall and floor styles, including descriptions and properties EBCF3E27 - Skin - Applyable skins including skintones, hair, clothing, and hats EBFEE33F - DNA/Sound Mapping - Sim DNA, or maps properties of a sound to an ingame event EBFEE342 - Game Package Version - What version of the exe this package was made with EBFEE345 - Audio Test - Test file for the audio content handling subsystem ED7D7B4D - Want - An individual want or fear used by the games' want simulator and want trees

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