File list
This special page shows all uploaded files. When filtered by user, only files where that user uploaded the most recent version of the file are shown.
| Name | Thumbnail | Size | User | Description | Versions | |
|---|---|---|---|---|---|---|
| 08:57, 11 May 2008 | 3DArray0x15-0x01to0x00-pooltiles.jpg (file) | 53 KB | Niol | (3D array 2A51171B Instance 0x15 Test 1 Pool tiles placed at the additional array values showed up while foundation tiles remain unshown since 0x01 --> 0x00) | 1 | |
| 08:22, 11 May 2008 | [email protected] (file) | 82 KB | Niol | (3D array 2A51171B Instance 0x15 Test 1 Partitions like walls and fences can form as long as a ending side is at the pool border whether the cheat "moveobjects on" is used. The cheat "moveobjects on" can initiate the presentation of grids on the road) | 1 | |
| 07:55, 11 May 2008 | 3DArray0x15-0x01to0x00-noWallAnywhere.jpg (file) | 64 KB | Niol | (3D array 2A51171B Instance 0x15 Test 1 Default wall (Wall 1), unlocked foundation wall, screen wall, or attic wall cannot be formed on either the ground or the upper level of foundation. However, roof-tool-roofs, foundations, modular stair, swim-poo) | 1 | |
| 07:51, 11 May 2008 | 3DArray0x15-0x01to0x00-noFenceAnywhere.jpg (file) | 65 KB | Niol | (3D array 2A51171B Instance 0x15 Test 1 Fence cannot be formed on either the ground or the upper level of foundation.) | 1 | |
| 07:34, 11 May 2008 | 3DArray0x15-0x01to0x00.jpg (file) | 62 KB | Niol | (3D array 2A51171B Instance 0x15 Test 1) | 1 | |
| 12:49, 19 April 2008 | Hex001-lotfile.png (file) | 133 KB | Niol | (The simpe view of Hex001-lot.png) | 1 | |
| 12:46, 19 April 2008 | Hex001-lot.png (file) | 95 KB | Niol | (This is to show the in-lot view for grid points stored in instance 0x01 of 3D Array (2A51171B; 3ARY) ) | 1 | |
| 12:09, 19 April 2008 | Grid-direction-data-format-simpe.png (file) | 43 KB | Niol | (The simpe view of grid-direction-data-format.jpg) | 1 | |
| 11:02, 19 April 2008 | Grid-direction-data-format.jpg (file) | 136 KB | Niol | (This is to show how floor grid direction is stored in array data inside 3D array instance 0x00 file. It also shows the arbitrary co-relation of the directional pattern for Height and Width axises, the Lot Origin, Lighting & Shadow Directions, West, North,) | 1 | |
| 10:27, 29 August 2007 | Terrainpaint002-intro.png (file) | 51 KB | Niol | (This is to show the test list file of a HCP custom terrain paint package in simpe.) | 1 | |
| 10:05, 29 August 2007 | Terrainpaint001-intro.png (file) | 57 KB | Niol | (This pic is to show the followings: 1. Typical structure of a terrain paint package. 2. the floorXML file (XFLR) of the package) | 1 | |
| 20:46, 6 December 2006 | Stair-z.jpg (file) | ![]() | 8 KB | Niol | 2 | |
| 20:46, 6 December 2006 | Stair-u.jpg (file) | ![]() | 8 KB | Niol | 2 | |
| 20:45, 6 December 2006 | Stair-spiral.jpg (file) | ![]() | 7 KB | Niol | 2 | |
| 20:45, 6 December 2006 | Stair-L.jpg (file) | ![]() | 6 KB | Niol | 2 | |
| 20:44, 6 December 2006 | Stair-grand.jpg (file) | ![]() | 8 KB | Niol | 1 | |
| 20:11, 22 October 2006 | Avatar50257 0.JPG (file) | 2 KB | Niol | (my avatar) | 1 |




