Difference between revisions of "Sims 3:TestTable"

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Line 16: Line 16:
 
|
 
|
 
*FullBuild0.package
 
*FullBuild0.package
* FullBuild2.package
+
*FullBuild2.package
 
*Sunset Valley.world
 
*Sunset Valley.world
 
*smallNeutral_a.package
 
*smallNeutral_a.package
Line 110: Line 110:
  
 
|-
 
|-
| [[Sims_3:0x025ED6F4|0x0x025ED6F4]] ||  || xml || CAS parts?
+
| [[Sims_3:0x025ED6F4|0x025ED6F4]] ||  || xml || CAS parts?
 
|
 
|
 
*FullBuild0.package
 
*FullBuild0.package
Line 116: Line 116:
  
 
|-
 
|-
| [[Sims_3:0x029E333B|0x0x029E333B]] ||  || || audio voice (controllers)
+
| [[Sims_3:0x029E333B|0x029E333B]] ||  || || audio voice (controllers)
 
|
 
|
 
*FullBuild1.package
 
*FullBuild1.package
  
 
|-
 
|-
| [[Sims_3:0x02C9EFF2|0x0x02C9EFF2]] ||  || || audio submix (mixers)
+
| [[Sims_3:0x02C9EFF2|0x02C9EFF2]] ||  || || audio submix (mixers)
 
|
 
|
 
*FullBuild1.package
 
*FullBuild1.package
  
 
|-
 
|-
| [[Sims_3:0x02D5DF13|0x0x02D5DF13]] || JAZZ || || Animation Sequences
+
| [[Sims_3:0x02D5DF13|0x02D5DF13]] || JAZZ || || Animation Sequences
 
|
 
|
 
*JazzData.package
 
*JazzData.package
  
 
|-
 
|-
| [[Sims_3:0x02DC343F|0x0x02DC343F]] || OBJK || || Looks like it says what the object is one of and what script set it should run
+
| [[Sims_3:0x02DC343F|0x02DC343F]] || OBJK || || Looks like it says what the object is one of and what script set it should run
 
|
 
|
 
*FullBuild0.package
 
*FullBuild0.package
 
*Object packages
 
*Object packages
 +
 +
|-
 +
| [[Sims_3:0x033260E3|0x033260E3]] || TKMK || ||
 +
|
 +
*JazzData.package
 +
 +
|-
 +
| [[Sims_3:0x0333406C|0x0333406C]] ||  || xml || Uses include tuning constants
 +
|
 +
*GameplayData.package
 +
*FullBuild0.package
 +
*UI.package
 +
 +
|-
 +
| [[Sims_3:0x033A1435|0x033A1435]] ||  ||  || Property sets? The groupID seems to match the second half of the InstanceID of several other resources of the same object.
 +
|
 +
* Sunset Valley.world
 +
* Martinez.package
 +
* FullBuild0.package
 +
* Object packages
 +
* Sim packages
 +
 +
|-
 +
| [[Sims_3:0x033B2B66|0x033B2B66]] ||  ||  ||
 +
|
 +
* Sunset Valley.world
 +
 +
|-
 +
| [[Sims_3:0x0341ACC9|0x0341ACC9]] ||  ||  ||
 +
|
 +
* Sunset Valley.world
 +
* Martinez.package
 +
* FullBuild0.package
 +
* largeVictorian_a.package
 +
* Sim packages
 +
 +
|-
 +
| [[Sims_3:0x034AEECB|0x034AEECB]] ||  ||  ||
 +
|
 +
* FullBuild0.package
 +
 +
|-
 +
| [[Sims_3:0x0354796A|0x0354796A]] ||  ||  ||
 +
|
 +
* FullBuild0.package
 +
 +
|-
 +
| [[Sims_3:0x03555BA8|0x03555BA8]] ||  ||  ||
 +
|
 +
* FullBuild0.package
 +
 +
|-
 +
| [[Sims_3:0x0355E0A6|0x0355E0A6]] ||  ||  || Slot adjusts
 +
|
 +
* FullBuild0.package
 +
 +
|-
 +
| [[Sims_3:0x0358B08A|0x0358B08A]] ||  ||  || Face parts
 +
|
 +
* FullBuild0.package
 +
 +
|-
 +
| [[Sims_3:0x03B33DDF|0x03B33DDF]] ||  || xml || These are like the stuff you had in TTAB. Motive advertising and autonomy etc
 +
|
 +
* GameplayData.package
 +
 +
|-
 +
| [[Sims_3:0x03B4C61D|0x03B4C61D]] || LITE ||  ||
 +
|
 +
* FullBuild0.package
 +
 +
|-
 +
| [[Sims_3:0x03D843C2|0x03D843C2]] ||  ||  ||
 +
|
 +
*
 +
 +
|-
 +
| [[Sims_3:0x03D86EA4|0x03D86EA4]] ||  ||  || Street Details (world)
 +
|
 +
* Sunset Valley.world
 +
* Saved game
 +
 +
|-
 +
| [[Sims_3:0x03E80CDC|0x03E80CDC]] ||  ||  || got the hood name in also
 +
|
 +
* Saved game
 +
 +
|-
 +
| [[Sims_3:0x0418FE2A|0x0418FE2A]] ||  ||  || Catalog fence
 +
|
 +
* FullBuild0.package
 +
 +
|-
 +
| [[Sims_3:0x044735DD|0x044735DD]] ||  ||  ||
 +
|
 +
* Sunset Valley.world
 +
 +
|-
 +
| [[Sims_3:0x044AE110|0x044AE110]] ||  || xml ||
 +
|
 +
* Sunset Valley.world
 +
* largeVictorian_a.package
 +
* FullBuild0.package
 +
 +
|-
 +
| [[Sims_3:0x046A7235|0x046A7235]] ||  ||  ||
 +
|
 +
* Sunset Valley.world
 +
* Saved game
 +
 +
|-
 +
| [[Sims_3:0x048A166D|0x048A166D]] ||  ||  ||
 +
|
 +
* Sunset Valley.world
 +
* largeVictorian_a.package
 +
* FullBuild0.package
 +
* Saved game
 +
 +
|-
 +
| [[Sims_3:0x0498DA7E|0x0498DA7E]] ||  ||  ||
 +
|
 +
* Sunset Valley.world
 +
* Saved game
 +
 +
|-
 +
| [[Sims_3:0x049CA4CD|0x049CA4CD]] ||  ||  || Catalog Stairs
 +
|
 +
* FullBuild0.package
 +
 +
 +
  
 
|}
 
|}

Revision as of 13:57, 3 June 2009

Type ID Abbr Type Comments Found in (for example)
0x???????? TEMP temp Template entry
  • FullBuild0.package
  • Object package
0x00AE6C67
  • FullBuild0.package
0x00B2D882 dds DDS Image
  • FullBuild0.package
  • FullBuild2.package
  • Sunset Valley.world
  • smallNeutral_a.package
  • largeVictorian_a.package
  • Saved game
  • Object package
0x00B552EA
  • FullBuild0.package
0x015A1849 GEOM geom Body Geometry File
  • FullBuild0.package
0x0166038C NMAP nmap Name Map
  • FullBuild0.package
  • FullBuild1.package
  • FullBuild2.package
  • GameplayData.package
  • Sunset Valley.world
  • May be in any package you like
0x01661233 MODL scene Object Model (aka Object Geometry)
  • FullBuild0.package
  • Sunset Valley.world
  • largeVictorian_a.package
  • Object package
  • Saved game
  • Object packages
0x01A527DB audio snr (voice/aud)
  • FullBuild1.package
0x01D0E6FB VBUF Vertex buffer
0x01D0E70F IBUF Index buffer
0x01D0E723 VRTF Vertex format
0x01D0E75D MATD scene Material Definition?
  • FullBuild0.package
0x01D0E76B SKIN scene
0x01D10F34 MLOD scene Object Model LODs (aka Object Geometry LODs)
  • FullBuild0.package
  • Object packages
0x01EEF63A audio sns (fx/music)
  • FullBuild1.package
0x02019972 MTST scene Scenegraph Resource
  • FullBuild0.package
0x021D7E8C TREE scene Scenegraph Resource
  • FullBuild0.package
0x022B756C
  • Sunset Valley.world
0x025C90A6 css CSS
  • UI.package
0x025C95B6 xml
  • FullBuild0.package
0x025ED6F4 xml CAS parts?
  • FullBuild0.package
  • Martinez.package
0x029E333B audio voice (controllers)
  • FullBuild1.package
0x02C9EFF2 audio submix (mixers)
  • FullBuild1.package
0x02D5DF13 JAZZ Animation Sequences
  • JazzData.package
0x02DC343F OBJK Looks like it says what the object is one of and what script set it should run
  • FullBuild0.package
  • Object packages
0x033260E3 TKMK
  • JazzData.package
0x0333406C xml Uses include tuning constants
  • GameplayData.package
  • FullBuild0.package
  • UI.package
0x033A1435 Property sets? The groupID seems to match the second half of the InstanceID of several other resources of the same object.
  • Sunset Valley.world
  • Martinez.package
  • FullBuild0.package
  • Object packages
  • Sim packages
0x033B2B66
  • Sunset Valley.world
0x0341ACC9
  • Sunset Valley.world
  • Martinez.package
  • FullBuild0.package
  • largeVictorian_a.package
  • Sim packages
0x034AEECB
  • FullBuild0.package
0x0354796A
  • FullBuild0.package
0x03555BA8
  • FullBuild0.package
0x0355E0A6 Slot adjusts
  • FullBuild0.package
0x0358B08A Face parts
  • FullBuild0.package
0x03B33DDF xml These are like the stuff you had in TTAB. Motive advertising and autonomy etc
  • GameplayData.package
0x03B4C61D LITE
  • FullBuild0.package
0x03D843C2
0x03D86EA4 Street Details (world)
  • Sunset Valley.world
  • Saved game
0x03E80CDC got the hood name in also
  • Saved game
0x0418FE2A Catalog fence
  • FullBuild0.package
0x044735DD
  • Sunset Valley.world
0x044AE110 xml
  • Sunset Valley.world
  • largeVictorian_a.package
  • FullBuild0.package
0x046A7235
  • Sunset Valley.world
  • Saved game
0x048A166D
  • Sunset Valley.world
  • largeVictorian_a.package
  • FullBuild0.package
  • Saved game
0x0498DA7E
  • Sunset Valley.world
  • Saved game
0x049CA4CD Catalog Stairs
  • FullBuild0.package



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