Difference between revisions of "Sims 3:0x0358B08A"
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{{TS3AdvancedModdingHeader}} | {{TS3AdvancedModdingHeader}} | ||
{{TS3Resource | {{TS3Resource | ||
− | |name=Face Part | + | |name=Face Part - FACE |
|typeid= 0x0358B08A | |typeid= 0x0358B08A | ||
|expansion=The Sims 3 | |expansion=The Sims 3 | ||
Line 7: | Line 7: | ||
<br clear="all"> | <br clear="all"> | ||
− | == Overview == | + | ==Overview== |
− | (Also applies to Clothing Parts ([[Sims 3:0x062C8204 |0x062C8204]])) | + | (Also applies to Clothing Parts ([[Sims 3:0x062C8204|0x062C8204]],[[Sims 3:0x0A037DDA|0x0A037DDA]])) |
I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please! | I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please! | ||
− | + | -Karybdis | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | - | + | Updated and verified as part of s3pi build process. -- PLJ |
− | + | ||
− | + | Version 7 info (store packages only??) - cmar | |
− | + | ||
− | + | ||
− | + | ||
+ | Version 10 - Sims Medieval, seems to otherwise be identical to Version 7 structure. - cmar | ||
+ | Revised to include new info from breast slider bblends. - cmar | ||
− | + | ==Format== | |
− | + | DWORD - Version | |
− | + | ||
− | DWORD | + | // [[Sims 3:Key table|Key table]]: |
− | DWORD | + | DWORD TGI_offset // from after this DWORD |
− | + | DWORD TGI_size // Version 7 and Version 10: (4 + TGIcount * 16), Version 8: (4 + tgiCount * 16) '''PLUS EIGHT''' ''(for no readily apparent reason)'' | |
− | + | ||
− | + | 7STRING Part name // UnicodeBE | |
− | + | ||
− | DWORD | + | DWORD // Always 2 ? |
− | + | ||
− | + | --If Version == 8, the Blend Geometry ([[Sims_3:0x067CAA11|0x067CAA11]]) Resource Key: | |
− | DWORD | + | DWORD bgType |
− | + | DWORD bgGroup | |
− | + | QWORD bgInstance | |
− | + | ||
− | + | DWORD Entry count | |
− | + | --Repeat Entry count times: | |
− | + | DWORD [[#Facial Region Flags|Facial Region Flags]] // (For Clothing) (?) | |
− | + | DWORD GEOM count | |
− | + | --repeat GEOM count times: | |
− | + | DWORD GEOM [[Sims 3:CAS Part Flags#Age, Species, Gender and Handedness|Age, Species, Gender and Handedness]] | |
− | + | FLOAT GEOM Amount | |
− | + | DWORD GEOM VPXY Index in TGI | |
− | + | DWORD Bone count | |
− | + | --repeat Bone count times: | |
− | + | DWORD Bone [[Sims 3:CAS Part Flags#Age, Species, Gender and Handedness|Age, Species, Gender and Handedness]] | |
− | + | FLOAT Bone Amount | |
− | + | DWORD Bone VPXY Index in TGI | |
− | + | ||
− | - | + | |
+ | --Insert [[Sims 3:Key table|resource references]] here // Version 7 and Version 10 - points to VPXY | ||
+ | ===Facial Region Flags=== | ||
+ | {| class="wikitable" border="1" | ||
+ | ! Bit !! Value !! Part | ||
+ | |- | ||
+ | | 0 || 0x001 || Eyes | ||
+ | |- | ||
+ | | 1 || 0x002 || Nose | ||
+ | |- | ||
+ | | 2 || 0x004 || Mouth | ||
+ | |- | ||
+ | | 3 || 0x008 || TranslateMouth | ||
+ | |- | ||
+ | | 4 || 0x010 || Ears | ||
+ | |- | ||
+ | | 5 || 0x020 || TranslateEyes | ||
+ | |- | ||
+ | | 6 || 0x040 || Face | ||
+ | |- | ||
+ | | 7 || 0x080 || Head | ||
+ | |- | ||
+ | | 8 || 0x100 || Brow | ||
+ | |- | ||
+ | | 9 || 0x200 || Jaw | ||
+ | |- | ||
+ | | 10 || 0x400 || Body | ||
+ | |- | ||
+ | | 11 || 0x800 || Eyelashes | ||
+ | |} | ||
{{TS3AdvancedModdingHeader}} | {{TS3AdvancedModdingHeader}} |
Latest revision as of 18:57, 16 December 2012
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
Face Part - FACE | ||
---|---|---|
TypeID: | 0x0358B08A | |
Game Version: | The Sims 3 |
[edit] Overview
(Also applies to Clothing Parts (0x062C8204,0x0A037DDA))
I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please!
-Karybdis
Updated and verified as part of s3pi build process. -- PLJ
Version 7 info (store packages only??) - cmar
Version 10 - Sims Medieval, seems to otherwise be identical to Version 7 structure. - cmar
Revised to include new info from breast slider bblends. - cmar
[edit] Format
DWORD - Version // Key table: DWORD TGI_offset // from after this DWORD DWORD TGI_size // Version 7 and Version 10: (4 + TGIcount * 16), Version 8: (4 + tgiCount * 16) PLUS EIGHT (for no readily apparent reason) 7STRING Part name // UnicodeBE DWORD // Always 2 ? --If Version == 8, the Blend Geometry (0x067CAA11) Resource Key: DWORD bgType DWORD bgGroup QWORD bgInstance DWORD Entry count --Repeat Entry count times: DWORD Facial Region Flags // (For Clothing) (?) DWORD GEOM count --repeat GEOM count times: DWORD GEOM Age, Species, Gender and Handedness FLOAT GEOM Amount DWORD GEOM VPXY Index in TGI DWORD Bone count --repeat Bone count times: DWORD Bone Age, Species, Gender and Handedness FLOAT Bone Amount DWORD Bone VPXY Index in TGI --Insert resource references here // Version 7 and Version 10 - points to VPXY
[edit] Facial Region Flags
Bit | Value | Part |
---|---|---|
0 | 0x001 | Eyes |
1 | 0x002 | Nose |
2 | 0x004 | Mouth |
3 | 0x008 | TranslateMouth |
4 | 0x010 | Ears |
5 | 0x020 | TranslateEyes |
6 | 0x040 | Face |
7 | 0x080 | Head |
8 | 0x100 | Brow |
9 | 0x200 | Jaw |
10 | 0x400 | Body |
11 | 0x800 | Eyelashes |
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |