Difference between revisions of "Sims 3:0x0358B08A"

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(Format)
(Overview)
 
(8 intermediate revisions by 3 users not shown)
Line 8: Line 8:
  
 
==Overview==
 
==Overview==
(Also applies to Clothing Parts ([[Sims 3:0x062C8204|0x062C8204]]))
+
(Also applies to Clothing Parts ([[Sims 3:0x062C8204|0x062C8204]],[[Sims 3:0x0A037DDA|0x0A037DDA]]))
  
 
I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please!
 
I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please!
Line 16: Line 16:
 
Updated and verified as part of s3pi build process.  -- PLJ
 
Updated and verified as part of s3pi build process.  -- PLJ
  
Version 7 info - cmar
+
Version 7 info (store packages only??) - cmar
 +
 
 +
Version 10 - Sims Medieval, seems to otherwise be identical to Version 7 structure. - cmar
 +
 
 +
Revised to include new info from breast slider bblends. - cmar
  
 
==Format==
 
==Format==
Line 23: Line 27:
 
  // [[Sims 3:Key table|Key table]]:
 
  // [[Sims 3:Key table|Key table]]:
 
  DWORD TGI_offset // from after this DWORD
 
  DWORD TGI_offset // from after this DWORD
  DWORD TGI_size // Version 7: (4 + TGIcount * 16), Version 8: (4 + tgiCount * 16) '''PLUS EIGHT''' ''(for no readily apparent reason)''
+
  DWORD TGI_size // Version 7 and Version 10: (4 + TGIcount * 16), Version 8: (4 + tgiCount * 16) '''PLUS EIGHT''' ''(for no readily apparent reason)''
 
   
 
   
 
  7STRING Part name // UnicodeBE
 
  7STRING Part name // UnicodeBE
 
   
 
   
  DWORD
+
  DWORD                 // Always 2 ?
 
   
 
   
  // The Blend Geometry ([[Sims_3:0x067CAA11|0x067CAA11]]) file: (Version 8 only)
+
  --If Version == 8, the Blend Geometry ([[Sims_3:0x067CAA11|0x067CAA11]]) Resource Key:
DWORD bgType
+
DWORD bgType
DWORD bgGroup
+
DWORD bgGroup
QWORD bgInstance
+
QWORD bgInstance
 
   
 
   
 
  DWORD Entry count
 
  DWORD Entry count
 
  --Repeat Entry count times:
 
  --Repeat Entry count times:
 
  DWORD [[#Facial Region Flags|Facial Region Flags]] // (For Clothing) (?)
 
  DWORD [[#Facial Region Flags|Facial Region Flags]] // (For Clothing) (?)
  DWORD mayHaveBone
+
  DWORD GEOM count
  --if mayHaveBone is zero:
+
  --repeat GEOM count times:
  DWORD useGeom
+
  DWORD GEOM [[Sims 3:CAS Part Flags#Age, Species, Gender and Handedness|Age, Species, Gender and Handedness]]
--if mayHaveBone is non-zero or useGeom is non-zero:
+
  FLOAT GEOM Amount
DWORD Geom [[Sims 3:CAS Part Flags#Age/gender|Age / Gender Flags]]
+
  DWORD GEOM VPXY Index in TGI
  FLOAT Geom Amount
+
  DWORD Bone count
  DWORD Geom Index // ?always zero
+
--repeat Bone count times:
  --if mayHaveBone is non-zero:
+
DWORD Bone [[Sims 3:CAS Part Flags#Age, Species, Gender and Handedness|Age, Species, Gender and Handedness]]
DWORD useBone
+
FLOAT Bone Amount
--if useBone is non-zero:
+
DWORD Bone VPXY Index in TGI
DWORD Bone [[Sims 3:CAS Part Flags#Age/gender|Age / Gender Flags]]
+
   
FLOAT Bone Amount
+
DWORD Bone Index
+
 
+
  DWORD
+
 
   
 
   
  --Insert [[Sims 3:Key table|resource references]] here  // Version 7 - points to VPXY  
+
  --Insert [[Sims 3:Key table|resource references]] here  // Version 7 and Version 10 - points to VPXY  
  
 
===Facial Region Flags===
 
===Facial Region Flags===

Latest revision as of 18:57, 16 December 2012

Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

Face Part - FACE
TypeID:0x0358B08A
Game Version:The Sims 3



[edit] Overview

(Also applies to Clothing Parts (0x062C8204,0x0A037DDA))

I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please!

-Karybdis

Updated and verified as part of s3pi build process. -- PLJ

Version 7 info (store packages only??) - cmar

Version 10 - Sims Medieval, seems to otherwise be identical to Version 7 structure. - cmar

Revised to include new info from breast slider bblends. - cmar

[edit] Format

DWORD - Version

// Key table:
DWORD TGI_offset	// from after this DWORD
DWORD TGI_size		// Version 7 and Version 10: (4 + TGIcount * 16), Version 8: (4 + tgiCount * 16) PLUS EIGHT (for no readily apparent reason)

7STRING Part name	// UnicodeBE

DWORD                  // Always 2 ?

--If Version == 8, the Blend Geometry (0x067CAA11) Resource Key:
	DWORD bgType
	DWORD bgGroup
	QWORD bgInstance

DWORD Entry count
--Repeat Entry count times:
	DWORD Facial Region Flags	// (For Clothing) (?)
	DWORD GEOM count
	--repeat GEOM count times:
		DWORD GEOM Age, Species, Gender and Handedness
		FLOAT GEOM Amount
		DWORD GEOM VPXY Index in TGI
	DWORD Bone count
	--repeat Bone count times:
		DWORD Bone Age, Species, Gender and Handedness
		FLOAT Bone Amount
		DWORD Bone VPXY Index in TGI


--Insert resource references here  // Version 7 and Version 10 - points to VPXY 

[edit] Facial Region Flags

Bit Value Part
0 0x001 Eyes
1 0x002 Nose
2 0x004 Mouth
3 0x008 TranslateMouth
4 0x010 Ears
5 0x020 TranslateEyes
6 0x040 Face
7 0x080 Head
8 0x100 Brow
9 0x200 Jaw
10 0x400 Body
11 0x800 Eyelashes
Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

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