Difference between revisions of "Tutorials:TS4 Object Tutorials"

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(Object Editing & Recoloring)
(Object Editing & Recoloring)
 
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===Object Editing & Recoloring===
 
===Object Editing & Recoloring===
  
* [http://sims4studio.com/thread/982/convert-sims-2-object-4#ixzz49JxLP02f How to convert a Sims 2 object to Sims 4  by Orange Mittens at S4S]
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* [http://sims4studio.com/thread/856/finish-object-tutorial-absolute-beginners Start to Finish Object Tutorials for Absolute Beginners by orangemittens at sims4studio.] 
* [http://modthesims.info/showthread.php?t=573053 How to create a custom(ised) catalog object]
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*[http://sims4studio.com/thread/81/weight-transfer-blender?page=1 Weight Transfer in Blender by Brujah at S4S]  This is how you transfer (copy) vertex weight values from game meshes to your new mesh parts in Blender. ''(Older Sims versions called them '''Bone Assignments'''.)''  It's way easier than the old bone assignments in Milkshape because instead of configuring each vertex by itself, you select the game piece, then your 'new mesh' piece and transfer the vertexes weights all at once.  The new mesh vertexes will pick up the vertex weights based on it's proximity to vertexes in the active game mesh you selected.
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* [http://sims4studio.com/thread/982/convert-sims-2-object-4#ixzz49JxLP02f How to convert a Sims 2 object to Sims 4  by Orangemittens at S4S]
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* [http://modthesims.info/showthread.php?t=573053 How to create a custom(ized) catalog object]
 
* [http://modthesims.info/showthread.php?t=571215 Custom Harvestables: An overview]
 
* [http://modthesims.info/showthread.php?t=571215 Custom Harvestables: An overview]
 
* [http://www.sims4studio.com/thread/569/ Create a Custom Painting - Video Tutorial by Bakie]
 
* [http://www.sims4studio.com/thread/569/ Create a Custom Painting - Video Tutorial by Bakie]
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* [http://sims-studio.proboards.com/thread/329/tutorial-remove-shine-object-recolor Remove the Shine From an Object Recolor] - Learn to easily edit an object's specular image to remove shininess where you don't want it.
 
* [http://sims-studio.proboards.com/thread/329/tutorial-remove-shine-object-recolor Remove the Shine From an Object Recolor] - Learn to easily edit an object's specular image to remove shininess where you don't want it.
 
* [http://www.sims4studio.com/thread/391/change-comfort-scores-tuning-catalog Change Comfort & Other Scores of a Sims 4 Bed] - Learn how to change the tuning of one object so it has the tuning of a different object.
 
* [http://www.sims4studio.com/thread/391/change-comfort-scores-tuning-catalog Change Comfort & Other Scores of a Sims 4 Bed] - Learn how to change the tuning of one object so it has the tuning of a different object.
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*[http://sims4studio.com/thread/13638/create-own-seamless-patterns-photoshop Create your own seamless patterns in Photoshop. by Noir_noir at S4S]
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====Blender Tutorials====
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*[https://www.youtube.com/watch?v=f2-FfB9kRmE&list=PLyelx0TsmSpdSoVNlkGo7LAk3mhfxbMhd&index=1 Blender mapping 1 of 4 by Darrin Lile - You Tube video]
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*[https://www.youtube.com/watch?v=42XCrtxvhyM&list=PLyelx0TsmSpdSoVNlkGo7LAk3mhfxbMhd&index=2 Blender mapping 2 of 4 by Darrin Lile - You Tube video]
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*[https://www.youtube.com/watch?v=SXyIhYcYmoo&list=PLyelx0TsmSpdSoVNlkGo7LAk3mhfxbMhd&index=3 Blender mapping 3 of 4 by Darrin Lile - You Tube video]
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*[https://www.youtube.com/watch?v=E1DHPEHleTQ&list=PLyelx0TsmSpdSoVNlkGo7LAk3mhfxbMhd&index=4 Blender mapping 4 of 4 by Darrin Lile - You Tube video]
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{{TS4ModdingHeader}}
 
{{TS4ModdingHeader}}
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]
 
[[Category:Sims 4 Object Tutorials]]
 
[[Category:Sims 4 Object Tutorials]]

Latest revision as of 13:31, 5 April 2021

Tutorials by Category

CAS | Patterns/Walls/Floors | Objects | Building | Modding | Advanced Modding 

Contents

[edit] Sims 4 Object Creation Tutorials

[edit] General Info

[edit] Object Editing & Recoloring

  • Weight Transfer in Blender by Brujah at S4S This is how you transfer (copy) vertex weight values from game meshes to your new mesh parts in Blender. (Older Sims versions called them Bone Assignments.) It's way easier than the old bone assignments in Milkshape because instead of configuring each vertex by itself, you select the game piece, then your 'new mesh' piece and transfer the vertexes weights all at once. The new mesh vertexes will pick up the vertex weights based on it's proximity to vertexes in the active game mesh you selected.

[edit] Blender Tutorials


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CAS | Patterns/Walls/Floors | Objects | Building | Modding | Advanced Modding 

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